add: yb_object_pickup_radius cvar. fixes #256.
refactor: switch from yapb.ru to yapb.jeefo.net as default url.
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3 changed files with 4 additions and 3 deletions
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@ -27,6 +27,7 @@ ConVar cv_freeze_bots ("yb_freeze_bots", "0", "If enabled the bots think functio
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ConVar cv_spraypaints ("yb_spraypaints", "1", "Allows or disallows the use of spay paints.");
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ConVar cv_botbuy ("yb_botbuy", "1", "Allows or disallows bots weapon buying routines.");
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ConVar cv_destroy_breakables_around ("yb_destroy_breakables_around", "1", "Allows bots to destroy breakables around him, even without touching with them.");
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ConVar cv_object_pickup_radius ("yb_object_pickup_radius", "450.0", "The radius on which bot searches world for new objects, items, and weapons.", true, 64.0f, 1024.0f);
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ConVar cv_chatter_path ("yb_chatter_path", "sound/radio/bot", "Specifies the paths for the bot chatter sound files.", false);
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ConVar cv_restricted_weapons ("yb_restricted_weapons", "", "Specifies semicolon separated list of weapons that are not allowed to buy / pickup.", false);
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@ -493,7 +494,7 @@ void Bot::updatePickups () {
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}
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const auto &intresting = bots.getIntrestingEntities ();
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const float radius = cr::square (500.0f);
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const float radius = cr::square (cv_object_pickup_radius.float_ ());
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if (!game.isNullEntity (m_pickupItem)) {
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bool itemExists = false;
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