graph: reworked buckets so they can handle very large number of nodes
graph: reworked buckets so they can handle very large number of nodes aim: bots should more respect headshot allow option (needs testing) aim: incorporated never-finished changes from pr #204 nav: increased reachability timers a bit nav: ensure buckets has enough nodes before use they conf: introduced max recoil in difficulty config file bot: overall fixes to jason mode, treat knife in hands and no weapons as jason mode too bot: changed default difficulty level for bots to level 3 fix: knife attacks not working since last commit (fixes #429) fix: hostage rescue not working since last commit (fixes #427) refactor: use range loops for graph outside graph class when possible
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@ -19,11 +19,12 @@
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; headshotProbability - Probability bot should aim at head instead of body if body and head both visible.
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; seenThruWallChance - Chance the bot will attack enemy if he believes he's there and just seen him.
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; heardThruWallChance - Chance the bot will attack enemy if he believes he's there and just heard him.
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; maxWeaponRecoil - Maximum weapon recoil to compensate by pausing fire.
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; aimError - (x, y, z) offsets to add aim error to bot aiming
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;
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Noob = 0.8, 1.0, 5, 0, 0
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Easy = 0.6, 0.8, 30, 10, 10
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Normal = 0.4, 0.6, 50, 30, 40
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Hard = 0.2, 0.4, 75, 60, 70
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Expert = 0.1, 0.2, 100, 90, 90
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Noob = 0.8, 1.0, 5, 0, 0, 38, 30.0, 30.0, 40.0
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Easy = 0.6, 0.8, 10, 0, 10, 32, 15.0, 15.0, 24.0
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Normal = 0.4, 0.6, 50, 30, 40, 26, 5.0, 5.0, 10.0
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Hard = 0.2, 0.4, 75, 60, 70, 23, 0.0, 0.0, 0.0
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Expert = 0.1, 0.2, 100, 90, 90, 21, 0.0, 0.0, 0.0
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