aim: use aiming node instead of nearest to predict enemy position (suggested by @commandcobra7)
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@ -3688,7 +3688,7 @@ void Bot::camp_ () {
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}
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else {
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if ((!game.isNullEntity (m_lastEnemy) && !m_lastEnemyOrigin.empty ()) || util.isAlive (m_lastEnemy)) {
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auto lastEnemyNearestIndex = graph.getNearest (m_lastEnemy->v.origin);
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auto lastEnemyNearestIndex = findAimingNode (m_lastEnemyOrigin);
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if (lastEnemyNearestIndex != kInvalidNodeIndex && graph.isVisible (m_currentNodeIndex, lastEnemyNearestIndex)) {
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m_camp = graph[lastEnemyNearestIndex].origin;
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