graph: reworked buckets so they can handle very large number of nodes
graph: reworked buckets so they can handle very large number of nodes aim: bots should more respect headshot allow option (needs testing) aim: incorporated never-finished changes from pr #204 nav: increased reachability timers a bit nav: ensure buckets has enough nodes before use they conf: introduced max recoil in difficulty config file bot: overall fixes to jason mode, treat knife in hands and no weapons as jason mode too bot: changed default difficulty level for bots to level 3 fix: knife attacks not working since last commit (fixes #429) fix: hostage rescue not working since last commit (fixes #427) refactor: use range loops for graph outside graph class when possible
This commit is contained in:
parent
3232c5a8b0
commit
1a650c57ce
14 changed files with 426 additions and 347 deletions
|
|
@ -19,11 +19,12 @@
|
|||
; headshotProbability - Probability bot should aim at head instead of body if body and head both visible.
|
||||
; seenThruWallChance - Chance the bot will attack enemy if he believes he's there and just seen him.
|
||||
; heardThruWallChance - Chance the bot will attack enemy if he believes he's there and just heard him.
|
||||
; maxWeaponRecoil - Maximum weapon recoil to compensate by pausing fire.
|
||||
; aimError - (x, y, z) offsets to add aim error to bot aiming
|
||||
;
|
||||
|
||||
Noob = 0.8, 1.0, 5, 0, 0
|
||||
Easy = 0.6, 0.8, 30, 10, 10
|
||||
Normal = 0.4, 0.6, 50, 30, 40
|
||||
Hard = 0.2, 0.4, 75, 60, 70
|
||||
Expert = 0.1, 0.2, 100, 90, 90
|
||||
|
||||
Noob = 0.8, 1.0, 5, 0, 0, 38, 30.0, 30.0, 40.0
|
||||
Easy = 0.6, 0.8, 10, 0, 10, 32, 15.0, 15.0, 24.0
|
||||
Normal = 0.4, 0.6, 50, 30, 40, 26, 5.0, 5.0, 10.0
|
||||
Hard = 0.2, 0.4, 75, 60, 70, 23, 0.0, 0.0, 0.0
|
||||
Expert = 0.1, 0.2, 100, 90, 90, 21, 0.0, 0.0, 0.0
|
||||
|
|
|
|||
|
|
@ -60,6 +60,13 @@ yb_radio_mode "2"
|
|||
//
|
||||
yb_economics_rounds "1"
|
||||
|
||||
//
|
||||
// Allows bots to ignore economics and buy weapons with disrespect of economics.
|
||||
// ---
|
||||
// Default: "25", Min: "0", Max: "100"
|
||||
//
|
||||
yb_economics_disrespect_percent "25"
|
||||
|
||||
//
|
||||
// Specifies whether bots able to use 'shift' if they thinks that enemy is near.
|
||||
// ---
|
||||
|
|
@ -81,6 +88,13 @@ yb_camping_allowed "1"
|
|||
//
|
||||
yb_avoid_grenades "1"
|
||||
|
||||
//
|
||||
// Allows or disallows bot to check environment for darkness, thus allows or not to use flashlights or NVG.
|
||||
// ---
|
||||
// Default: "1", Min: "0", Max: "1"
|
||||
//
|
||||
yb_check_darkness "1"
|
||||
|
||||
//
|
||||
// Lower bound of time from which time for camping is calculated
|
||||
// ---
|
||||
|
|
@ -193,6 +207,13 @@ yb_ignore_objectives "0"
|
|||
//
|
||||
yb_random_knife_attacks "1"
|
||||
|
||||
//
|
||||
// Maximum number for path length, to predict the enemy.
|
||||
// ---
|
||||
// Default: "30", Min: "15", Max: "256"
|
||||
//
|
||||
yb_max_nodes_for_predict "30"
|
||||
|
||||
//
|
||||
// Enables or disables bots chat functionality.
|
||||
// ---
|
||||
|
|
@ -210,7 +231,7 @@ yb_chat_percent "30"
|
|||
//
|
||||
// Specifies whether bots able to fire at enemies behind the wall, if they hearing or suspecting them.
|
||||
// ---
|
||||
// Default: "2", Min: "0", Max: "2"
|
||||
// Default: "2", Min: "0", Max: "3"
|
||||
//
|
||||
yb_shoots_thru_walls "2"
|
||||
|
||||
|
|
@ -407,9 +428,9 @@ yb_name_prefix ""
|
|||
//
|
||||
// All bots difficulty level. Changing at runtime will affect already created bots.
|
||||
// ---
|
||||
// Default: "4", Min: "0", Max: "4"
|
||||
// Default: "3", Min: "0", Max: "4"
|
||||
//
|
||||
yb_difficulty "4"
|
||||
yb_difficulty "3"
|
||||
|
||||
//
|
||||
// Lower bound of random difficulty on bot creation. Only affects newly created bots. -1 means yb_difficulty only used.
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue