some more brain-damaged shield code removal

This commit is contained in:
Dmitry 2015-06-12 19:31:49 +03:00
commit 1f3774c786

View file

@ -691,7 +691,7 @@ WeaponSelectEnd:
if (HasShield () && m_shieldCheckTime < GetWorldTime () && GetTaskId () != TASK_CAMP) // better shield gun usage if (HasShield () && m_shieldCheckTime < GetWorldTime () && GetTaskId () != TASK_CAMP) // better shield gun usage
{ {
if ((distance >= 750) && !IsShieldDrawn ()) if (distance >= 750 && !IsShieldDrawn ())
pev->button |= IN_ATTACK2; // draw the shield pev->button |= IN_ATTACK2; // draw the shield
else if (IsShieldDrawn () || (!IsEntityNull (m_enemy) && (m_enemy->v.button & IN_RELOAD) || !IsEnemyViewable(m_enemy))) else if (IsShieldDrawn () || (!IsEntityNull (m_enemy) && (m_enemy->v.button & IN_RELOAD) || !IsEnemyViewable(m_enemy)))
pev->button |= IN_ATTACK2; // draw out the shield pev->button |= IN_ATTACK2; // draw out the shield
@ -719,7 +719,7 @@ WeaponSelectEnd:
m_navTimeset = GetWorldTime (); m_navTimeset = GetWorldTime ();
} }
} }
else if (UsesZoomableRifle () && m_zoomCheckTime < GetWorldTime () && m_difficulty < 3) // else is the bot holding a zoomable rifle? else if (UsesZoomableRifle () && m_zoomCheckTime < GetWorldTime () && m_difficulty <= 3) // else is the bot holding a zoomable rifle?
{ {
if (distance > 800 && pev->fov >= 90) // should the bot switch to zoomed mode? if (distance > 800 && pev->fov >= 90) // should the bot switch to zoomed mode?
pev->button |= IN_ATTACK2; pev->button |= IN_ATTACK2;
@ -751,9 +751,9 @@ WeaponSelectEnd:
{ {
if (selectId == WEAPON_KNIFE) if (selectId == WEAPON_KNIFE)
{ {
if (distance < 102.0f) if (distance < 99.0f)
{ {
if (Random.Long (1, 100) < 30) if (Random.Long (1, 100) < 15 || HasShield ())
pev->button |= IN_ATTACK; // use primary attack pev->button |= IN_ATTACK; // use primary attack
else else
pev->button |= IN_ATTACK2; // use secondary attack pev->button |= IN_ATTACK2; // use secondary attack
@ -761,28 +761,14 @@ WeaponSelectEnd:
} }
else else
{ {
LookupEnemy(); LookupEnemy ();
if (selectTab[chosenWeaponIndex].primaryFireHold && m_ammo[g_weaponDefs[selectTab[selectIndex].id].ammo1] >= selectTab[selectIndex].minPrimaryAmmo) // if automatic weapon, just press attack if (selectTab[chosenWeaponIndex].primaryFireHold && m_ammo[g_weaponDefs[selectTab[selectIndex].id].ammo1] >= selectTab[selectIndex].minPrimaryAmmo) // if automatic weapon, just press attack
{
if (!IsEnemyProtectedByShield(m_lastEnemy))
{
pev->button &= ~IN_ATTACK;
LookupEnemy();
}
pev->button |= IN_ATTACK; pev->button |= IN_ATTACK;
}
else // if not, toggle buttons else // if not, toggle buttons
{ {
if ((pev->oldbuttons & IN_ATTACK) == 0) if ((pev->oldbuttons & IN_ATTACK) == 0)
{
if (!IsEnemyProtectedByShield (m_lastEnemy))
{
pev->button &= ~IN_ATTACK;
LookupEnemy();
}
pev->button |= IN_ATTACK; pev->button |= IN_ATTACK;
}
} }
} }
@ -803,21 +789,10 @@ WeaponSelectEnd:
m_shootTime = GetWorldTime (); m_shootTime = GetWorldTime ();
m_zoomCheckTime = GetWorldTime (); m_zoomCheckTime = GetWorldTime ();
if (!IsEnemyProtectedByShield(m_lastEnemy))
{
pev->button &= ~IN_ATTACK;
LookupEnemy();
}
pev->button |= IN_ATTACK; // use primary attack pev->button |= IN_ATTACK; // use primary attack
} }
else else
{ {
if (!IsEnemyProtectedByShield(m_lastEnemy))
{
pev->button &= ~IN_ATTACK;
LookupEnemy();
}
pev->button |= IN_ATTACK; pev->button |= IN_ATTACK;
m_shootTime = GetWorldTime () + baseDelay + Random.Float (minDelay, maxDelay); m_shootTime = GetWorldTime () + baseDelay + Random.Float (minDelay, maxDelay);
@ -869,7 +844,7 @@ void Bot::FocusEnemy (void)
{ {
if (m_currentWeapon == WEAPON_KNIFE) if (m_currentWeapon == WEAPON_KNIFE)
{ {
if (distance <= 80.0f) if (distance <= 99.0f)
m_wantsToFire = true; m_wantsToFire = true;
} }
else else