fix: make ammo pickups actually to work
fix: buy: bots never buy enough ammo for secondary weapons fix: yb_pickup_best disabling all pickups instead of weapons only add: yb_pickup_ammo_and_kits, that allows to enable ammos medkits and kevlars refactor: switched to crlib strings where possible refactor: fix some compiler warnings at high levels refactor: move constants to separate header (thx @spodlesniy)
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23 changed files with 734 additions and 625 deletions
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@ -1016,7 +1016,7 @@ void EntityLinkage::callPlayerFunction (edict_t *ent) {
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playerFunction = game.lib ().resolve <EntityFunction> ("player");
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}
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else {
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playerFunction = reinterpret_cast <EntityFunction> (reinterpret_cast <void *> (lookup (game.lib ().handle (), "player")));
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playerFunction = reinterpret_cast <EntityFunction> (lookup (game.lib ().handle (), "player"));
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}
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if (!playerFunction) {
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