graph: reworked buckets so they can handle very large number of nodes

graph: reworked buckets so they can handle very large number of nodes
aim: bots should more respect headshot allow option (needs testing)
aim: incorporated never-finished changes from pr #204
nav: increased reachability timers a bit
nav: ensure buckets has enough nodes before use they
conf: introduced max recoil in difficulty config file
bot: overall fixes to jason mode, treat knife in hands and no weapons as jason mode too
bot: changed default difficulty level for bots to level 3
fix: knife attacks not working since last commit (fixes #429)
fix: hostage rescue not working since last commit (fixes #427)
refactor: use range loops for graph outside graph class when possible
This commit is contained in:
jeefo 2023-04-11 22:32:28 +03:00
commit 1a650c57ce
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14 changed files with 426 additions and 347 deletions

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@ -21,7 +21,7 @@ ConVar cv_join_team ("yb_join_team", "any", "Forces all bots to join team specif
ConVar cv_join_delay ("yb_join_delay", "5.0", "Specifies after how many seconds bots should start to join the game after the changelevel.", true, 0.0f, 30.0f);
ConVar cv_name_prefix ("yb_name_prefix", "", "All the bot names will be prefixed with string specified with this cvar.", false);
ConVar cv_difficulty ("yb_difficulty", "4", "All bots difficulty level. Changing at runtime will affect already created bots.", true, 0.0f, 4.0f);
ConVar cv_difficulty ("yb_difficulty", "3", "All bots difficulty level. Changing at runtime will affect already created bots.", true, 0.0f, 4.0f);
ConVar cv_difficulty_min ("yb_difficulty_min", "-1", "Lower bound of random difficulty on bot creation. Only affects newly created bots. -1 means yb_difficulty only used.", true, -1.0f, 4.0f);
ConVar cv_difficulty_max ("yb_difficulty_max", "-1", "Upper bound of random difficulty on bot creation. Only affects newly created bots. -1 means yb_difficulty only used.", true, -1.0f, 4.0f);
@ -1285,6 +1285,7 @@ void Bot::newRound () {
m_isLeader = false;
m_hasProgressBar = false;
m_canChooseAimDirection = true;
m_switchedToKnifeDuringJump = false;
m_preventFlashing = 0.0f;
m_timeTeamOrder = 0.0f;
@ -1410,6 +1411,7 @@ void Bot::newRound () {
m_combatStrafeDir = Dodge::None;
m_fightStyle = Fight::None;
m_lastFightStyleCheck = 0.0f;
m_lastBadWeaponSwitchTime = 0.0f;
m_checkWeaponSwitch = true;
m_checkKnifeSwitch = true;