savepoint, changelog later..

This commit is contained in:
Dmitry 2019-07-27 17:36:24 +03:00 committed by jeefo
commit 1bc1fd1913
45 changed files with 12866 additions and 10981 deletions

View file

@ -85,6 +85,25 @@ typedef struct {
int iHitgroup; // 0 == generic, non zero is specific body part
} TraceResult;
typedef struct usercmd_s {
short lerp_msec; // Interpolation time on client
byte msec; // Duration in ms of command
vec3_t viewangles; // Command view angles.
// intended velocities
float forwardmove; // Forward velocity.
float sidemove; // Sideways velocity.
float upmove; // Upward velocity.
byte lightlevel; // Light level at spot where we are standing.
unsigned short buttons; // Attack buttons
byte impulse; // Impulse command issued.
byte weaponselect; // Current weapon id
// Experimental player impact stuff.
int impact_index;
vec3_t impact_position;
} usercmd_t;
typedef uint32 CRC32_t;
// Engine hands this to DLLs for functionality callbacks
@ -111,7 +130,7 @@ typedef struct enginefuncs_s {
edict_t *(*pfnEntitiesInPVS) (edict_t *pplayer);
void (*pfnMakeVectors) (const float *rgflVector);
void (*pfnAngleVectors) (const float *rgflVector, float *forward, float *right, float *up);
edict_t *(*pfnCreateEntity) (void);
edict_t *(*pfnCreateEntity) ();
void (*pfnRemoveEntity) (edict_t *e);
edict_t *(*pfnCreateNamedEntity) (int className);
void (*pfnMakeStatic) (edict_t *ent);
@ -130,14 +149,14 @@ typedef struct enginefuncs_s {
void (*pfnTraceSphere) (const float *v1, const float *v2, int fNoMonsters, float radius, edict_t *pentToSkip, TraceResult *ptr);
void (*pfnGetAimVector) (edict_t *ent, float speed, float *rgflReturn);
void (*pfnServerCommand) (char *str);
void (*pfnServerExecute) (void);
void (*pfnServerExecute) ();
void (*pfnClientCommand) (edict_t *ent, char const *szFmt, ...);
void (*pfnParticleEffect) (const float *org, const float *dir, float color, float count);
void (*pfnLightStyle) (int style, char *val);
int (*pfnDecalIndex) (const char *name);
int (*pfnPointContents) (const float *rgflVector);
void (*pfnMessageBegin) (int msg_dest, int msg_type, const float *pOrigin, edict_t *ed);
void (*pfnMessageEnd) (void);
void (*pfnMessageEnd) ();
void (*pfnWriteByte) (int value);
void (*pfnWriteChar) (int value);
void (*pfnWriteShort) (int value);
@ -151,7 +170,7 @@ typedef struct enginefuncs_s {
const char *(*pfnCVarGetString) (const char *szVarName);
void (*pfnCVarSetFloat) (const char *szVarName, float flValue);
void (*pfnCVarSetString) (const char *szVarName, const char *szValue);
void (*pfnAlertMessage) (ALERT_TYPE atype, char *szFmt, ...);
void (*pfnAlertMessage) (ALERT_TYPE atype, const char *szFmt, ...);
void (*pfnEngineFprintf) (void *pfile, char *szFmt, ...);
void *(*pfnPvAllocEntPrivateData) (edict_t *ent, int32 cb);
void *(*pfnPvEntPrivateData) (edict_t *ent);
@ -172,9 +191,9 @@ typedef struct enginefuncs_s {
const char *(*pfnNameForFunction) (uint32 function);
void (*pfnClientPrintf) (edict_t *ent, PRINT_TYPE ptype, const char *szMsg); // JOHN: engine callbacks so game DLL can print messages to individual clients
void (*pfnServerPrint) (const char *szMsg);
const char *(*pfnCmd_Args) (void); // these 3 added
const char *(*pfnCmd_Args) (); // these 3 added
const char *(*pfnCmd_Argv) (int argc); // so game DLL can easily
int (*pfnCmd_Argc) (void); // access client 'cmd' strings
int (*pfnCmd_Argc) (); // access client 'cmd' strings
void (*pfnGetAttachment) (const edict_t *ent, int iAttachment, float *rgflOrigin, float *rgflAngles);
void (*pfnCRC32_Init) (CRC32_t *pulCRC);
void (*pfnCRC32_ProcessBuffer) (CRC32_t *pulCRC, void *p, int len);
@ -183,7 +202,7 @@ typedef struct enginefuncs_s {
int32 (*pfnRandomLong) (int32 lLow, int32 lHigh);
float (*pfnRandomFloat) (float flLow, float flHigh);
