savepoint, changelog later..
This commit is contained in:
parent
7d3c4a0be0
commit
1bc1fd1913
45 changed files with 12866 additions and 10981 deletions
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@ -19,11 +19,11 @@ void BotUtils::stripTags (String &line) {
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for (const auto &tag : m_tags) {
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const size_t start = line.find (tag.first, 0);
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if (start != String::INVALID_INDEX) {
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if (start != String::kInvalidIndex) {
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const size_t end = line.find (tag.second, start);
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const size_t diff = end - start;
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if (end != String::INVALID_INDEX && end > start && diff < 32 && diff > 4) {
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if (end != String::kInvalidIndex && end > start && diff < 32 && diff > 4) {
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line.erase (start, diff + tag.second.length ());
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break;
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}
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@ -37,7 +37,7 @@ void BotUtils::humanizePlayerName (String &playerName) {
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}
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// drop tag marks, 80 percent of time
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if (rng.chance (80)) {
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if (rg.chance (80)) {
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stripTags (playerName);
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}
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else {
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@ -45,14 +45,14 @@ void BotUtils::humanizePlayerName (String &playerName) {
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}
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// sometimes switch name to lower characters, only valid for the english languge
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if (rng.chance (15) && strcmp (yb_language.str (), "en") == 0) {
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if (rg.chance (8) && strcmp (yb_language.str (), "en") == 0) {
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playerName.lowercase ();
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}
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}
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void BotUtils::addChatErrors (String &line) {
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// sometimes switch name to lower characters, only valid for the english languge
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if (rng.chance (15) && strcmp (yb_language.str (), "en") == 0) {
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if (rg.chance (8) && strcmp (yb_language.str (), "en") == 0) {
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line.lowercase ();
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}
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auto length = line.length ();
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@ -61,13 +61,13 @@ void BotUtils::addChatErrors (String &line) {
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size_t percentile = line.length () / 2;
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// "length / 2" percent of time drop a character
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if (rng.chance (percentile)) {
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line.erase (rng.getInt (length / 8, length - length / 8));
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if (rg.chance (percentile)) {
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line.erase (rg.int_ (length / 8, length - length / 8), 1);
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}
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// "length" / 4 precent of time swap character
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if (rng.chance (percentile / 2)) {
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size_t pos = rng.getInt (length / 8, 3 * length / 8); // choose random position in string
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if (rg.chance (percentile / 2)) {
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size_t pos = rg.int_ (length / 8, 3 * length / 8); // choose random position in string
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cr::swap (line[pos], line[pos + 1]);
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}
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}
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@ -76,7 +76,7 @@ void BotUtils::addChatErrors (String &line) {
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bool BotUtils::checkKeywords (const String &line, String &reply) {
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// this function checks is string contain keyword, and generates reply to it
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if (!yb_chat.boolean () || line.empty ()) {
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if (!yb_chat.bool_ () || line.empty ()) {
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return false;
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}
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@ -84,7 +84,7 @@ bool BotUtils::checkKeywords (const String &line, String &reply) {
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for (const auto &keyword : factory.keywords) {
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// check is keyword has occurred in message
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if (line.find (keyword, 0) != String::INVALID_INDEX) {
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if (line.find (keyword) != String::kInvalidIndex) {
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StringArray &usedReplies = factory.usedReplies;
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if (usedReplies.length () >= factory.replies.length () / 4) {
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@ -113,11 +113,9 @@ bool BotUtils::checkKeywords (const String &line, String &reply) {
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}
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}
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}
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auto &chat = conf.getChat ();
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// didn't find a keyword? 70% of the time use some universal reply
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if (rng.chance (70) && !chat[CHAT_NOKW].empty ()) {
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reply.assign (chat[CHAT_NOKW].random ());
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if (rg.chance (70) && conf.hasChatBank (Chat::NoKeyword)) {
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reply.assign (conf.pickRandomFromChatBank (Chat::NoKeyword));
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return true;
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}
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return false;
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@ -126,47 +124,49 @@ bool BotUtils::checkKeywords (const String &line, String &reply) {
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void Bot::prepareChatMessage (const String &message) {
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// this function parses messages from the botchat, replaces keywords and converts names into a more human style
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if (!yb_chat.boolean () || message.empty ()) {
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if (!yb_chat.bool_ () || message.empty ()) {
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return;
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}
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m_chatBuffer = message;
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m_chatBuffer.assign (message.chars ());
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// must be called before return or on the end
