fix: code formatting
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parent
290681d2d8
commit
2718adbb8f
13 changed files with 206 additions and 208 deletions
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@ -163,7 +163,7 @@ BotCreateResult BotManager::create (StringRef name, int difficulty, int personal
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}
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// don't allow creating bots with changed graph (distance tables are messed up)
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else if (graph.hasChanged ()) {
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else if (graph.hasChanged ()) {
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ctrl.msg ("Graph has been changed. Load graph again...");
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return BotCreateResult::GraphError;
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}
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@ -237,7 +237,7 @@ BotCreateResult BotManager::create (StringRef name, int difficulty, int personal
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botName->usedBy = index; // save by who name is used
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}
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else {
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conf.setBotNameUsed(index, resultName);
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conf.setBotNameUsed (index, resultName);
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}
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m_bots.push (cr::move (object));
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@ -473,7 +473,7 @@ void BotManager::maintainAutoKill () {
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if (!totalHumans) {
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return;
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}
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for (const auto &bot : m_bots) {
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if (bot->m_notKilled) {
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++aliveBots;
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@ -566,7 +566,7 @@ void BotManager::serverFill (int selection, int personality, int difficulty, int
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else {
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selection = 5;
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}
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char teams[6][12] = {"", {"Terrorists"}, {"CTs"}, "", "", {"Random"}, };
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char teams[6][12] = { "", {"Terrorists"}, {"CTs"}, "", "", {"Random"}, };
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auto toAdd = numToAdd == -1 ? maxClients - (getHumansCount () + getBotCount ()) : numToAdd;
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for (int i = 0; i <= toAdd; ++i) {
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@ -703,7 +703,7 @@ bool BotManager::kickRandom (bool decQuota, Team fromTeam) {
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return false;
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}
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void BotManager::setLastWinner (int winner) {
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void BotManager::setLastWinner (int winner) {
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m_lastWinner = winner;
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m_roundOver = true;
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@ -748,8 +748,8 @@ void BotManager::setWeaponMode (int selection) {
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{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, -1, 1, -1, -1}, // Snipers only
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{-1, -1, -1, 2, 2, 0, 1, 1, 1, 1, 1, 1, 0, 2, 0, -1, 1, 0, 1, 1, 0, 0, -1, 1, 1, 1} // Standard
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};
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constexpr char modes[7][12] = {{"Knife"}, {"Pistol"}, {"Shotgun"}, {"Machine Gun"}, {"Rifle"}, {"Sniper"}, {"Standard"}};
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constexpr char modes[7][12] = { {"Knife"}, {"Pistol"}, {"Shotgun"}, {"Machine Gun"}, {"Rifle"}, {"Sniper"}, {"Standard"} };
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// get the raw weapons array
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auto tab = conf.getRawWeapons ();
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@ -768,7 +768,8 @@ void BotManager::listBots () {
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ctrl.msg ("%-3.5s\t%-19.16s\t%-10.12s\t%-3.4s\t%-3.4s\t%-3.4s\t%-3.5s", "index", "name", "personality", "team", "difficulty", "frags", "alive");
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for (const auto &bot : bots) {;
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for (const auto &bot : bots) {
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;
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ctrl.msg ("[%-3.1d]\t%-19.16s\t%-10.12s\t%-3.4s\t%-3.1d\t%-3.1d\t%-3.4s", bot->index (), bot->pev->netname.chars (), bot->m_personality == Personality::Rusher ? "rusher" : bot->m_personality == Personality::Normal ? "normal" : "careful", bot->m_team == Team::CT ? "CT" : "T", bot->m_difficulty, static_cast <int> (bot->pev->frags), bot->m_notKilled ? "yes" : "no");
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}
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ctrl.msg ("%d bots", m_bots.length ());
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@ -966,7 +967,7 @@ Bot::Bot (edict_t *bot, int difficulty, int personality, int team, int skin) {
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}
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}
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char reject[256] = {0, };
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char reject[256] = { 0, };
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MDLL_ClientConnect (bot, bot->v.netname.chars (), strings.format ("127.0.0.%d", clientIndex + 100), reject);
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if (!strings.isEmpty (reject)) {
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@ -1146,7 +1147,7 @@ void BotManager::erase (Bot *bot) {
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m_bots.erase (index, 1); // remove from bots array
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break;
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}
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}
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void BotManager::handleDeath (edict_t *killer, edict_t *victim) {
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@ -1194,13 +1195,13 @@ void BotManager::handleDeath (edict_t *killer, edict_t *victim) {
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}
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// did a human kill a bot on his team?
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else {
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else {
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if (victimBot != nullptr) {
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if (killerTeam == victimBot->m_team) {
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victimBot->m_voteKickIndex = game.indexOfEntity (killer);
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for (const auto ¬ify : bots) {
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if (notify->seesEntity (victim->v.origin)) {
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notify->pushChatterMessage (Chatter::TeamKill);
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notify->pushChatterMessage (Chatter::TeamKill);
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}
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}
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}
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@ -1221,7 +1222,7 @@ void Bot::newRound () {
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m_path = nullptr;
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m_currentTravelFlags = 0;
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m_desiredVelocity= nullptr;
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m_desiredVelocity = nullptr;
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m_currentNodeIndex = kInvalidNodeIndex;
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m_prevGoalIndex = kInvalidNodeIndex;
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m_chosenGoalIndex = kInvalidNodeIndex;
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@ -1310,7 +1311,7 @@ void Bot::newRound () {
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m_aimFlags = 0;
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m_liftState = 0;
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m_aimLastError= nullptr;
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m_aimLastError = nullptr;
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m_position = nullptr;
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m_liftTravelPos = nullptr;
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@ -1414,7 +1415,7 @@ void Bot::newRound () {
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m_lastTrace[i] = {};
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m_traceSkip[i] = 0;
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}
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// and put buying into its message queue
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pushMsgQueue (BotMsg::Buy);
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startTask (Task::Normal, TaskPri::Normal, kInvalidNodeIndex, 0.0f, true);
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@ -1457,7 +1458,7 @@ void Bot::kill () {
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void Bot::kick () {
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// this function kick off one bot from the server.
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auto username = pev->netname.chars ();
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if (!(pev->flags & FL_CLIENT) || strings.isEmpty (username)) {
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return;
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}
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@ -1471,7 +1472,7 @@ void Bot::markStale () {
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showChaterIcon (false);
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// clear the bot name
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conf.clearUsedName (this);
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conf.clearUsedName (this);
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// clear fakeclient bit
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pev->flags &= ~FL_FAKECLIENT;
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@ -1602,10 +1603,10 @@ void BotManager::captureChatRadio (const char *cmd, const char *arg, edict_t *en
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continue;
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}
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auto target = bots[client.ent];
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if (target != nullptr) {
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target->m_sayTextBuffer.entityIndex = game.indexOfPlayer (ent);
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if (strings.isEmpty (engfuncs.pfnCmd_Args ())) {
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continue;
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}
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@ -1690,7 +1691,7 @@ void BotManager::updateIntrestingEntities () {
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// search the map for any type of grenade
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game.searchEntities (nullptr, kInfiniteDistance, [&] (edict_t *e) {
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auto classname = e->v.classname.chars ();
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// search for grenades, weaponboxes, weapons, items and armoury entities
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if (strncmp ("weaponbox", classname, 9) == 0 || strncmp ("grenade", classname, 7) == 0 || util.isItem (e) || strncmp ("armoury", classname, 7) == 0) {
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m_intrestingEntities.push (e);
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