void (*pfnSetView) (const edict_t *client, const edict_t *pViewent);
float (*pfnTime) (void);
float (*pfnTime) ();
void (*pfnCrosshairAngle) (const edict_t *client, float pitch, float yaw);
uint8 *(*pfnLoadFileForMe) (char const *szFilename, int *pLength);
void (*pfnFreeFile) (void *buffer);
@ -195,7 +214,7 @@ typedef struct enginefuncs_s {
void (*pfnSetClientMaxspeed) (const edict_t *ent, float fNewMaxspeed);
edict_t *(*pfnCreateFakeClient) (const char *netname); // returns nullptr if fake client can't be created
void (*pfnRunPlayerMove) (edict_t *fakeclient, const float *viewangles, float forwardmove, float sidemove, float upmove, uint16 buttons, uint8 impulse, uint8 msec);
int (*pfnNumberOfEntities) (void);
int (*pfnNumberOfEntities) ();
char *(*pfnGetInfoKeyBuffer) (edict_t *e); // passing in nullptr gets the serverinfo
char *(*pfnInfoKeyValue) (char *infobuffer, char const *key);
void (*pfnSetKeyValue) (char *infobuffer, char *key, char *value);
@ -205,7 +224,7 @@ typedef struct enginefuncs_s {
int (*pfnPrecacheGeneric) (char *s);
int (*pfnGetPlayerUserId) (edict_t *e); // returns the server assigned userid for this player. useful for logging frags, etc. returns -1 if the edict couldn't be found in the list of clients
void (*pfnBuildSoundMsg) (edict_t *entity, int channel, const char *sample, float volume, float attenuation, int fFlags, int pitch, int msg_dest, int msg_type, const float *pOrigin, edict_t *ed);
int (*pfnIsDedicatedServer) (void); // is this a dedicated server?
int (*pfnIsDedicatedServer) (); // is this a dedicated server?
cvar_t *(*pfnCVarGetPointer) (const char *szVarName);
unsigned int (*pfnGetPlayerWONId) (edict_t *e); // returns the server assigned WONid for this player. useful for logging frags, etc. returns -1 if the edict couldn't be found in the list of clients
@ -221,7 +240,7 @@ typedef struct enginefuncs_s {
void (*pfnDeltaSetField) (struct delta_s *pFields, const char *fieldname);
void (*pfnDeltaUnsetField) (struct delta_s *pFields, const char *fieldname);
void (*pfnDeltaAddEncoder) (char *name, void (*conditionalencode) (struct delta_s *pFields, const uint8 *from, const uint8 *to));
int (*pfnGetCurrentPlayer) (void);
int (*pfnGetCurrentPlayer) ();
int (*pfnCanSkipPlayer) (const edict_t *player);
int (*pfnDeltaFindField) (struct delta_s *pFields, const char *fieldname);
void (*pfnDeltaSetFieldByIndex) (struct delta_s *pFields, int fieldNumber);
@ -231,7 +250,7 @@ typedef struct enginefuncs_s {
void (*pfnCvar_DirectSet) (struct cvar_t *var, char *value);
void (*pfnForceUnmodified) (FORCE_TYPE type, float *mins, float *maxs, const char *szFilename);
void (*pfnGetPlayerStats) (const edict_t *client, int *ping, int *packet_loss);
void (*pfnAddServerCommand) (char *cmd_name, void (*function) (void));
void (*pfnAddServerCommand) (char *cmd_name, void (*function) ());
int (*pfnVoice_GetClientListening) (int iReceiver, int iSender);
int (*pfnVoice_SetClientListening) (int iReceiver, int iSender, int bListen);
@ -244,18 +263,20 @@ typedef struct enginefuncs_s {
int (*pfnGetFileSize) (char *szFilename);
unsigned int (*pfnGetApproxWavePlayLen) (const char *filepath);
int (*pfnIsCareerMatch) (void);
int (*pfnIsCareerMatch) ();
int (*pfnGetLocalizedStringLength) (const char *label);
void (*pfnRegisterTutorMessageShown) (int mid);
int (*pfnGetTimesTutorMessageShown) (int mid);
void (*pfnProcessTutorMessageDecayBuffer) (int *buffer, int bufferLength);
void (*pfnConstructTutorMessageDecayBuffer) (int *buffer, int bufferLength);
void (*pfnResetTutorMessageDecayData) (void);
void (*pfnResetTutorMessageDecayData) ();
void (*pfnQueryClientCVarValue) (const edict_t *player, const char *cvarName);
void (*pfnQueryClientCVarValue2) (const edict_t *player, const char *cvarName, int requestID);
int (*pfnCheckParm) (const char *pchCmdLineToken, char **ppnext);
#ifdef EIFACE_2019
edict_t *(*pfnPEntityOfEntIndexAllEntities) (int iEntIndex);
#endif
} enginefuncs_t;
// Passed to pfnKeyValue
@ -270,7 +291,7 @@ typedef struct customization_s customization_t;
typedef struct {
// Initialize/shutdown the game (one-time call after loading of game .dll )
void (*pfnGameInit) (void);
void (*pfnGameInit) ();
int (*pfnSpawn) (edict_t *pent);
void (*pfnThink) (edict_t *pent);
void (*pfnUse) (edict_t *pentUsed, edict_t *pentOther);
@ -286,7 +307,7 @@ typedef struct {
void (*pfnSaveGlobalState) (SAVERESTOREDATA *);
void (*pfnRestoreGlobalState) (SAVERESTOREDATA *);
void (*pfnResetGlobalState) (void);
void (*pfnResetGlobalState) ();
int (*pfnClientConnect) (edict_t *ent, const char *pszName, const char *pszAddress, char szRejectReason[128]);
@ -297,17 +318,17 @@ typedef struct {
void (*pfnClientUserInfoChanged) (edict_t *ent, char *infobuffer);
void (*pfnServerActivate) (edict_t *edictList, int edictCount, int clientMax);
void (*pfnServerDeactivate) (void);
void (*pfnServerDeactivate) ();
void (*pfnPlayerPreThink) (edict_t *ent);
void (*pfnPlayerPostThink) (edict_t *ent);
void (*pfnStartFrame) (void);
void (*pfnParmsNewLevel) (void);
void (*pfnParmsChangeLevel) (void);
void (*pfnStartFrame) ();
void (*pfnParmsNewLevel) ();
void (*pfnParmsChangeLevel) ();
// Returns string describing current .dll. E.g., TeamFotrress 2, Half-Life
const char *(*pfnGetGameDescription) (void);
const char *(*pfnGetGameDescription) ();
// Notify dll about a player customization.
void (*pfnPlayerCustomization) (edict_t *ent, struct customization_s *pCustom);
@ -327,10 +348,10 @@ typedef struct {
void (*pfnUpdateClientData) (const struct edict_s *ent, int sendweapons, struct clientdata_s *cd);
int (*pfnAddToFullPack) (struct entity_state_s *state, int e, edict_t *ent, edict_t *host, int hostflags, int player, uint8 *pSet);
void (*pfnCreateBaseline) (int player, int eindex, struct entity_state_s *baseline, struct edict_s *entity, int playermodelindex, float *player_mins, float *player_maxs);
void (*pfnRegisterEncoders) (void);
void (*pfnRegisterEncoders) ();
int (*pfnGetWeaponData) (struct edict_s *player, struct weapon_data_s *info);
void (*pfnCmdStart) (const edict_t *player, const struct c *cmd, unsigned int random_seed);
void (*pfnCmdStart) (const edict_t *player, usercmd_t *cmd, unsigned int random_seed);
void (*pfnCmdEnd) (const edict_t *player);
// Return 1 if the packet is valid. Set response_buffer_size if you want to send a response packet. Incoming, it holds the max
@ -341,7 +362,7 @@ typedef struct {
int (*pfnGetHullBounds) (int hullnumber, float *mins, float *maxs);
// Create baselines for certain "unplaced" items.
void (*pfnCreateInstancedBaselines) (void);
void (*pfnCreateInstancedBaselines) ();
// One of the pfnForceUnmodified files failed the consistency check for the specified player
// Return 0 to allow the client to continue, 1 to force immediate disconnection ( with an optional disconnect message of up to 256 characters )
@ -351,7 +372,7 @@ typedef struct {
// the sv_unlag cvar.
// Most games right now should return 0, until client-side weapon prediction code is written
// and tested for them.
int (*pfnAllowLagCompensation) (void);
int (*pfnAllowLagCompensation) ();
} gamefuncs_t;
// Current version.
@ -361,7 +382,7 @@ typedef struct {
// Called right before the object's memory is freed.
// Calls its destructor.
void (*pfnOnFreeEntPrivateData) (edict_t *pEnt);
void (*pfnGameShutdown) (void);
void (*pfnGameShutdown) ();
int (*pfnShouldCollide) (edict_t *pentTouched, edict_t *pentOther);
void (*pfnCvarValue) (const edict_t *pEnt, const char *value);