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auto finishPreparation = [&] (void) {
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auto finishPreparation = [&] () {
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if (!m_chatBuffer.empty ()) {
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util.addChatErrors (m_chatBuffer);
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}
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};
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// need to check if we're have special symbols
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size_t pos = message.find ('%', 0);
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size_t pos = message.find ('%');
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// nothing found, bail out
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if (pos == String::INVALID_INDEX || pos >= message.length ()) {
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if (pos == String::kInvalidIndex || pos >= message.length ()) {
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finishPreparation ();
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return;
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}
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// get the humanized name out of client
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auto humanizedName = [] (const Client &client) -> String {
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if (!util.isPlayer (client.ent)) {
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return cr::move (String ("unknown"));
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auto humanizedName = [] (int index) -> String {
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auto ent = game.playerOfIndex (index);
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if (!util.isPlayer (ent)) {
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return "unknown";
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}
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String playerName = STRING (client.ent->v.netname);
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String playerName = STRING (ent->v.netname);
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util.humanizePlayerName (playerName);
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return cr::move (playerName);
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return playerName;
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};
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// find highfrag player
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auto getHighfragPlayer = [&] (void) -> String {
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auto getHighfragPlayer = [&] () -> String {
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int highestFrags = -1;
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int index = 0;
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for (int i = 0; i < game.maxClients (); i++) {
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for (int i = 0; i < game.maxClients (); ++i) {
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const Client &client = util.getClient (i);
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if (!(client.flags & CF_USED) || client.ent == ent ()) {
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if (!(client.flags & ClientFlags::Used) || client.ent == ent ()) {
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continue;
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}
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int frags = static_cast <int> (client.ent->v.frags);
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@ -176,147 +176,116 @@ void Bot::prepareChatMessage (const String &message) {
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index = i;
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}
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}
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return humanizedName (util.getClient (index));
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return humanizedName (index);
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};
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// get roundtime
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auto getRoundTime = [] (void) -> String {
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auto getRoundTime = [] () -> String {
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auto roundTimeSecs = static_cast <int> (bots.getRoundEndTime () - game.timebase ());
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String roundTime;
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roundTime.assign ("%02d:%02d", cr::clamp (roundTimeSecs / 60, 0, 59), cr::clamp (cr::abs (roundTimeSecs % 60), 0, 59));
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roundTime.assignf ("%02d:%02d", cr::clamp (roundTimeSecs / 60, 0, 59), cr::clamp (cr::abs (roundTimeSecs % 60), 0, 59));
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return cr::move (roundTime);
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return roundTime;
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};
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// get bot's victim
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auto getMyVictim = [&] (void) -> String {
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for (const Client &client : util.getClients ()) {
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if (client.ent == m_lastVictim) {
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return humanizedName (client);
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}
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}
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return cr::move (String ("unknown"));
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auto getMyVictim = [&] () -> String {;
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return humanizedName (game.indexOfPlayer (m_lastVictim));
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};
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// get the game name alias
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auto getGameName = [] (void) -> String {
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auto getGameName = [] () -> String {
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String gameName;
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if (game.is (GAME_CZERO)) {
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if (rng.chance (30)) {
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if (game.is (GameFlags::ConditionZero)) {
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if (rg.chance (30)) {
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gameName = "CZ";
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}
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else {
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gameName = "Condition Zero";
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}
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}
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else if (game.is (GAME_CSTRIKE16) || game.is (GAME_LEGACY)) {
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if (rng.chance (30)) {
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else if (game.is (GameFlags::Modern) || game.is (GameFlags::Legacy)) {
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if (rg.chance (30)) {
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gameName = "CS";
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}
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else {
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gameName = "Counter-Strike";
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}
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}
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return cr::move (gameName);
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return gameName;
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};
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// get enemy or teammate alive
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auto getPlayerAlive = [&] (bool needsEnemy) -> String {
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int index;
