fix: make ammo pickups actually to work

fix: buy: bots never buy enough ammo for secondary weapons
fix: yb_pickup_best disabling all pickups instead of weapons only
add: yb_pickup_ammo_and_kits, that allows to enable ammos medkits and kevlars
refactor: switched to crlib strings where possible
refactor: fix some compiler warnings at high levels
refactor: move constants to separate header (thx @spodlesniy)
This commit is contained in:
jeefo 2023-06-20 15:18:35 +03:00
commit 214b56f37b
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23 changed files with 734 additions and 625 deletions

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@ -1016,7 +1016,7 @@ void EntityLinkage::callPlayerFunction (edict_t *ent) {
playerFunction = game.lib ().resolve <EntityFunction> ("player");
}
else {
playerFunction = reinterpret_cast <EntityFunction> (reinterpret_cast <void *> (lookup (game.lib ().handle (), "player")));
playerFunction = reinterpret_cast <EntityFunction> (lookup (game.lib ().handle (), "player"));
}
if (!playerFunction) {