savepoint, changelog later..

This commit is contained in:
Dmitry 2019-07-27 17:36:24 +03:00 committed by jeefo
commit 1bc1fd1913
45 changed files with 12866 additions and 10981 deletions

View file

@ -10,95 +10,91 @@
#pragma once
// line draw
enum DrawLineType : int {
DRAW_SIMPLE,
DRAW_ARROW,
DRAW_NUM
};
CR_DECLARE_SCOPED_ENUM (DrawLine,
Simple,
Arrow,
Count
);
// trace ignore
enum TraceIgnore : int {
TRACE_IGNORE_NONE = 0,
TRACE_IGNORE_GLASS = cr::bit (0),
TRACE_IGNORE_MONSTERS = cr::bit (1),
TRACE_IGNORE_EVERYTHING = TRACE_IGNORE_GLASS | TRACE_IGNORE_MONSTERS
};
CR_DECLARE_SCOPED_ENUM (TraceIgnore,
None = 0,
Glass = cr::bit (0),
Monsters = cr::bit (1),
Everything = Glass | Monsters
);
// variable type
enum VarType : int {
VT_NORMAL = 0,
VT_READONLY,
VT_PASSWORD,
VT_NOSERVER,
VT_NOREGISTER
};
CR_DECLARE_SCOPED_ENUM (Var,
Normal = 0,
ReadOnly,
Password,
NoServer,
NoRegister
);
// netmessage functions
enum NetMsgId : int {
NETMSG_UNDEFINED = -1,
NETMSG_VGUI = 1,
NETMSG_SHOWMENU = 2,
NETMSG_WEAPONLIST = 3,
NETMSG_CURWEAPON = 4,
NETMSG_AMMOX = 5,
NETMSG_AMMOPICKUP = 6,
NETMSG_DAMAGE = 7,
NETMSG_MONEY = 8,
NETMSG_STATUSICON = 9,
NETMSG_DEATH = 10,
NETMSG_SCREENFADE = 11,
NETMSG_HLTV = 12,
NETMSG_TEXTMSG = 13,
NETMSG_TEAMINFO = 14,
NETMSG_BARTIME = 15,
NETMSG_SENDAUDIO = 17,
NETMSG_SAYTEXT = 18,
NETMSG_BOTVOICE = 19,
NETMSG_NVGTOGGLE = 20,
NETMSG_FLASHBAT = 21,
NETMSG_FLASHLIGHT = 22,
NETMSG_ITEMSTATUS = 23,
NETMSG_NUM = 25
};
CR_DECLARE_SCOPED_ENUM (NetMsg,
None = -1,
VGUI = 1,
ShowMenu = 2,
WeaponList = 3,
CurWeapon = 4,
AmmoX = 5,
AmmoPickup = 6,
Damage = 7,
Money = 8,
StatusIcon = 9,
DeathMsg = 10,
ScreenFade = 11,
HLTV = 12,
TextMsg = 13,
TeamInfo = 14,
BarTime = 15,
SendAudio = 17,
SayText = 18,
BotVoice = 19,
NVGToggle = 20,
FlashBat = 21,
Fashlight = 22,
ItemStatus = 23,
Count = 25
);
// supported cs's
enum GameFlags : int {
GAME_CSTRIKE16 = cr::bit (0), // counter-strike 1.6 and above
GAME_XASH_ENGINE = cr::bit (1), // counter-strike 1.6 under the xash engine (additional flag)
GAME_CZERO = cr::bit (2), // counter-strike: condition zero
GAME_LEGACY = cr::bit (3), // counter-strike 1.3-1.5 with/without steam
GAME_MOBILITY = cr::bit (4), // additional flag that bot is running on android (additional flag)
GAME_OFFICIAL_CSBOT = cr::bit (5), // additional flag that indicates official cs bots are in game
GAME_METAMOD = cr::bit (6), // game running under meta\mod
GAME_CSDM = cr::bit (7), // csdm mod currently in use
GAME_CSDM_FFA = cr::bit (8), // csdm mod with ffa mode
GAME_REGAMEDLL = cr::bit (9), // server dll is a regamedll
GAME_SUPPORT_SVC_PINGS = cr::bit (10), // on that game version we can fake bots pings
GAME_SUPPORT_BOT_VOICE = cr::bit (11) // on that game version we can use chatter
};
CR_DECLARE_SCOPED_ENUM (GameFlags,
Modern = cr::bit (0), // counter-strike 1.6 and above
Xash3D = cr::bit (1), // counter-strike 1.6 under the xash engine (additional flag)
ConditionZero = cr::bit (2), // counter-strike: condition zero
Legacy = cr::bit (3), // counter-strike 1.3-1.5 with/without steam
Mobility = cr::bit (4), // additional flag that bot is running on android (additional flag)
CSBot = cr::bit (5), // additional flag that indicates official cs bots are in game
Metamod = cr::bit (6), // game running under meta\mod
CSDM = cr::bit (7), // csdm mod currently in use
FreeForAll = cr::bit (8), // csdm mod with ffa mode
ReGameDLL = cr::bit (9), // server dll is a regamedll
HasFakePings = cr::bit (10), // on that game version we can fake bots pings
HasBotVoice = cr::bit (11) // on that game version we can use chatter
);
// defines map type
enum MapFlags : int {
MAP_AS = cr::bit (0),
MAP_CS = cr::bit (1),
MAP_DE = cr::bit (2),
MAP_ES = cr::bit (3),
MAP_KA = cr::bit (4),
MAP_FY = cr::bit (5),
// additional flags
MAP_HAS_DOORS = cr::bit (6)
};
CR_DECLARE_SCOPED_ENUM (MapFlags,
Assassination = cr::bit (0),
HostageRescue = cr::bit (1),
Demolition = cr::bit (2),
Escape = cr::bit (3),
KnifeArena = cr::bit (4),
Fun = cr::bit (5),
HasDoors = cr::bit (10) // additional flags
);
// variable reg pair
struct VarPair {
VarType type;
Var type;
cvar_t reg;
bool missing;
const char *regval;
class ConVar *self;
bool regMissing;
const char *regVal;
};
// network message block
@ -106,7 +102,7 @@ struct MessageBlock {
int bot;
int state;
int msg;
int regMsgs[NETMSG_NUM];
int regMsgs[NetMsg::Count];
};
// referentia vector info
@ -117,14 +113,14 @@ struct RefVector {
// entity prototype
using EntityFunction = void (*) (entvars_t *);
// compare language
struct LangComprarer {
size_t operator () (const String &key) const {
char *str = const_cast <char *> (key.chars ());
size_t hash = key.length ();
// language hasher
struct HashLangString {
uint32 operator () (const String &key) const {
auto str = reinterpret_cast <uint8 *> (const_cast <char *> (key.chars ()));
uint32 hash = 0;
while (*str++) {
if (!isalpha (*str)) {
if (!isalnum (*str)) {
continue;
}
hash = ((*str << 5) + hash) + *str;
@ -136,8 +132,8 @@ struct LangComprarer {
// provides utility functions to not call original engine (less call-cost)
class Game final : public Singleton <Game> {
private:
int m_drawModels[DRAW_NUM];
int m_spawnCount[TEAM_UNASSIGNED];
int m_drawModels[DrawLine::Count];
int m_spawnCount[Team::Unassigned];
// bot client command
bool m_isBotCommand;
@ -147,9 +143,9 @@ private:
edict_t *m_localEntity;
Array <VarPair> m_cvars;
HashMap <String, String, LangComprarer> m_language;
Dictionary <String, String, HashLangString> m_language;
Library m_gameLib;
SharedLibrary m_gameLib;
MessageBlock m_msgBlock;
bool m_precached;
@ -161,33 +157,18 @@ public:
RefVector vec;
public:
Game (void);
~Game (void);
Game ();
~Game ();
public:
// precaches internal stuff
void precache (void);
void precache ();
// initialize levels
void levelInitialize (edict_t *ents, int max);
// prints data to servers console
void print (const char *fmt, ...);
// prints chat message to all players
void chatPrint (const char *fmt, ...);
// prints center message to all players
void centerPrint (const char *fmt, ...);
// prints center message to specified player
void centerPrint (edict_t *ent, const char *fmt, ...);
// prints message to client console
void clientPrint (edict_t *ent, const char *fmt, ...);
// display world line
void drawLine (edict_t *ent, const Vector &start, const Vector &end, int width, int noise, int red, int green, int blue, int brightness, int speed, int life, DrawLineType type = DRAW_SIMPLE);
void drawLine (edict_t *ent, const Vector &start, const Vector &end, int width, int noise, const Color &color, int brightness, int speed, int life, DrawLine type = DrawLine::Simple);
// test line
void testLine (const Vector &start, const Vector &end, int ignoreFlags, edict_t *ignoreEntity, TraceResult *ptr);
@ -199,34 +180,31 @@ public:
float getWaveLen (const char *fileName);
// we are on dedicated server ?
bool isDedicated (void);
bool isDedicated ();
// get stripped down mod name
const char *getModName (void);
const char *getModName ();
// get the valid mapname
const char *getMapName (void);
const char *getMapName ();
// get the "any" entity origin
Vector getAbsPos (edict_t *ent);
// send server command
void execCmd (const char *fmt, ...);
// registers a server command
void registerCmd (const char *command, void func (void));
void registerCmd (const char *command, void func_ ());
// play's sound to client
void playSound (edict_t *ent, const char *sound);
// sends bot command
void execBotCmd (edict_t *ent, const char *fmt, ...);
void prepareBotArgs (edict_t *ent, String str);
// adds cvar to registration stack
void pushVarToRegStack (const char *variable, const char *value, VarType varType, bool regMissing, const char *regVal, ConVar *self);
void addNewCvar (const char *variable, const char *value, Var varType, bool regMissing, const char *regVal, class ConVar *self);
// sends local registration stack for engine registration
void pushRegStackToEngine (bool gameVars = false);
void registerCvars (bool gameVars = false);
// translates bot message into needed language
const char *translate (const char *input);
@ -235,19 +213,19 @@ public:
void processMessages (void *ptr);
// checks whether softwared rendering is enabled
bool isSoftwareRenderer (void);
bool isSoftwareRenderer ();
// load the cs binary in non metamod mode
bool loadCSBinary (void);
bool loadCSBinary ();
// do post-load stuff
bool postload (void);
bool postload ();
// detects if csdm mod is in use
void detectDeathmatch (void);
void detectDeathmatch ();
// executes stuff every 1 second
void slowFrame (void);
void slowFrame ();
// begin message handler
void beginMessage (edict_t *ent, int dest, int type);
@ -255,26 +233,23 @@ public:
// public inlines
public:
// get the current time on server
float timebase (void) const {
float timebase () const {
return globals->time;
}
// get "maxplayers" limit on server
int maxClients (void) const {
int maxClients () const {
return globals->maxClients;
}
// get the fakeclient command interface
bool isBotCmd (void) const {
bool isBotCmd () const {
return m_isBotCommand;
}
// gets custom engine args for client command
const char *botArgs (void) const {
static String args;
args = String::join (m_botArgs, " ", m_botArgs[0] == "say" || m_botArgs[0] == "say_team" ? 1 : 0);
return args.chars ();
const char *botArgs () const {
return strings.format (String::join (m_botArgs, " ", m_botArgs[0] == "say" || m_botArgs[0] == "say_team" ? 1 : 0).chars ());
}
// gets custom engine argv for client command
@ -286,7 +261,7 @@ public:
}
// gets custom engine argc for client command
int botArgc (void) const {
int botArgc () const {
return m_botArgs.length ();
}
@ -295,18 +270,28 @@ public:
return static_cast <edict_t *> (m_startEntity + index);
};
// gets edict pointer out of entity index (player)
edict_t *playerOfIndex (const int index) {
return entityOfIndex (index) + 1;
};
// gets edict index out of it's pointer
int indexOfEntity (const edict_t *ent) {
return static_cast <int> (ent - m_startEntity);
};
// gets edict index of it's pointer (player)
int indexOfPlayer (const edict_t *ent) {
return indexOfEntity (ent) - 1;
}
// verify entity isn't null
bool isNullEntity (const edict_t *ent) {
return !ent || !indexOfEntity (ent) || ent->free;
}
// get the wroldspawn entity
edict_t *getStartEntity (void) {
edict_t *getStartEntity () {
return m_startEntity;
}
@ -320,12 +305,17 @@ public:
// adds translation pair from config
void addTranslation (const String &original, const String &translated) {
m_language.put (original, translated);
m_language.push (original, translated);
}
// clear the translation table
void clearTranslation () {
m_language.clear ();
}
// resets the message capture mechanism
void resetMessages (void) {
m_msgBlock.msg = NETMSG_UNDEFINED;
void resetMessages () {
m_msgBlock.msg = NetMsg::None;
m_msgBlock.state = 0;
m_msgBlock.bot = 0;
};
@ -358,12 +348,12 @@ public:
}
// sets the precache to uninitialize
void setUnprecached (void) {
void setUnprecached () {
m_precached = false;
}
// gets the local entity (host edict)
edict_t *getLocalEntity (void) {
edict_t *getLocalEntity () {
return m_localEntity;
}
@ -374,17 +364,12 @@ public:
// builds referential vector
void makeVectors (const Vector &in) {
in.makeVectors (&vec.forward, &vec.right, &vec.up);
}
// what kind of map we're running ?
bool isMap (const int map) const {
return (m_mapFlags & map) == map;
in.buildVectors (&vec.forward, &vec.right, &vec.up);
}
// what kind of game engine / game dll / mod / tool we're running ?
bool is (const int type) const {
return (m_gameFlags & type) == type;
return !!(m_gameFlags & type);
}
// adds game flag
@ -394,43 +379,79 @@ public:
// gets the map type
bool mapIs (const int type) const {
return (m_mapFlags & type) == type;
return !!(m_mapFlags & type);
}
// get loaded gamelib
Library &getLib (void) {
const SharedLibrary &lib () {
return m_gameLib;
}
// helper to sending the client message
void sendClientMessage (bool console, edict_t *ent, const char *message);
// send server command
template <typename ...Args> void serverCommand (const char *fmt, Args ...args) {
engfuncs.pfnServerCommand (strncat (strings.format (fmt, cr::forward <Args> (args)...), "\n", StringBuffer::StaticBufferSize));
}
// send a bot command
template <typename ...Args> void botCommand (edict_t *ent, const char *fmt, Args ...args) {
prepareBotArgs (ent, strings.format (fmt, cr::forward <Args> (args)...));
}
// prints data to servers console
template <typename ...Args> void print (const char *fmt, Args ...args) {
engfuncs.pfnServerPrint (strncat (strings.format (translate (fmt), cr::forward <Args> (args)...), "\n", StringBuffer::StaticBufferSize));
}
// prints center message to specified player
template <typename ...Args> void clientPrint (edict_t *ent, const char *fmt, Args ...args) {
if (isNullEntity (ent)) {
print (fmt, cr::forward <Args> (args)...);
return;
}
sendClientMessage (true, ent, strncat (strings.format (translate (fmt), cr::forward <Args> (args)...), "\n", StringBuffer::StaticBufferSize));
}
// prints message to client console
template <typename ...Args> void centerPrint (edict_t *ent, const char *fmt, Args ...args) {
if (isNullEntity (ent)) {
print (fmt, cr::forward <Args> (args)...);
return;
}
sendClientMessage (false, ent, strncat (strings.format (translate (fmt), cr::forward <Args> (args)...), "\n", StringBuffer::StaticBufferSize));
}
};
// simplify access for console variables
class ConVar {
public:
cvar_t *m_eptr;
cvar_t *eptr;
public:
ConVar (const char *name, const char *initval, VarType type = VT_NOSERVER, bool regMissing = false, const char *regVal = nullptr) : m_eptr (nullptr) {
