fix: make ammo pickups actually to work
fix: buy: bots never buy enough ammo for secondary weapons fix: yb_pickup_best disabling all pickups instead of weapons only add: yb_pickup_ammo_and_kits, that allows to enable ammos medkits and kevlars refactor: switched to crlib strings where possible refactor: fix some compiler warnings at high levels refactor: move constants to separate header (thx @spodlesniy)
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290a74f5b3
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23 changed files with 734 additions and 625 deletions
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@ -106,8 +106,12 @@ void BotConfig::loadMainConfig (bool isFirstLoad) {
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}
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// bind the correct menu key for bot menu...
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if (!game.isDedicated () && !strings.isEmpty (cv_bind_menu_key.str ())) {
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game.serverCommand ("bind \"%s\" \"yb menu\"", cv_bind_menu_key.str ());
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if (!game.isDedicated ()) {
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auto val = cv_bind_menu_key.str ();
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if (!val.empty ()) {
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game.serverCommand ("bind \"%s\" \"yb menu\"", val);
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}
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}
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// disable logger if requested
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@ -500,7 +504,7 @@ void BotConfig::loadLanguageConfig () {
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}
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file.close ();
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}
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else if (cr::strcmp (cv_language.str (), "en") != 0) {
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else if (cv_language.str () != "en") {
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logger.error ("Couldn't load language configuration");
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}
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}
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@ -834,7 +838,7 @@ bool BotConfig::openConfig (StringRef fileName, StringRef errorIfNotExists, MemF
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auto configDir = strings.joinPath (folders.addons, folders.bot, folders.config);
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if (languageDependant) {
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if (fileName.startsWith ("lang") && cr::strcmp (cv_language.str (), "en") == 0) {
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if (fileName.startsWith ("lang") && cv_language.str () == "en") {
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return false;
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}
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auto langConfig = strings.joinPath (configDir, folders.lang, strings.format ("%s_%s.%s", cv_language.str (), fileName, kConfigExtension));
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