fix: bots doesn't forgets unreachable items (ref #589)
crlib: update submodule
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2 changed files with 3 additions and 2 deletions
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@ -3320,7 +3320,8 @@ void Bot::logic () {
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}
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// ensure we're not stuck destroying/picking something
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if (m_navTimeset + getEstimatedNodeReachTime () + 1.0f < game.time () && !(m_states & Sense::SeeingEnemy) && m_moveToGoal) {
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if (m_moveToGoal && rg (2.0f, 3.0f) + m_navTimeset + m_destOrigin.distanceSq2d (pev->origin) / m_moveSpeed < game.time ()
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&& !(m_states & Sense::SeeingEnemy)) {
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ensureEntitiesClear ();
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}
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