Game::ref ().pushVarToRegStack (name, initval, type, regMissing, regVal, this);
ConVar (const char *name, const char *initval, Var type = Var::NoServer, bool regMissing = false, const char *regVal = nullptr) : eptr (nullptr) {
Game::get ().addNewCvar (name, initval, type, regMissing, regVal, this);
}
bool boolean (void) const {
return m_eptr->value > 0.0f;
bool bool_ () const {
return eptr->value > 0.0f;
}
int integer (void) const {
return static_cast <int> (m_eptr->value);
int int_ () const {
return static_cast <int> (eptr->value);
}
float flt (void) const {
return m_eptr->value;
float float_ () const {
return eptr->value;
}
const char *str (void) const {
return m_eptr->string;
const char *str () const {
return eptr->string;
}
void set (float val) {
engfuncs.pfnCVarSetFloat (m_eptr->name, val);
engfuncs.pfnCVarSetFloat (eptr->name, val);
}
void set (int val) {
@ -438,7 +459,7 @@ public:
}
void set (const char *val) {
engfuncs.pfnCvar_DirectSet (m_eptr, const_cast <char *> (val));
engfuncs.pfnCvar_DirectSet (eptr, const_cast <char *> (val));
}
};
@ -447,26 +468,26 @@ private:
bool m_autoDestruct { false };
public:
MessageWriter (void) = default;
MessageWriter () = default;
MessageWriter (int dest, int type, const Vector &pos = Vector::null (), edict_t *to = nullptr) {
MessageWriter (int dest, int type, const Vector &pos = nullvec, edict_t *to = nullptr) {
start (dest, type, pos, to);
m_autoDestruct = true;
}
virtual ~MessageWriter (void) {
~MessageWriter () {
if (m_autoDestruct) {
end ();
}
}
public:
MessageWriter &start (int dest, int type, const Vector &pos = Vector::null (), edict_t *to = nullptr) {
MessageWriter &start (int dest, int type, const Vector &pos = nullvec, edict_t *to = nullptr) {
engfuncs.pfnMessageBegin (dest, type, pos, to);
return *this;
}
void end (void) {
void end () {
engfuncs.pfnMessageEnd ();
}
@ -475,6 +496,11 @@ public:
return *this;
}
MessageWriter &writeLong (int val) {
engfuncs.pfnWriteLong (val);
return *this;
}
MessageWriter &writeChar (int val) {
engfuncs.pfnWriteChar (val);
return *this;
@ -497,11 +523,11 @@ public:
public:
static inline uint16 fu16 (float value, float scale) {
return cr::clamp <uint16> (static_cast <uint16> (value * scale), 0, 0xffff);
return cr::clamp <uint16> (static_cast <uint16> (value * cr::bit (static_cast <short> (scale))), 0, 0xffff);
}
static inline short fs16 (float value, float scale) {
return cr::clamp <short> (static_cast <short> (value * scale), -32767, 32767);
return cr::clamp <short> (static_cast <short> (value * cr::bit (static_cast <short> (scale))), -32767, 32767);
}
};
@ -511,28 +537,28 @@ private:
int m_lightstyleValue[MAX_LIGHTSTYLEVALUE];
bool m_doAnimation = false;
SimpleColor m_point;
Color m_point;
model_t *m_worldModel = nullptr;
public:
LightMeasure (void) {
LightMeasure () {
initializeLightstyles ();
m_point.reset ();
}
public:
void initializeLightstyles (void);
void animateLight (void);
void initializeLightstyles ();
void animateLight ();
void updateLight (int style, char *value);
float getLightLevel (const Vector &point);
float getSkyColor (void);
float getSkyColor ();
private:
template <typename S, typename M> bool recursiveLightPoint (const M *node, const Vector &start, const Vector &end);
public:
void resetWorldModel (void) {
void resetWorldModel () {
m_worldModel = nullptr;
}