fix: do rotation instantly, and not on round start

so it works on infinite round like in csdm
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jeefo 2023-03-25 05:01:58 +03:00
commit 19c5e6dd4d
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3 changed files with 9 additions and 8 deletions

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@ -1236,14 +1236,6 @@ void BotManager::handleDeath (edict_t *killer, edict_t *victim) {
void Bot::newRound () {
// this function initializes a bot after creation & at the start of each round
// kick the bot if stay time is over, the quota maintain will add new bot for us later
if (cv_rotate_bots.bool_ () && m_stayTime < game.time ()) {
m_kickedByRotation = true; // kicked by roration, so not save bot name if save bot names is active
kick ();
return;
}
// delete all allocated path nodes
clearSearchNodes ();
clearRoute ();