removed bad code bits from pathfinding
fixed too long duck pressing in combat restore bits of player avoidance code
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fa3efb431f
commit
1b1ae9ea91
7 changed files with 196 additions and 207 deletions
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@ -4,7 +4,7 @@
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#
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# This software is licensed under the BSD-style license.
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# Additional exceptions apply. For full license details, see LICENSE.txt or visit:
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# http:#yapb.jeefo.net/license
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# http://yapb.jeefo.net/license
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#
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MODNAME = yapb
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@ -54,12 +54,12 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<PlatformToolset>v120_xp</PlatformToolset>
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<PlatformToolset>v140_xp</PlatformToolset>
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<UseOfMfc>false</UseOfMfc>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<PlatformToolset>v120_xp</PlatformToolset>
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<PlatformToolset>v140_xp</PlatformToolset>
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<UseOfMfc>false</UseOfMfc>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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@ -181,14 +181,14 @@
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<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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<OmitFramePointers>true</OmitFramePointers>
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<OmitFramePointers>false</OmitFramePointers>
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<EnableFiberSafeOptimizations>false</EnableFiberSafeOptimizations>
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<AdditionalIncludeDirectories>..\mmgr;..\include\engine;..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>NDEBUG;WIN32;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<StringPooling>true</StringPooling>
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<ExceptionHandling>Async</ExceptionHandling>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<StructMemberAlignment>8Bytes</StructMemberAlignment>
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<StructMemberAlignment>Default</StructMemberAlignment>
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<BufferSecurityCheck>true</BufferSecurityCheck>
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<FunctionLevelLinking>false</FunctionLevelLinking>
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
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@ -209,6 +209,7 @@
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<FlushDenormalResultsToZero>true</FlushDenormalResultsToZero>
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<Parallelization>false</Parallelization>
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<FloatingPointModel>Fast</FloatingPointModel>
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<Optimization>Full</Optimization>
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</ClCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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@ -225,7 +226,7 @@
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<OutputFile>.\release\yapb.dll</OutputFile>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<DelayLoadDLLs>user32.dll;ws2_32.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
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<GenerateDebugInformation>false</GenerateDebugInformation>
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<GenerateDebugInformation>Debug</GenerateDebugInformation>
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<GenerateMapFile>false</GenerateMapFile>
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<SubSystem>Windows</SubSystem>
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<OptimizeReferences>false</OptimizeReferences>
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