savepoint, changelog later..
This commit is contained in:
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45 changed files with 12866 additions and 10981 deletions
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@ -9,7 +9,7 @@
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#include <yapb.h>
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ConVar yb_version ("yb_version", PRODUCT_VERSION, VT_READONLY);
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ConVar yb_version ("yb_version", PRODUCT_VERSION, Var::ReadOnly);
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gamefuncs_t dllapi;
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enginefuncs_t engfuncs;
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@ -33,7 +33,7 @@ plugin_info_t Plugin_info = {
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PT_ANYTIME, // when unloadable
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};
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namespace VariadicCallbacks {
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namespace variadic {
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void clientCommand (edict_t *ent, char const *format, ...) {
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// this function forces the client whose player entity is ent to issue a client command.
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// How it works is that clients all have a argv global string in their client DLL that
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@ -50,31 +50,31 @@ namespace VariadicCallbacks {
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// case it's a bot asking for a client command, we handle it like we do for bot commands
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va_list ap;
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char buffer[MAX_PRINT_BUFFER];
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auto buffer = strings.chars ();
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va_start (ap, format);
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_vsnprintf (buffer, cr::bufsize (buffer), format, ap);
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_vsnprintf (buffer, StringBuffer::StaticBufferSize, format, ap);
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va_end (ap);
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if (ent && (ent->v.flags & (FL_FAKECLIENT | FL_DORMANT))) {
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if (bots.getBot (ent)) {
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game.execBotCmd (ent, buffer);
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if (bots[ent]) {
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game.botCommand (ent, buffer);
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}
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if (game.is (GAME_METAMOD)) {
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if (game.is (GameFlags::Metamod)) {
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RETURN_META (MRES_SUPERCEDE); // prevent bots to be forced to issue client commands
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}
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return;
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}
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if (game.is (GAME_METAMOD)) {
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if (game.is (GameFlags::Metamod)) {
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RETURN_META (MRES_IGNORED);
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}
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engfuncs.pfnClientCommand (ent, buffer);
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}
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}
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SHARED_LIBRARAY_EXPORT int GetEntityAPI2 (gamefuncs_t *functionTable, int *) {
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CR_EXPORT int GetEntityAPI2 (gamefuncs_t *functionTable, int *) {
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// this function is called right after GiveFnptrsToDll() by the engine in the game DLL (or
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// what it BELIEVES to be the game DLL), in order to copy the list of MOD functions that can
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// be called by the engine, into a memory block pointed to by the functionTable pointer
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@ -87,13 +87,12 @@ SHARED_LIBRARAY_EXPORT int GetEntityAPI2 (gamefuncs_t *functionTable, int *) {
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memset (functionTable, 0, sizeof (gamefuncs_t));
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if (!(game.is (GAME_METAMOD))) {
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auto api_GetEntityAPI = game.getLib ().resolve <int (*) (gamefuncs_t *, int)> ("GetEntityAPI");
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if (!(game.is (GameFlags::Metamod))) {
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auto api_GetEntityAPI = game.lib ().resolve <int (*) (gamefuncs_t *, int)> ("GetEntityAPI");
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// pass other DLLs engine callbacks to function table...
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if (api_GetEntityAPI (&dllapi, INTERFACE_VERSION) == 0) {
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util.logEntry (true, LL_FATAL, "GetEntityAPI2: ERROR - Not Initialized.");
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return FALSE; // error initializing function table!!!
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if (!api_GetEntityAPI || api_GetEntityAPI (&dllapi, INTERFACE_VERSION) == 0) {
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logger.fatal ("Could not resolve symbol \"%s\" in the game dll.", "GetEntityAPI");
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}
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dllfuncs.dllapi_table = &dllapi;
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gpGamedllFuncs = &dllfuncs;
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@ -101,7 +100,7 @@ SHARED_LIBRARAY_EXPORT int GetEntityAPI2 (gamefuncs_t *functionTable, int *) {
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memcpy (functionTable, &dllapi, sizeof (gamefuncs_t));
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}
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functionTable->pfnGameInit = [] (void) {
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functionTable->pfnGameInit = [] () {
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// this function is a one-time call, and appears to be the second function called in the
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// DLL after GiveFntprsToDll() has been called. Its purpose is to tell the MOD DLL to
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// initialize the game before the engine actually hooks into it with its video frames and
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@ -110,6 +109,14 @@ SHARED_LIBRARAY_EXPORT int GetEntityAPI2 (gamefuncs_t *functionTable, int *) {
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// server is enabled. Here is a good place to do our own game session initialization, and
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// to register by the engine side the server commands we need to administrate our bots.
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// register bot cvars
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game.registerCvars ();
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// register logger
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logger.initialize (strings.format ("%slogs/yapb.log", graph.getDataDirectory (false)), [] (const char *msg) {
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game.print (msg);
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});
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conf.initWeapons ();
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// register server command(s)
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@ -117,20 +124,20 @@ SHARED_LIBRARAY_EXPORT int GetEntityAPI2 (gamefuncs_t *functionTable, int *) {
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game.registerCmd ("yb", BotControl::handleEngineCommands);
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// set correct version string
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yb_version.set (util.format ("%d.%d.%d", PRODUCT_VERSION_DWORD_INTERNAL, util.buildNumber ()));
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yb_version.set (strings.format ("%d.%d.%d", PRODUCT_VERSION_DWORD_INTERNAL, util.buildNumber ()));
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// execute main config
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conf.load (true);
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conf.loadMainConfig ();
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// register fake metamod command handler if we not! under mm
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if (!(game.is (GAME_METAMOD))) {
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game.registerCmd ("meta", [] (void) {
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if (!(game.is (GameFlags::Metamod))) {
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game.registerCmd ("meta", [] () {
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game.print ("You're launched standalone version of yapb. Metamod is not installed or not enabled!");
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});
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}
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conf.adjustWeaponPrices ();
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if (game.is (GAME_METAMOD)) {
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if (game.is (GameFlags::Metamod)) {
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RETURN_META (MRES_IGNORED);
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}
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dllapi.pfnGameInit ();
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@ -144,7 +151,7 @@ SHARED_LIBRARAY_EXPORT int GetEntityAPI2 (gamefuncs_t *functionTable, int *) {
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game.precache ();
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if (game.is (GAME_METAMOD)) {
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if (game.is (GameFlags::Metamod)) {
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RETURN_META_VALUE (MRES_IGNORED, 0);
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}
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int result = dllapi.pfnSpawn (ent); // get result
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@ -168,7 +175,7 @@ SHARED_LIBRARAY_EXPORT int GetEntityAPI2 (gamefuncs_t *functionTable, int *) {
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// is called twice, once for each entity moving.
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if (!game.isNullEntity (pentTouched) && pentOther != game.getStartEntity ()) {
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Bot *bot = bots.getBot (pentTouched);
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auto bot = bots[pentTouched];
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if (bot != nullptr && pentOther != bot->ent ()) {
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@ -181,7 +188,7 @@ SHARED_LIBRARAY_EXPORT int GetEntityAPI2 (gamefuncs_t *functionTable, int *) {
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}
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}
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if (game.is (GAME_METAMOD)) {
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if (game.is (GameFlags::Metamod)) {
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RETURN_META (MRES_IGNORED);
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}
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dllapi.pfnTouch (pentTouched, pentOther);
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@ -212,13 +219,13 @@ SHARED_LIBRARAY_EXPORT int GetEntityAPI2 (gamefuncs_t *functionTable, int *) {
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if (strcmp (addr, "loopback") == 0) {
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game.setLocalEntity (ent); // save the edict of the listen server client...
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// if not dedicated set the default editor for waypoints
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// if not dedicated set the default editor for graph
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if (!game.isDedicated ()) {
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waypoints.setEditor (ent);
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graph.setEditor (ent);
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}
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}
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if (game.is (GAME_METAMOD)) {
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if (game.is (GameFlags::Metamod)) {
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RETURN_META_VALUE (MRES_IGNORED, 0);
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}
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return dllapi.pfnClientConnect (ent, name, addr, rejectReason);
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@ -236,18 +243,18 @@ SHARED_LIBRARAY_EXPORT int GetEntityAPI2 (gamefuncs_t *functionTable, int *) {
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// to reset his entity pointer for safety. There are still a few server frames to go once a
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// listen server client disconnects, and we don't want to send him any sort of message then.
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int index = game.indexOfEntity (ent) - 1;
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if (index >= 0 && index < MAX_ENGINE_PLAYERS) {
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auto bot = bots.getBot (index);
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// check if its a bot
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if (bot != nullptr && bot->pev == &ent->v) {
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for (auto &bot : bots) {
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if (bot->pev == &ent->v) {
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bot->showChaterIcon (false);
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bots.destroy (index);
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conf.clearUsedName (bot.get ()); // clear the bot name
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bots.erase (bot.get ()); // remove the bot from bots array
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break;
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}
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}
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if (game.is (GAME_METAMOD)) {
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if (game.is (GameFlags::Metamod)) {
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RETURN_META (MRES_IGNORED);
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}
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dllapi.pfnClientDisconnect (ent);
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@ -261,7 +268,7 @@ SHARED_LIBRARAY_EXPORT int GetEntityAPI2 (gamefuncs_t *functionTable, int *) {
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ctrl.assignAdminRights (ent, infobuffer);
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if (game.is (GAME_METAMOD)) {
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if (game.is (GameFlags::Metamod)) {
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RETURN_META (MRES_IGNORED);
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}
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dllapi.pfnClientUserInfoChanged (ent, infobuffer);
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@ -282,14 +289,14 @@ SHARED_LIBRARAY_EXPORT int GetEntityAPI2 (gamefuncs_t *functionTable, int *) {
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// clients. Hence it can lack of commenting a bit, since this code is very subject to change.
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if (ctrl.handleClientCommands (ent)) {
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if (game.is (GAME_METAMOD)) {
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if (game.is (GameFlags::Metamod)) {
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RETURN_META (MRES_SUPERCEDE);
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}
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return;
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}
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else if (ctrl.handleMenuCommands (ent)) {
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if (game.is (GAME_METAMOD)) {
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if (game.is (GameFlags::Metamod)) {
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RETURN_META (MRES_SUPERCEDE);
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}
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return;
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@ -298,7 +305,7 @@ SHARED_LIBRARAY_EXPORT int GetEntityAPI2 (gamefuncs_t *functionTable, int *) {
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// record stuff about radio and chat
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bots.captureChatRadio (engfuncs.pfnCmd_Argv (0), engfuncs.pfnCmd_Argv (1), ent);
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if (game.is (GAME_METAMOD)) {
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if (game.is (GameFlags::Metamod)) {
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RETURN_META (MRES_IGNORED);
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}
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dllapi.pfnClientCommand (ent);
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@ -312,8 +319,7 @@ SHARED_LIBRARAY_EXPORT int GetEntityAPI2 (gamefuncs_t *functionTable, int *) {
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// loading the bot profiles, and drawing the world map (ie, filling the navigation hashtable).
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// Once this function has been called, the server can be considered as "running".
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bots.destroy ();
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conf.load (false); // initialize all config files
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conf.loadConfigs (); // initialize all config files
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// do a level initialization
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game.levelInitialize (pentEdictList, edictCount);
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@ -322,27 +328,26 @@ SHARED_LIBRARAY_EXPORT int GetEntityAPI2 (gamefuncs_t *functionTable, int *) {
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illum.resetWorldModel ();
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// do level initialization stuff here...
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waypoints.init ();
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waypoints.load ();
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graph.loadGraphData ();
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// execute main config
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conf.load (true);
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conf.loadMainConfig ();
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if (File::exists (util.format ("%s/maps/%s_yapb.cfg", game.getModName (), game.getMapName ()))) {
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game.execCmd ("exec maps/%s_yapb.cfg", game.getMapName ());
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if (File::exists (strings.format ("%s/maps/%s_yapb.cfg", game.getModName (), game.getMapName ()))) {
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game.serverCommand ("exec maps/%s_yapb.cfg", game.getMapName ());
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game.print ("Executing Map-Specific config file");
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}
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bots.initQuota ();
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if (game.is (GAME_METAMOD)) {
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if (game.is (GameFlags::Metamod)) {
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RETURN_META (MRES_IGNORED);
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}
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dllapi.pfnServerActivate (pentEdictList, edictCount, clientMax);
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waypoints.rebuildVisibility ();
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graph.rebuildVisibility ();
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};
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functionTable->pfnServerDeactivate = [] (void) {
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functionTable->pfnServerDeactivate = [] () {
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// this function is called when the server is shutting down. A particular note about map
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// changes: changing the map means shutting down the server and starting a new one. Of course
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// this process is transparent to the user, but either in single player when the hero reaches
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@ -354,8 +359,7 @@ SHARED_LIBRARAY_EXPORT int GetEntityAPI2 (gamefuncs_t *functionTable, int *) {
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// the loading of new bots and the new BSP data parsing there.
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// save collected experience on shutdown
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waypoints.saveExperience ();
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waypoints.saveVisibility ();
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graph.savePractice ();
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// destroy global killer entity
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bots.destroyKillerEntity ();
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@ -370,19 +374,21 @@ SHARED_LIBRARAY_EXPORT int GetEntityAPI2 (gamefuncs_t *functionTable, int *) {
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util.setNeedForWelcome (false);
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// xash is not kicking fakeclients on changelevel
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if (game.is (GAME_XASH_ENGINE)) {
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if (game.is (GameFlags::Xash3D)) {
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bots.kickEveryone (true, false);
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bots.destroy ();
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}
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waypoints.init ();
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graph.initGraph ();
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if (game.is (GAME_METAMOD)) {
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// clear all the bots
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bots.destroy ();
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if (game.is (GameFlags::Metamod)) {
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RETURN_META (MRES_IGNORED);
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}
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dllapi.pfnServerDeactivate ();
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};
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functionTable->pfnStartFrame = [] (void) {
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functionTable->pfnStartFrame = [] () {
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// this function starts a video frame. It is called once per video frame by the game. If
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// you run Half-Life at 90 fps, this function will then be called 90 times per second. By
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// placing a hook on it, we have a good place to do things that should be done continuously
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@ -400,10 +406,9 @@ SHARED_LIBRARAY_EXPORT int GetEntityAPI2 (gamefuncs_t *functionTable, int *) {
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// update some stats for clients
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util.updateClients ();
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if (waypoints.hasEditFlag (WS_EDIT_ENABLED) && waypoints.hasEditor ()) {
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waypoints.frame ();
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if (graph.hasEditFlag (GraphEdit::On) && graph.hasEditor ()) {
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graph.frame ();
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}
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bots.updateDeathMsgState (false);
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// run stuff periodically
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game.slowFrame ();
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@ -419,7 +424,7 @@ SHARED_LIBRARAY_EXPORT int GetEntityAPI2 (gamefuncs_t *functionTable, int *) {
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// keep bot number up to date
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bots.maintainQuota ();
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if (game.is (GAME_METAMOD)) {
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if (game.is (GameFlags::Metamod)) {
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RETURN_META (MRES_IGNORED);
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}
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dllapi.pfnStartFrame ();
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@ -428,17 +433,24 @@ SHARED_LIBRARAY_EXPORT int GetEntityAPI2 (gamefuncs_t *functionTable, int *) {
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bots.slowFrame ();
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};
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functionTable->pfnUpdateClientData = [] (const struct edict_s *ent, int sendweapons, struct clientdata_s *cd) {
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extern ConVar yb_latency_display;
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functionTable->pfnCmdStart = [] (const edict_t *player, usercmd_t *cmd, unsigned int random_seed) {
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auto ent = const_cast <edict_t *> (player);
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if (game.is (GAME_SUPPORT_SVC_PINGS) && yb_latency_display.integer () == 2 && bots.hasBotsOnline ()) {
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bots.sendPingOffsets (const_cast <edict_t *> (ent));
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// if we're handle pings for bots and clients, clear IN_SCORE button so SV_ShouldUpdatePing engine function return false
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// and SV_EmitPings will not overwrite our results
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if (game.is (GameFlags::HasFakePings) && yb_show_latency.int_ () == 2) {
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if ((cmd->buttons & IN_SCORE) || (ent->v.oldbuttons & IN_SCORE)) {
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cmd->buttons &= ~IN_SCORE;
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// send our version of pings
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util.sendPings (ent);
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}
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}
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if (game.is (GAME_METAMOD)) {
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if (game.is (GameFlags::Metamod)) {
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RETURN_META (MRES_IGNORED);
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}
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dllapi.pfnUpdateClientData (ent, sendweapons, cd);
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dllapi.pfnCmdStart (player, cmd, random_seed);
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};
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functionTable->pfnPM_Move = [] (playermove_t *playerMove, int server) {
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@ -449,7 +461,7 @@ SHARED_LIBRARAY_EXPORT int GetEntityAPI2 (gamefuncs_t *functionTable, int *) {
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illum.setWorldModel (playerMove->physents[0].model);
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if (game.is (GAME_METAMOD)) {
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if (game.is (GameFlags::Metamod)) {
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RETURN_META (MRES_IGNORED);
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}
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dllapi.pfnPM_Move (playerMove, server);
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@ -457,8 +469,8 @@ SHARED_LIBRARAY_EXPORT int GetEntityAPI2 (gamefuncs_t *functionTable, int *) {
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return TRUE;
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}
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SHARED_LIBRARAY_EXPORT int GetEntityAPI2_Post (gamefuncs_t *functionTable, int *) {
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// this function is called right after FuncPointers_t() by the engine in the game DLL (or
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CR_EXPORT int GetEntityAPI2_Post (gamefuncs_t *table, int *) {
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// this function is called right after GiveFnptrsToDll() by the engine in the game DLL (or
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// what it BELIEVES to be the game DLL), in order to copy the list of MOD functions that can
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// be called by the engine, into a memory block pointed to by the functionTable pointer
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// that is passed into this function (explanation comes straight from botman). This allows
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@ -468,9 +480,9 @@ SHARED_LIBRARAY_EXPORT int GetEntityAPI2_Post (gamefuncs_t *functionTable, int *
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// engine, and then calls the MOD DLL's version of GetEntityAPI to get the REAL gamedll
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// functions this time (to use in the bot code). Post version, called only by metamod.
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memset (functionTable, 0, sizeof (gamefuncs_t));
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memset (table, 0, sizeof (gamefuncs_t));
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functionTable->pfnSpawn = [] (edict_t *ent) {
|
||||
table->pfnSpawn = [] (edict_t *ent) {
|
||||
// this function asks the game DLL to spawn (i.e, give a physical existence in the virtual
|
||||
// world, in other words to 'display') the entity pointed to by ent in the game. The
|
||||
// Spawn() function is one of the functions any entity is supposed to have in the game DLL,
|
||||
|
|
@ -484,7 +496,7 @@ SHARED_LIBRARAY_EXPORT int GetEntityAPI2_Post (gamefuncs_t *functionTable, int *
|
|||
RETURN_META_VALUE (MRES_IGNORED, 0);
|
||||
};
|
||||
|
||||
functionTable->pfnStartFrame = [] (void) {
|
||||
table->pfnStartFrame = [] () {
|
||||
// this function starts a video frame. It is called once per video frame by the game. If
|
||||
// you run Half-Life at 90 fps, this function will then be called 90 times per second. By
|
||||
// placing a hook on it, we have a good place to do things that should be done continuously
|
||||
|
|
@ -496,7 +508,7 @@ SHARED_LIBRARAY_EXPORT int GetEntityAPI2_Post (gamefuncs_t *functionTable, int *
|
|||
RETURN_META (MRES_IGNORED);
|
||||
};
|
||||
|
||||
functionTable->pfnServerActivate = [] (edict_t *, int, int) {
|
||||
table->pfnServerActivate = [] (edict_t *, int, int) {
|
||||
// this function is called when the server has fully loaded and is about to manifest itself
|
||||
// on the network as such. Since a mapchange is actually a server shutdown followed by a
|
||||
// restart, this function is also called when a new map is being loaded. Hence it's the
|
||||
|
|
@ -505,7 +517,7 @@ SHARED_LIBRARAY_EXPORT int GetEntityAPI2_Post (gamefuncs_t *functionTable, int *
|
|||
// Once this function has been called, the server can be considered as "running". Post version
|
||||
// called only by metamod.
|
||||
|
||||
waypoints.rebuildVisibility ();
|
||||
graph.rebuildVisibility ();
|
||||
|
||||
RETURN_META (MRES_IGNORED);
|
||||
};
|
||||
|
|
@ -513,21 +525,21 @@ SHARED_LIBRARAY_EXPORT int GetEntityAPI2_Post (gamefuncs_t *functionTable, int *
|
|||
return TRUE;
|
||||
}
|
||||
|
||||
SHARED_LIBRARAY_EXPORT int GetNewDLLFunctions (newgamefuncs_t *functionTable, int *interfaceVersion) {
|
||||
CR_EXPORT int GetNewDLLFunctions (newgamefuncs_t *functionTable, int *interfaceVersion) {
|
||||
// it appears that an extra function table has been added in the engine to gamedll interface
|
||||
// since the date where the first enginefuncs table standard was frozen. These ones are
|
||||
// facultative and we don't hook them, but since some MODs might be featuring it, we have to
|
||||
// pass them too, else the DLL interfacing wouldn't be complete and the game possibly wouldn't
|
||||
// run properly.
|
||||
|
||||
auto api_GetNewDLLFunctions = game.getLib ().resolve <int (*) (newgamefuncs_t *, int *)> ("GetNewDLLFunctions");
|
||||
auto api_GetNewDLLFunctions = game.lib ().resolve <int (*) (newgamefuncs_t *, int *)> (__FUNCTION__);
|
||||
|
||||
if (api_GetNewDLLFunctions == nullptr) {
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
if (!api_GetNewDLLFunctions (functionTable, interfaceVersion)) {
|
||||
util.logEntry (true, LL_ERROR, "GetNewDLLFunctions: ERROR - Not Initialized.");
|
||||
if (!api_GetNewDLLFunctions || !api_GetNewDLLFunctions (functionTable, interfaceVersion)) {
|
||||
logger.error ("Could not resolve symbol \"%s\" in the game dll. Continuing...", __FUNCTION__);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
|
|
@ -535,8 +547,8 @@ SHARED_LIBRARAY_EXPORT int GetNewDLLFunctions (newgamefuncs_t *functionTable, in
|
|||
return TRUE;
|
||||
}
|
||||
|
||||
SHARED_LIBRARAY_EXPORT int GetEngineFunctions (enginefuncs_t *functionTable, int *) {
|
||||
if (game.is (GAME_METAMOD)) {
|
||||
CR_EXPORT int GetEngineFunctions (enginefuncs_t *functionTable, int *) {
|
||||
if (game.is (GameFlags::Metamod)) {
|
||||
memset (functionTable, 0, sizeof (enginefuncs_t));
|
||||
}
|
||||
|
||||
|
|
@ -551,10 +563,9 @@ SHARED_LIBRARAY_EXPORT int GetEngineFunctions (enginefuncs_t *functionTable, int
|
|||
// spawn point named "tr_2lm".
|
||||
|
||||
// save collected experience on map change
|
||||
waypoints.saveExperience ();
|
||||
waypoints.saveVisibility ();
|
||||
graph.savePractice ();
|
||||
|
||||
if (game.is (GAME_METAMOD)) {
|
||||
if (game.is (GameFlags::Metamod)) {
|
||||
RETURN_META (MRES_IGNORED);
|
||||
}
|
||||
engfuncs.pfnChangeLevel (s1, s2);
|
||||
|
|
@ -565,7 +576,7 @@ SHARED_LIBRARAY_EXPORT int GetEngineFunctions (enginefuncs_t *functionTable, int
|
|||
|
||||
illum.updateLight (style, val);
|
||||
|
||||
if (game.is (GAME_METAMOD)) {
|
||||
if (game.is (GameFlags::Metamod)) {
|
||||
RETURN_META (MRES_IGNORED);
|
||||
}
|
||||
engfuncs.pfnLightStyle (style, val);
|
||||
|
|
@ -573,11 +584,11 @@ SHARED_LIBRARAY_EXPORT int GetEngineFunctions (enginefuncs_t *functionTable, int
|
|||
|
||||
functionTable->pfnFindEntityByString = [] (edict_t *edictStartSearchAfter, const char *field, const char *value) {
|
||||
// round starts in counter-strike 1.5
|
||||
if ((game.is (GAME_LEGACY)) && strcmp (value, "info_map_parameters") == 0) {
|
||||
if ((game.is (GameFlags::Legacy)) && strcmp (value, "info_map_parameters") == 0) {
|
||||
bots.initRound ();
|
||||
}
|
||||
|
||||
if (game.is (GAME_METAMOD)) {
|
||||
if (game.is (GameFlags::Metamod)) {
|
||||
RETURN_META_VALUE (MRES_IGNORED, static_cast <edict_t *> (nullptr));
|
||||
}
|
||||
return engfuncs.pfnFindEntityByString (edictStartSearchAfter, field, value);
|
||||
|
|
@ -596,7 +607,7 @@ SHARED_LIBRARAY_EXPORT int GetEngineFunctions (enginefuncs_t *functionTable, int
|
|||
|
||||
util.attachSoundsToClients (entity, sample, volume);
|
||||
|
||||
if (game.is (GAME_METAMOD)) {
|
||||
if (game.is (GameFlags::Metamod)) {
|
||||
RETURN_META (MRES_IGNORED);
|
||||
}
|
||||
engfuncs.pfnEmitSound (entity, channel, sample, volume, attenuation, flags, pitch);
|
||||
|
|
@ -607,29 +618,26 @@ SHARED_LIBRARAY_EXPORT int GetEngineFunctions (enginefuncs_t *functionTable, int
|
|||
|
||||
game.beginMessage (ed, msgDest, msgType);
|
||||
|
||||
if (game.is (GAME_METAMOD)) {
|
||||
if (game.is (GameFlags::Metamod)) {
|
||||
RETURN_META (MRES_IGNORED);
|
||||
}
|
||||
engfuncs.pfnMessageBegin (msgDest, msgType, origin, ed);
|
||||
};
|
||||
|
||||
functionTable->pfnMessageEnd = [] (void) {
|
||||
functionTable->pfnMessageEnd = [] () {
|
||||
game.resetMessages ();
|
||||
|
||||
if (game.is (GAME_METAMOD)) {
|
||||
if (game.is (GameFlags::Metamod)) {
|
||||
RETURN_META (MRES_IGNORED);
|
||||
}
|
||||
engfuncs.pfnMessageEnd ();
|
||||
|
||||
// send latency fix
|
||||
bots.sendDeathMsgFix ();
|
||||
};
|
||||
|
||||
functionTable->pfnWriteByte = [] (int value) {
|
||||
// if this message is for a bot, call the client message function...
|
||||
game.processMessages ((void *) &value);
|
||||
game.processMessages (reinterpret_cast <void *> (&value));
|
||||
|
||||
if (game.is (GAME_METAMOD)) {
|
||||
if (game.is (GameFlags::Metamod)) {
|
||||
RETURN_META (MRES_IGNORED);
|
||||
}
|
||||
engfuncs.pfnWriteByte (value);
|
||||
|
|
@ -637,9 +645,9 @@ SHARED_LIBRARAY_EXPORT int GetEngineFunctions (enginefuncs_t *functionTable, int
|
|||
|
||||
functionTable->pfnWriteChar = [] (int value) {
|
||||
// if this message is for a bot, call the client message function...
|
||||
game.processMessages ((void *) &value);
|
||||
game.processMessages (reinterpret_cast <void *> (&value));
|
||||
|
||||
if (game.is (GAME_METAMOD)) {
|
||||
if (game.is (GameFlags::Metamod)) {
|
||||
RETURN_META (MRES_IGNORED);
|
||||
}
|
||||
engfuncs.pfnWriteChar (value);
|
||||
|
|
@ -647,9 +655,9 @@ SHARED_LIBRARAY_EXPORT int GetEngineFunctions (enginefuncs_t *functionTable, int
|
|||
|
||||
functionTable->pfnWriteShort = [] (int value) {
|
||||
// if this message is for a bot, call the client message function...
|
||||
game.processMessages ((void *) &value);
|
||||
game.processMessages (reinterpret_cast <void *> (&value));
|
||||
|
||||
if (game.is (GAME_METAMOD)) {
|
||||
if (game.is (GameFlags::Metamod)) {
|
||||
RETURN_META (MRES_IGNORED);
|
||||
}
|
||||
engfuncs.pfnWriteShort (value);
|
||||
|
|
@ -657,9 +665,9 @@ SHARED_LIBRARAY_EXPORT int GetEngineFunctions (enginefuncs_t *functionTable, int
|
|||
|
||||
functionTable->pfnWriteLong = [] (int value) {
|
||||
// if this message is for a bot, call the client message function...
|
||||
game.processMessages ((void *) &value);
|
||||
game.processMessages (reinterpret_cast <void *> (&value));
|
||||
|
||||
if (game.is (GAME_METAMOD)) {
|
||||
if (game.is (GameFlags::Metamod)) {
|
||||
RETURN_META (MRES_IGNORED);
|
||||
}
|
||||
engfuncs.pfnWriteLong (value);
|
||||
|
|
@ -667,9 +675,9 @@ SHARED_LIBRARAY_EXPORT int GetEngineFunctions (enginefuncs_t *functionTable, int
|
|||
|
||||
functionTable->pfnWriteAngle = [] (float value) {
|
||||
// if this message is for a bot, call the client message function...
|
||||
game.processMessages ((void *) &value);
|
||||
game.processMessages (reinterpret_cast <void *> (&value));
|
||||
|
||||
if (game.is (GAME_METAMOD)) {
|
||||
if (game.is (GameFlags::Metamod)) {
|
||||
RETURN_META (MRES_IGNORED);
|
||||
}
|
||||
engfuncs.pfnWriteAngle (value);
|
||||
|
|
@ -677,9 +685,9 @@ SHARED_LIBRARAY_EXPORT int GetEngineFunctions (enginefuncs_t *functionTable, int
|
|||
|
||||
functionTable->pfnWriteCoord = [] (float value) {
|
||||
// if this message is for a bot, call the client message function...
|
||||
game.processMessages ((void *) &value);
|
||||
game.processMessages (reinterpret_cast <void *> (&value));
|
||||
|
||||
if (game.is (GAME_METAMOD)) {
|
||||
if (game.is (GameFlags::Metamod)) {
|
||||
RETURN_META (MRES_IGNORED);
|
||||
}
|
||||
engfuncs.pfnWriteCoord (value);
|
||||
|
|
@ -687,9 +695,9 @@ SHARED_LIBRARAY_EXPORT int GetEngineFunctions (enginefuncs_t *functionTable, int
|
|||
|
||||
functionTable->pfnWriteString = [] (const char *sz) {
|
||||
// if this message is for a bot, call the client message function...
|
||||
game.processMessages ((void *) sz);
|
||||
game.processMessages (reinterpret_cast <void *> (const_cast <char *> (sz)));
|
||||
|
||||
if (game.is (GAME_METAMOD)) {
|
||||
if (game.is (GameFlags::Metamod)) {
|
||||
RETURN_META (MRES_IGNORED);
|
||||
}
|
||||
engfuncs.pfnWriteString (sz);
|
||||
|
|
@ -697,9 +705,9 @@ SHARED_LIBRARAY_EXPORT int GetEngineFunctions (enginefuncs_t *functionTable, int
|
|||
|
||||
functionTable->pfnWriteEntity = [] (int value) {
|
||||
// if this message is for a bot, call the client message function...
|
||||
game.processMessages ((void *) &value);
|
||||
game.processMessages (reinterpret_cast <void *> (&value));
|
||||
|
||||
if (game.is (GAME_METAMOD)) {
|
||||
if (game.is (GameFlags::Metamod)) {
|
||||
RETURN_META (MRES_IGNORED);
|
||||
}
|
||||
engfuncs.pfnWriteEntity (value);
|
||||
|
|
@ -716,76 +724,76 @@ SHARED_LIBRARAY_EXPORT int GetEngineFunctions (enginefuncs_t *functionTable, int
|
|||
// using pfnMessageBegin (), it will know what message ID number to send, and the engine will
|
||||
// know what to do, only for non-metamod version
|
||||
|
||||
if (game.is (GAME_METAMOD)) {
|
||||
if (game.is (GameFlags::Metamod)) {
|
||||
RETURN_META_VALUE (MRES_IGNORED, 0);
|
||||
}
|
||||
int message = engfuncs.pfnRegUserMsg (name, size);
|
||||
|
||||
if (strcmp (name, "VGUIMenu") == 0) {
|
||||
game.setMessageId (NETMSG_VGUI, message);
|
||||
game.setMessageId (NetMsg::VGUI, message);
|
||||
}
|
||||
else if (strcmp (name, "ShowMenu") == 0) {
|
||||
game.setMessageId (NETMSG_SHOWMENU, message);
|
||||
game.setMessageId (NetMsg::ShowMenu, message);
|
||||
}
|
||||
else if (strcmp (name, "WeaponList") == 0) {
|
||||
game.setMessageId (NETMSG_WEAPONLIST, message);
|
||||
game.setMessageId (NetMsg::WeaponList, message);
|
||||
}
|
||||
else if (strcmp (name, "CurWeapon") == 0) {
|
||||
game.setMessageId (NETMSG_CURWEAPON, message);
|
||||
game.setMessageId (NetMsg::CurWeapon, message);
|
||||
}
|
||||
else if (strcmp (name, "AmmoX") == 0) {
|
||||
game.setMessageId (NETMSG_AMMOX, message);
|
||||
game.setMessageId (NetMsg::AmmoX, message);
|
||||
}
|
||||
else if (strcmp (name, "AmmoPickup") == 0) {
|
||||
game.setMessageId (NETMSG_AMMOPICKUP, message);
|
||||
game.setMessageId (NetMsg::AmmoPickup, message);
|
||||
}
|
||||
else if (strcmp (name, "Damage") == 0) {
|
||||
game.setMessageId (NETMSG_DAMAGE, message);
|
||||
game.setMessageId (NetMsg::Damage, message);
|
||||
}
|
||||
else if (strcmp (name, "Money") == 0) {
|
||||
game.setMessageId (NETMSG_MONEY, message);
|
||||
game.setMessageId (NetMsg::Money, message);
|
||||
}
|
||||
else if (strcmp (name, "StatusIcon") == 0) {
|
||||
game.setMessageId (NETMSG_STATUSICON, message);
|
||||
game.setMessageId (NetMsg::StatusIcon, message);
|
||||
}
|
||||
else if (strcmp (name, "DeathMsg") == 0) {
|
||||
game.setMessageId (NETMSG_DEATH, message);
|
||||
game.setMessageId (NetMsg::DeathMsg, message);
|
||||
}
|
||||
else if (strcmp (name, "ScreenFade") == 0) {
|
||||
game.setMessageId (NETMSG_SCREENFADE, message);
|
||||
game.setMessageId (NetMsg::ScreenFade, message);
|
||||
}
|
||||
else if (strcmp (name, "HLTV") == 0) {
|
||||
game.setMessageId (NETMSG_HLTV, message);
|
||||
game.setMessageId (NetMsg::HLTV, message);
|
||||
}
|
||||
else if (strcmp (name, "TextMsg") == 0) {
|
||||
game.setMessageId (NETMSG_TEXTMSG, message);
|
||||
game.setMessageId (NetMsg::TextMsg, message);
|
||||
}
|
||||
else if (strcmp (name, "TeamInfo") == 0) {
|
||||
game.setMessageId (NETMSG_TEAMINFO, message);
|
||||
game.setMessageId (NetMsg::TeamInfo, message);
|
||||
}
|
||||
else if (strcmp (name, "BarTime") == 0) {
|
||||
game.setMessageId (NETMSG_BARTIME, message);
|
||||
game.setMessageId (NetMsg::BarTime, message);
|
||||
}
|
||||
else if (strcmp (name, "SendAudio") == 0) {
|
||||
game.setMessageId (NETMSG_SENDAUDIO, message);
|
||||
game.setMessageId (NetMsg::SendAudio, message);
|
||||
}
|
||||
else if (strcmp (name, "SayText") == 0) {
|
||||
game.setMessageId (NETMSG_SAYTEXT, message);
|
||||
game.setMessageId (NetMsg::SayText, message);
|
||||
}
|
||||
else if (strcmp (name, "BotVoice") == 0) {
|
||||
game.setMessageId (NETMSG_BOTVOICE, message);
|
||||
game.setMessageId (NetMsg::BotVoice, message);
|
||||
}
|
||||
else if (strcmp (name, "NVGToggle") == 0) {
|
||||
game.setMessageId (NETMSG_NVGTOGGLE, message);
|
||||
game.setMessageId (NetMsg::NVGToggle, message);
|
||||
}
|
||||
else if (strcmp (name, "FlashBat") == 0) {
|
||||
game.setMessageId (NETMSG_FLASHBAT, message);
|
||||
game.setMessageId (NetMsg::FlashBat, message);
|
||||
}
|
||||
else if (strcmp (name, "Flashlight") == 0) {
|
||||
game.setMessageId (NETMSG_FLASHLIGHT, message);
|
||||
game.setMessageId (NetMsg::Fashlight, message);
|
||||
}
|
||||
else if (strcmp (name, "ItemStatus") == 0) {
|
||||
game.setMessageId (NETMSG_ITEMSTATUS, message);
|
||||
game.setMessageId (NetMsg::ItemStatus, message);
|
||||
}
|
||||
return message;
|
||||
};
|
||||
|
|
@ -798,19 +806,19 @@ SHARED_LIBRARAY_EXPORT int GetEngineFunctions (enginefuncs_t *functionTable, int
|
|||
// we know, right ? But since stupidity rules this world, we do a preventive check :)
|
||||
|
||||
if (util.isFakeClient (ent)) {
|
||||
if (game.is (GAME_METAMOD)) {
|
||||
if (game.is (GameFlags::Metamod)) {
|
||||
RETURN_META (MRES_SUPERCEDE);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (game.is (GAME_METAMOD)) {
|
||||
if (game.is (GameFlags::Metamod)) {
|
||||
RETURN_META (MRES_IGNORED);
|
||||
}
|
||||
engfuncs.pfnClientPrintf (ent, printType, message);
|
||||
};
|
||||
|
||||
functionTable->pfnCmd_Args = [] (void) {
|
||||
functionTable->pfnCmd_Args = [] () {
|
||||
// this function returns a pointer to the whole current client command string. Since bots
|
||||
// have no client DLL and we may want a bot to execute a client command, we had to implement
|
||||
// a argv string in the bot DLL for holding the bots' commands, and also keep track of the
|
||||
|
|
@ -820,13 +828,13 @@ SHARED_LIBRARAY_EXPORT int GetEngineFunctions (enginefuncs_t *functionTable, int
|
|||
|
||||
// is this a bot issuing that client command?
|
||||
if (game.isBotCmd ()) {
|
||||
if (game.is (GAME_METAMOD)) {
|
||||
if (game.is (GameFlags::Metamod)) {
|
||||
RETURN_META_VALUE (MRES_SUPERCEDE, game.botArgs ());
|
||||
}
|
||||
return game.botArgs (); // else return the whole bot client command string we know
|
||||
}
|
||||
|
||||
if (game.is (GAME_METAMOD)) {
|
||||
if (game.is (GameFlags::Metamod)) {
|
||||
RETURN_META_VALUE (MRES_IGNORED, static_cast <const char *> (nullptr));
|
||||
}
|
||||
return engfuncs.pfnCmd_Args (); // ask the client command string to the engine
|
||||
|
|
@ -842,19 +850,19 @@ SHARED_LIBRARAY_EXPORT int GetEngineFunctions (enginefuncs_t *functionTable, int
|
|||
|
||||
// is this a bot issuing that client command?
|
||||
if (game.isBotCmd ()) {
|
||||
if (game.is (GAME_METAMOD)) {
|
||||
if (game.is (GameFlags::Metamod)) {
|
||||
RETURN_META_VALUE (MRES_SUPERCEDE, game.botArgv (argc));
|
||||
}
|
||||
return game.botArgv (argc); // if so, then return the wanted argument we know
|
||||
}
|
||||
|
||||
if (game.is (GAME_METAMOD)) {
|
||||
if (game.is (GameFlags::Metamod)) {
|
||||
RETURN_META_VALUE (MRES_IGNORED, static_cast <const char *> (nullptr));
|
||||
}
|
||||
return engfuncs.pfnCmd_Argv (argc); // ask the argument number "argc" to the engine
|
||||
};
|
||||
|
||||
functionTable->pfnCmd_Argc = [] (void) {
|
||||
functionTable->pfnCmd_Argc = [] () {
|
||||
// this function returns the number of arguments the current client command string has. Since
|
||||
// bots have no client DLL and we may want a bot to execute a client command, we had to
|
||||
// implement a argv string in the bot DLL for holding the bots' commands, and also keep
|
||||
|
|
@ -864,61 +872,52 @@ SHARED_LIBRARAY_EXPORT int GetEngineFunctions (enginefuncs_t *functionTable, int
|
|||
|
||||
// is this a bot issuing that client command?
|
||||
if (game.isBotCmd ()) {
|
||||
if (game.is (GAME_METAMOD)) {
|
||||
if (game.is (GameFlags::Metamod)) {
|
||||
RETURN_META_VALUE (MRES_SUPERCEDE, game.botArgc ());
|
||||
}
|
||||
return game.botArgc (); // if so, then return the argument count we know
|
||||
}
|
||||
|
||||
if (game.is (GAME_METAMOD)) {
|
||||
if (game.is (GameFlags::Metamod)) {
|
||||
RETURN_META_VALUE (MRES_IGNORED, 0);
|
||||
}
|
||||
return engfuncs.pfnCmd_Argc (); // ask the engine how many arguments there are
|
||||
};
|
||||
|
||||
functionTable->pfnSetClientMaxspeed = [] (const edict_t *ent, float newMaxspeed) {
|
||||
Bot *bot = bots.getBot (const_cast <edict_t *> (ent));
|
||||
auto bot = bots[const_cast <edict_t *> (ent)];
|
||||
|
||||
// check wether it's not a bot
|
||||
if (bot != nullptr) {
|
||||
bot->pev->maxspeed = newMaxspeed;
|
||||
}
|
||||
|
||||
if (game.is (GAME_METAMOD)) {
|
||||
if (game.is (GameFlags::Metamod)) {
|
||||
RETURN_META (MRES_IGNORED);
|
||||
}
|
||||
engfuncs.pfnSetClientMaxspeed (ent, newMaxspeed);
|
||||
};
|
||||
|
||||
functionTable->pfnClientCommand = variadic::clientCommand;
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
SHARED_LIBRARAY_EXPORT int GetEngineFunctions_Post (enginefuncs_t *functionTable, int *) {
|
||||
|
||||
memset (functionTable, 0, sizeof (enginefuncs_t));
|
||||
|
||||
functionTable->pfnMessageEnd = [] (void) {
|
||||
// send latency fix
|
||||
bots.sendDeathMsgFix ();
|
||||
|
||||
RETURN_META (MRES_IGNORED);
|
||||
};
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
SHARED_LIBRARAY_EXPORT int Server_GetBlendingInterface (int version, void **ppinterface, void *pstudio, float (*rotationmatrix)[3][4], float (*bonetransform)[128][3][4]) {
|
||||
CR_EXPORT int Server_GetBlendingInterface (int version, void **ppinterface, void *pstudio, float (*rotationmatrix)[3][4], float (*bonetransform)[128][3][4]) {
|
||||
// this function synchronizes the studio model animation blending interface (i.e, what parts
|
||||
// of the body move, which bones, which hitboxes and how) between the server and the game DLL.
|
||||
// some MODs can be using a different hitbox scheme than the standard one.
|
||||
|
||||
auto api_GetBlendingInterface = game.getLib ().resolve <int (*) (int, void **, void *, float(*)[3][4], float(*)[128][3][4])> ("Server_GetBlendingInterface");
|
||||
auto api_GetBlendingInterface = game.lib ().resolve <int (*) (int, void **, void *, float(*)[3][4], float(*)[128][3][4])> (__FUNCTION__);
|
||||
|
||||
if (api_GetBlendingInterface == nullptr) {
|
||||
if (!api_GetBlendingInterface) {
|
||||
logger.error ("Could not resolve symbol \"%s\" in the game dll. Continuing...", __FUNCTION__);
|
||||
return FALSE;
|
||||
}
|
||||
return api_GetBlendingInterface (version, ppinterface, pstudio, rotationmatrix, bonetransform);
|
||||
}
|
||||
|
||||
SHARED_LIBRARAY_EXPORT int Meta_Query (char *, plugin_info_t **pPlugInfo, mutil_funcs_t *pMetaUtilFuncs) {
|
||||
CR_EXPORT int Meta_Query (char *, plugin_info_t **pPlugInfo, mutil_funcs_t *pMetaUtilFuncs) {
|
||||
// this function is the first function ever called by metamod in the plugin DLL. Its purpose
|
||||
// is for metamod to retrieve basic information about the plugin, such as its meta-interface
|
||||
// version, for ensuring compatibility with the current version of the running metamod.
|
||||
|
|
@ -929,7 +928,7 @@ SHARED_LIBRARAY_EXPORT int Meta_Query (char *, plugin_info_t **pPlugInfo, mutil_
|
|||
return TRUE; // tell metamod this plugin looks safe
|
||||
}
|
||||
|
||||
SHARED_LIBRARAY_EXPORT int Meta_Attach (PLUG_LOADTIME, metamod_funcs_t *functionTable, meta_globals_t *pMGlobals, gamedll_funcs_t *pGamedllFuncs) {
|
||||
CR_EXPORT int Meta_Attach (PLUG_LOADTIME, metamod_funcs_t *functionTable, meta_globals_t *pMGlobals, gamedll_funcs_t *pGamedllFuncs) {
|
||||
// this function is called when metamod attempts to load the plugin. Since it's the place
|
||||
// where we can tell if the plugin will be allowed to run or not, we wait until here to make
|
||||
// our initialization stuff, like registering CVARs and dedicated server commands.
|
||||
|
|
@ -943,7 +942,7 @@ SHARED_LIBRARAY_EXPORT int Meta_Attach (PLUG_LOADTIME, metamod_funcs_t *function
|
|||
nullptr, // pfnGetNewDLLFunctions ()
|
||||
nullptr, // pfnGetNewDLLFunctions_Post ()
|
||||
GetEngineFunctions, // pfnGetEngineFunctions ()
|
||||
GetEngineFunctions_Post, // pfnGetEngineFunctions_Post ()
|
||||
nullptr, // pfnGetEngineFunctions_Post ()
|
||||
};
|
||||
|
||||
// keep track of the pointers to engine function tables metamod gives us
|
||||
|
|
@ -954,23 +953,44 @@ SHARED_LIBRARAY_EXPORT int Meta_Attach (PLUG_LOADTIME, metamod_funcs_t *function
|
|||
return TRUE; // returning true enables metamod to attach this plugin
|
||||
}
|
||||
|
||||
SHARED_LIBRARAY_EXPORT int Meta_Detach (PLUG_LOADTIME, PL_UNLOAD_REASON) {
|
||||
CR_EXPORT int Meta_Detach (PLUG_LOADTIME, PL_UNLOAD_REASON) {
|
||||
// this function is called when metamod unloads the plugin. A basic check is made in order
|
||||
// to prevent unloading the plugin if its processing should not be interrupted.
|
||||
|
||||
bots.kickEveryone (true); // kick all bots off this server
|
||||
waypoints.init ();
|
||||
|
||||
// save collected experience on shutdown
|
||||
graph.savePractice ();
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
SHARED_LIBRARAY_EXPORT void Meta_Init (void) {
|
||||
CR_EXPORT void Meta_Init () {
|
||||
// this function is called by metamod, before any other interface functions. Purpose of this
|
||||
// function to give plugin a chance to determine is plugin running under metamod or not.
|
||||
|
||||
game.addGameFlag (GAME_METAMOD);
|
||||
game.addGameFlag (GameFlags::Metamod);
|
||||
}
|
||||
|
||||
// games GiveFnptrsToDll is a bit tricky
|
||||
#if defined(CR_WINDOWS)
|
||||
# if defined(CR_CXX_MSVC) || defined (CR_CXX_MSVC)
|
||||
# if defined (CR_ARCH_X86)
|
||||
# pragma comment(linker, "/EXPORT:GiveFnptrsToDll=_GiveFnptrsToDll@8,@1")
|
||||
# endif
|
||||
# pragma comment(linker, "/SECTION:.data,RW")
|
||||
# endif
|
||||
# define DLL_STDCALL __stdcall
|
||||
# if defined(CR_CXX_MSVC) && !defined(CR_ARCH_X64)
|
||||
# define DLL_GIVEFNPTRSTODLL extern "C" void DLL_STDCALL
|
||||
# elif defined(CR_CXX_CLANG) || defined(CR_ARCH_X64)
|
||||
# define DLL_GIVEFNPTRSTODLL CR_EXPORT void DLL_STDCALL
|
||||
# endif
|
||||
#elif defined(CR_LINUX) || defined (CR_OSX) || defined (CR_ANDROID)
|
||||
# define DLL_GIVEFNPTRSTODLL CR_EXPORT void
|
||||
# define DLL_STDCALL
|
||||
#endif
|
||||
|
||||
DLL_GIVEFNPTRSTODLL GiveFnptrsToDll (enginefuncs_t *functionTable, globalvars_t *pGlobals) {
|
||||
// this is the very first function that is called in the game DLL by the game. Its purpose
|
||||
// is to set the functions interfacing up, by exchanging the functionTable function list
|
||||
|
|
@ -990,30 +1010,22 @@ DLL_GIVEFNPTRSTODLL GiveFnptrsToDll (enginefuncs_t *functionTable, globalvars_t
|
|||
if (game.postload ()) {
|
||||
return;
|
||||
}
|
||||
auto api_GiveFnptrsToDll = game.getLib ().resolve <void (STD_CALL *) (enginefuncs_t *, globalvars_t *)> ("GiveFnptrsToDll");
|
||||
|
||||
assert (api_GiveFnptrsToDll != nullptr);
|
||||
auto api_GiveFnptrsToDll = game.lib ().resolve <void (DLL_STDCALL *) (enginefuncs_t *, globalvars_t *)> (__FUNCTION__);
|
||||
|
||||
if (!api_GiveFnptrsToDll) {
|
||||
logger.fatal ("Could not resolve symbol \"%s\" in the game dll.", __FUNCTION__);
|
||||
}
|
||||
GetEngineFunctions (functionTable, nullptr);
|
||||
|
||||
// give the engine functions to the other DLL...
|
||||
api_GiveFnptrsToDll (functionTable, pGlobals);
|
||||
}
|
||||
|
||||
DLL_ENTRYPOINT {
|
||||
// dynamic library entry point, can be used for uninitialization stuff. NOT for initializing
|
||||
// anything because if you ever attempt to wander outside the scope of this function on a
|
||||
// DLL attach, LoadLibrary() will simply fail. And you can't do I/Os here either.
|
||||
|
||||
// dynamic library detaching ??
|
||||
if (DLL_DETACHING) {
|
||||
waypoints.init (); // free everything that's freeable
|
||||
if (api_GiveFnptrsToDll) {
|
||||
api_GiveFnptrsToDll (functionTable, pGlobals);
|
||||
}
|
||||
DLL_RETENTRY; // the return data type is OS specific too
|
||||
}
|
||||
|
||||
void helper_LinkEntity (EntityFunction &addr, const char *name, entvars_t *pev) {
|
||||
if (addr == nullptr) {
|
||||
addr = game.getLib ().resolve <EntityFunction> (name);
|
||||
addr = game.lib ().resolve <EntityFunction> (name);
|
||||
}
|
||||
|
||||
if (addr == nullptr) {
|
||||
|
|
@ -1022,10 +1034,10 @@ void helper_LinkEntity (EntityFunction &addr, const char *name, entvars_t *pev)
|
|||
addr (pev);
|
||||
}
|
||||
|
||||
#define LINK_ENTITY(entityName) \
|
||||
SHARED_LIBRARAY_EXPORT void entityName (entvars_t *pev) { \
|
||||
static EntityFunction addr; \
|
||||
helper_LinkEntity (addr, #entityName, pev); \
|
||||
#define LINK_ENTITY(entityName) \
|
||||
CR_EXPORT void entityName (entvars_t *pev) { \
|
||||
static EntityFunction addr; \
|
||||
helper_LinkEntity (addr, #entityName, pev); \
|
||||
}
|
||||
|
||||
// entities in counter-strike...
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue