some more brain-damaged shield code removal
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parent
515bc85207
commit
1f3774c786
1 changed files with 7 additions and 32 deletions
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@ -691,7 +691,7 @@ WeaponSelectEnd:
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if (HasShield () && m_shieldCheckTime < GetWorldTime () && GetTaskId () != TASK_CAMP) // better shield gun usage
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if (HasShield () && m_shieldCheckTime < GetWorldTime () && GetTaskId () != TASK_CAMP) // better shield gun usage
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{
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{
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if ((distance >= 750) && !IsShieldDrawn ())
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if (distance >= 750 && !IsShieldDrawn ())
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pev->button |= IN_ATTACK2; // draw the shield
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pev->button |= IN_ATTACK2; // draw the shield
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else if (IsShieldDrawn () || (!IsEntityNull (m_enemy) && (m_enemy->v.button & IN_RELOAD) || !IsEnemyViewable(m_enemy)))
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else if (IsShieldDrawn () || (!IsEntityNull (m_enemy) && (m_enemy->v.button & IN_RELOAD) || !IsEnemyViewable(m_enemy)))
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pev->button |= IN_ATTACK2; // draw out the shield
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pev->button |= IN_ATTACK2; // draw out the shield
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@ -719,7 +719,7 @@ WeaponSelectEnd:
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m_navTimeset = GetWorldTime ();
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m_navTimeset = GetWorldTime ();
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}
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}
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}
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}
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else if (UsesZoomableRifle () && m_zoomCheckTime < GetWorldTime () && m_difficulty < 3) // else is the bot holding a zoomable rifle?
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else if (UsesZoomableRifle () && m_zoomCheckTime < GetWorldTime () && m_difficulty <= 3) // else is the bot holding a zoomable rifle?
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{
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{
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if (distance > 800 && pev->fov >= 90) // should the bot switch to zoomed mode?
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if (distance > 800 && pev->fov >= 90) // should the bot switch to zoomed mode?
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pev->button |= IN_ATTACK2;
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pev->button |= IN_ATTACK2;
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@ -751,9 +751,9 @@ WeaponSelectEnd:
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{
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{
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if (selectId == WEAPON_KNIFE)
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if (selectId == WEAPON_KNIFE)
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{
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{
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if (distance < 102.0f)
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if (distance < 99.0f)
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{
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{
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if (Random.Long (1, 100) < 30)
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if (Random.Long (1, 100) < 15 || HasShield ())
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pev->button |= IN_ATTACK; // use primary attack
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pev->button |= IN_ATTACK; // use primary attack
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else
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else
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pev->button |= IN_ATTACK2; // use secondary attack
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pev->button |= IN_ATTACK2; // use secondary attack
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@ -761,28 +761,14 @@ WeaponSelectEnd:
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}
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}
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else
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else
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{
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{
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LookupEnemy();
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LookupEnemy ();
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if (selectTab[chosenWeaponIndex].primaryFireHold && m_ammo[g_weaponDefs[selectTab[selectIndex].id].ammo1] >= selectTab[selectIndex].minPrimaryAmmo) // if automatic weapon, just press attack
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if (selectTab[chosenWeaponIndex].primaryFireHold && m_ammo[g_weaponDefs[selectTab[selectIndex].id].ammo1] >= selectTab[selectIndex].minPrimaryAmmo) // if automatic weapon, just press attack
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{
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if (!IsEnemyProtectedByShield(m_lastEnemy))
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{
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pev->button &= ~IN_ATTACK;
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LookupEnemy();
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}
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pev->button |= IN_ATTACK;
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pev->button |= IN_ATTACK;
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}
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else // if not, toggle buttons
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else // if not, toggle buttons
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{
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{
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if ((pev->oldbuttons & IN_ATTACK) == 0)
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if ((pev->oldbuttons & IN_ATTACK) == 0)
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{
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if (!IsEnemyProtectedByShield (m_lastEnemy))
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{
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pev->button &= ~IN_ATTACK;
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LookupEnemy();
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}
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pev->button |= IN_ATTACK;
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pev->button |= IN_ATTACK;
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}
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}
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}
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}
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}
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@ -803,21 +789,10 @@ WeaponSelectEnd:
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m_shootTime = GetWorldTime ();
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m_shootTime = GetWorldTime ();
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m_zoomCheckTime = GetWorldTime ();
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m_zoomCheckTime = GetWorldTime ();
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if (!IsEnemyProtectedByShield(m_lastEnemy))
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{
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pev->button &= ~IN_ATTACK;
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LookupEnemy();
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}
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pev->button |= IN_ATTACK; // use primary attack
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pev->button |= IN_ATTACK; // use primary attack
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}
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}
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else
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else
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{
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{
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if (!IsEnemyProtectedByShield(m_lastEnemy))
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{
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pev->button &= ~IN_ATTACK;
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LookupEnemy();
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}
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pev->button |= IN_ATTACK;
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pev->button |= IN_ATTACK;
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m_shootTime = GetWorldTime () + baseDelay + Random.Float (minDelay, maxDelay);
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m_shootTime = GetWorldTime () + baseDelay + Random.Float (minDelay, maxDelay);
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@ -869,7 +844,7 @@ void Bot::FocusEnemy (void)
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{
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{
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if (m_currentWeapon == WEAPON_KNIFE)
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if (m_currentWeapon == WEAPON_KNIFE)
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{
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{
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if (distance <= 80.0f)
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if (distance <= 99.0f)
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m_wantsToFire = true;
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m_wantsToFire = true;
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}
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}
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else
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else
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