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for (index = 0; index < game.maxClients (); index++) {
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const Client &client = util.getClient (index);
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if (!(client.flags & CF_USED) || !(client.flags & CF_ALIVE) || client.ent == ent ()) {
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for (const auto &client : util.getClients ()) {
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if (!(client.flags & ClientFlags::Used) || !(client.flags & ClientFlags::Alive) || client.ent == ent ()) {
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continue;
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}
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if ((needsEnemy && m_team == client.team) || (!needsEnemy && m_team != client.team)) {
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continue;
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if (needsEnemy && m_team != client.team) {
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return humanizedName (game.indexOfPlayer (client.ent));
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}
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else if (!needsEnemy && m_team == client.team) {
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return humanizedName (game.indexOfPlayer (client.ent));
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}
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break;
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}
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return "UnknowPA";
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};
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size_t replaceCounter = 0;
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if (index < game.maxClients ()) {
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if (!needsEnemy && util.isPlayer (pev->dmg_inflictor) && m_team == game.getTeam (pev->dmg_inflictor)) {
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return humanizedName (util.getClient (game.indexOfEntity (pev->dmg_inflictor) - 1));
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while (replaceCounter < 6 && (pos = m_chatBuffer.find ('%')) != String::kInvalidIndex) {
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// found one, let's do replace
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switch (message[pos + 1]) {
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// the highest frag player
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case 'f':
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m_chatBuffer.replace ("%f", getHighfragPlayer ());
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break;
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// current map name
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case 'm':
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m_chatBuffer.replace ("%m", game.getMapName ());
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break;
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// round time
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case 'r':
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m_chatBuffer.replace ("%r", getRoundTime ());
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break;
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// chat reply
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case 's':
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if (m_sayTextBuffer.entityIndex != -1) {
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m_chatBuffer.replace ("%s", humanizedName (m_sayTextBuffer.entityIndex));
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}
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else {
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return humanizedName (util.getClient (index));
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m_chatBuffer.replace ("%s", getHighfragPlayer ());
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}
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}
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else {
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for (index = 0; index < game.maxClients (); index++) {
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const Client &client = util.getClient (index);
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break;
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if (!(client.flags & CF_USED) || client.team != m_team || client.ent == ent ()) {
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continue;
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}
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// last bot victim
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case 'v':
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m_chatBuffer.replace ("%v", getMyVictim ());
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break;
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if ((needsEnemy && m_team != client.team) || (!needsEnemy && m_team == client.team)) {
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continue;
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}
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break;
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}
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// game name
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case 'd':
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m_chatBuffer.replace ("%d", getGameName ());
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break;
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if (index < game.maxClients ()) {
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return humanizedName (util.getClient (index));
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}
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}
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return cr::move (String ("unknown"));
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};
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// teammate alive
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case 't':
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m_chatBuffer.replace ("%t", getPlayerAlive (false));
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break;
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// found one, let's do replace
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switch (message[pos + 1]) {
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// the highest frag player
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case 'f':
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m_chatBuffer.replace ("%f", getHighfragPlayer ());
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break;
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// current map name
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case 'm':
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m_chatBuffer.replace ("%m", game.getMapName ());
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break;
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// round time
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case 'r':
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m_chatBuffer.replace ("%r", getRoundTime ());
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break;
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// chat reply
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case 's':
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if (m_sayTextBuffer.entityIndex != -1) {
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m_chatBuffer.replace ("%s", humanizedName (util.getClient (m_sayTextBuffer.entityIndex)));
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}
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else {
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m_chatBuffer.replace ("%s", getHighfragPlayer ());
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}
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break;
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// last bot victim
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case 'v':
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m_chatBuffer.replace ("%v", getMyVictim ());
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break;
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// game name
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case 'd':
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m_chatBuffer.replace ("%d", getGameName ());
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break;
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// teammate alive
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case 't':
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m_chatBuffer.replace ("%t", getPlayerAlive (false));
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break;
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// enemy alive
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case 'e':
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m_chatBuffer.replace ("%e", getPlayerAlive (true));
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break;
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};
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// enemy alive
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case 'e':
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m_chatBuffer.replace ("%e", getPlayerAlive (true));
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break;
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};
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replaceCounter++;
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}
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finishPreparation ();
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}
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@ -327,18 +296,17 @@ bool Bot::checkChatKeywords (String &reply) {
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return util.checkKeywords (message.uppercase (), reply);
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}
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bool Bot::isReplyingToChat (void) {
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bool Bot::isReplyingToChat () {
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// this function sends reply to a player
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if (m_sayTextBuffer.entityIndex != -1 && !m_sayTextBuffer.sayText.empty ()) {
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// check is time to chat is good
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if (m_sayTextBuffer.timeNextChat < game.timebase ()) {
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if (m_sayTextBuffer.timeNextChat < game.timebase () + rg.float_ (m_sayTextBuffer.chatDelay / 2, m_sayTextBuffer.chatDelay)) {
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String replyText;
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if (rng.chance (m_sayTextBuffer.chatProbability + rng.getInt (25, 45)) && checkChatKeywords (replyText)) {
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if (rg.chance (m_sayTextBuffer.chatProbability + rg.int_ (20, 50)) && checkChatKeywords (replyText)) {
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prepareChatMessage (replyText);
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pushMsgQueue (GAME_MSG_SAY_CMD);
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pushMsgQueue (BotMsg::Say);
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m_sayTextBuffer.entityIndex = -1;
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m_sayTextBuffer.timeNextChat = game.timebase () + m_sayTextBuffer.chatDelay;
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@ -353,19 +321,17 @@ bool Bot::isReplyingToChat (void) {
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return false;
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}
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void Bot::checkForChat (void) {
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void Bot::checkForChat () {
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// say a text every now and then
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if (rng.chance (35) || m_notKilled || !yb_chat.boolean ()) {
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if (rg.chance (30) || m_notKilled || !yb_chat.bool_ ()) {
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return;
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}
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// bot chatting turned on?
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if (m_lastChatTime + 10.0 < game.timebase () && bots.getLastChatTimestamp () + 5.0f < game.timebase () && !isReplyingToChat ()) {
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auto &chat = conf.getChat ();
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if (!chat[CHAT_DEAD].empty ()) {
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const String &phrase = chat[CHAT_DEAD].random ();
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if (m_lastChatTime + rg.float_ (6.0f, 10.0f) < game.timebase () && bots.getLastChatTimestamp () + rg.float_ (2.5f, 5.0f) < game.timebase () && !isReplyingToChat ()) {
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if (conf.hasChatBank (Chat::Dead)) {
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const auto &phrase = conf.pickRandomFromChatBank (Chat::Dead);
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bool sayBufferExists = false;
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// search for last messages, sayed
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@ -375,9 +341,10 @@ void Bot::checkForChat (void) {
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break;
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}
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}
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if (!sayBufferExists) {
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prepareChatMessage (phrase);
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pushMsgQueue (GAME_MSG_SAY_CMD);
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pushMsgQueue (BotMsg::Say);
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m_lastChatTime = game.timebase ();
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bots.setLastChatTimestamp (game.timebase ());
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@ -388,7 +355,7 @@ void Bot::checkForChat (void) {
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}
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// clear the used line buffer every now and then
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if (static_cast <int> (m_sayTextBuffer.lastUsedSentences.length ()) > rng.getInt (4, 6)) {
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if (static_cast <int> (m_sayTextBuffer.lastUsedSentences.length ()) > rg.int_ (4, 6)) {
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m_sayTextBuffer.lastUsedSentences.clear ();
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}
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}
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@ -397,17 +364,17 @@ void Bot::checkForChat (void) {
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void Bot::say (const char *text) {
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// this function prints saytext message to all players
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if (util.isEmptyStr (text) || !yb_chat.boolean ()) {
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if (util.isEmptyStr (text) || !yb_chat.bool_ ()) {
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return;
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}
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game.execBotCmd (ent (), "say \"%s\"", text);
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game.botCommand (ent (), "say \"%s\"", text);
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}
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void Bot::sayTeam (const char *text) {
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// this function prints saytext message only for teammates
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if (util.isEmptyStr (text) || !yb_chat.boolean ()) {
|
||||
if (util.isEmptyStr (text) || !yb_chat.bool_ ()) {
|
||||
return;
|
||||
}
|
||||
game.execBotCmd (ent (), "say_team \"%s\"", text);
|
||||
game.botCommand (ent (), "say_team \"%s\"", text);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue