fixed linux build
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c28110cce2
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1db285cdcd
2 changed files with 4 additions and 4 deletions
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@ -1051,8 +1051,8 @@ private:
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bool OutOfBombTimer (void);
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bool OutOfBombTimer (void);
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void SelectLeaderEachTeam (int team);
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void SelectLeaderEachTeam (int team);
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const Vector &CheckThrow (const Vector &start, const Vector &stop);
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Vector CheckThrow (const Vector &start, const Vector &stop);
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const Vector &CheckToss (const Vector &start, const Vector &stop);
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Vector CheckToss (const Vector &start, const Vector &stop);
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Vector CheckBombAudible (void);
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Vector CheckBombAudible (void);
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const Vector &GetAimPosition (void);
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const Vector &GetAimPosition (void);
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@ -5644,7 +5644,7 @@ void Bot::DebugMsg (const char *format, ...)
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AddLogEntry (false, LL_DEFAULT, "%s: %s", STRING (pev->netname), buffer);
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AddLogEntry (false, LL_DEFAULT, "%s: %s", STRING (pev->netname), buffer);
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}
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}
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const Vector &Bot::CheckToss (const Vector &start, const Vector &stop)
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Vector Bot::CheckToss(const Vector &start, const Vector &stop)
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{
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{
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// this function returns the velocity at which an object should looped from start to land near end.
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// this function returns the velocity at which an object should looped from start to land near end.
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// returns null vector if toss is not feasible.
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// returns null vector if toss is not feasible.
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@ -5699,7 +5699,7 @@ const Vector &Bot::CheckToss (const Vector &start, const Vector &stop)
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return nadeVelocity * 0.777;
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return nadeVelocity * 0.777;
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}
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}
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const Vector &Bot::CheckThrow (const Vector &start, const Vector &stop)
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Vector Bot::CheckThrow(const Vector &start, const Vector &stop)
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{
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{
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// this function returns the velocity vector at which an object should be thrown from start to hit end.
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// this function returns the velocity vector at which an object should be thrown from start to hit end.
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// returns null vector if throw is not feasible.
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// returns null vector if throw is not feasible.
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