graph: reworked buckets so they can handle very large number of nodes

graph: reworked buckets so they can handle very large number of nodes
aim: bots should more respect headshot allow option (needs testing)
aim: incorporated never-finished changes from pr #204
nav: increased reachability timers a bit
nav: ensure buckets has enough nodes before use they
conf: introduced max recoil in difficulty config file
bot: overall fixes to jason mode, treat knife in hands and no weapons as jason mode too
bot: changed default difficulty level for bots to level 3
fix: knife attacks not working since last commit (fixes #429)
fix: hostage rescue not working since last commit (fixes #427)
refactor: use range loops for graph outside graph class when possible
This commit is contained in:
jeefo 2023-04-11 22:32:28 +03:00
commit 1a650c57ce
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14 changed files with 426 additions and 347 deletions

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@ -151,6 +151,9 @@ public:
// test line
void testLine (const Vector &start, const Vector &end, int ignoreFlags, edict_t *ignoreEntity, TraceResult *ptr);
// test model
void testModel (const Vector &start, const Vector &end, int hullNumber, edict_t *entToHit, TraceResult *ptr);
// trace line with channel, but allows us to store last traceline bot has fired, saving us some cpu cycles
bool testLineChannel (TraceChannel channel, const Vector &start, const Vector &end, int ignoreFlags, edict_t *ignoreEntity, TraceResult &result);