graph: reworked buckets so they can handle very large number of nodes
graph: reworked buckets so they can handle very large number of nodes aim: bots should more respect headshot allow option (needs testing) aim: incorporated never-finished changes from pr #204 nav: increased reachability timers a bit nav: ensure buckets has enough nodes before use they conf: introduced max recoil in difficulty config file bot: overall fixes to jason mode, treat knife in hands and no weapons as jason mode too bot: changed default difficulty level for bots to level 3 fix: knife attacks not working since last commit (fixes #429) fix: hostage rescue not working since last commit (fixes #427) refactor: use range loops for graph outside graph class when possible
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14 changed files with 426 additions and 347 deletions
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@ -60,6 +60,13 @@ yb_radio_mode "2"
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//
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yb_economics_rounds "1"
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//
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// Allows bots to ignore economics and buy weapons with disrespect of economics.
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// ---
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// Default: "25", Min: "0", Max: "100"
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//
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yb_economics_disrespect_percent "25"
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//
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// Specifies whether bots able to use 'shift' if they thinks that enemy is near.
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// ---
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@ -81,6 +88,13 @@ yb_camping_allowed "1"
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//
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yb_avoid_grenades "1"
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//
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// Allows or disallows bot to check environment for darkness, thus allows or not to use flashlights or NVG.
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// ---
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// Default: "1", Min: "0", Max: "1"
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//
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yb_check_darkness "1"
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//
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// Lower bound of time from which time for camping is calculated
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// ---
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@ -193,6 +207,13 @@ yb_ignore_objectives "0"
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//
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yb_random_knife_attacks "1"
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//
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// Maximum number for path length, to predict the enemy.
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// ---
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// Default: "30", Min: "15", Max: "256"
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//
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yb_max_nodes_for_predict "30"
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//
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// Enables or disables bots chat functionality.
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// ---
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@ -210,7 +231,7 @@ yb_chat_percent "30"
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//
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// Specifies whether bots able to fire at enemies behind the wall, if they hearing or suspecting them.
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// ---
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// Default: "2", Min: "0", Max: "2"
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// Default: "2", Min: "0", Max: "3"
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//
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yb_shoots_thru_walls "2"
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@ -407,9 +428,9 @@ yb_name_prefix ""
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//
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// All bots difficulty level. Changing at runtime will affect already created bots.
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// ---
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// Default: "4", Min: "0", Max: "4"
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// Default: "3", Min: "0", Max: "4"
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//
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yb_difficulty "4"
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yb_difficulty "3"
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//
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// Lower bound of random difficulty on bot creation. Only affects newly created bots. -1 means yb_difficulty only used.
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