fix: do rotation instantly, and not on round start
so it works on infinite round like in csdm
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3 changed files with 9 additions and 8 deletions
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@ -3001,6 +3001,14 @@ void Bot::frame () {
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showChaterIcon (false); // end voice feedback
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}
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// kick the bot if stay time is over, the quota maintain will add new bot for us later
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if (cv_rotate_bots.bool_ () && m_stayTime < game.time ()) {
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m_kickedByRotation = true; // kicked by roration, so not save bot name if save bot names is active
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kick ();
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return;
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}
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// clear enemy far away
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if (!m_lastEnemyOrigin.empty () && !game.isNullEntity (m_lastEnemy) && pev->origin.distanceSq (m_lastEnemyOrigin) >= cr::square (1600.0f)) {
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m_lastEnemy = nullptr;
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