fakequeries: fixed hooking problems on certain providers
linkage: added support for fake steam ids for bots controlled via yb_enable_fake_steamids) note that fake steam ids just used for give ability server owners to run statistics modules with tracking by steam ids ant not nicknames.
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5 changed files with 42 additions and 1 deletions
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@ -10,6 +10,7 @@
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ConVar cv_display_welcome_text ("display_welcome_text", "1", "Enables or disables showing welcome message to host entity on game start.");
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ConVar cv_enable_query_hook ("enable_query_hook", "0", "Enables or disables fake server queries response, that shows bots as real players in server browser.");
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ConVar cv_breakable_health_limit ("breakable_health_limit", "500.0", "Specifies the maximum health of breakable object, that bot will consider to destroy.", true, 1.0f, 3000.0);
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ConVar cv_enable_fake_steamids ("enable_fake_steamids", "0", "Allows or disallows bots to return fake steam id.");
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BotSupport::BotSupport () {
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m_needToSendWelcome = false;
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@ -530,6 +531,16 @@ String BotSupport::getCurrentDateTime () {
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return String (timebuf);
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}
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StringRef BotSupport::getFakeSteamId (edict_t *ent) {
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if (!cv_enable_fake_steamids.bool_ () || !isPlayer (ent)) {
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return "BOT";
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}
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auto botNameHash = StringRef::fnv1a32 (ent->v.netname.chars ());
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// just fake steam id a d return it with get player authid function
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return strings.format ("STEAM_0:1:%d", cr::abs (static_cast <int32_t> (botNameHash) & 0xffff00));
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}
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StringRef BotSupport::weaponIdToAlias (int32_t id) {
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StringRef none = "none";
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