Added forced yb_csdm_mode.
Do not export functions that aren't needed for plugin loading.
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8 changed files with 163 additions and 108 deletions
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@ -9,6 +9,8 @@
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#include <yapb.h>
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ConVar yb_csdm_mode ("yb_csdm_mode", "0", "Enables or disables CSDM / FFA mode for bots.\nAllowed values: '0', '1', '2', '3'.\nIf '0', CSDM / FFA mode is auto-detected.\nIf '1', CSDM mode is enabled, but FFA is disabled.\nIf '2' CSDM and FFA mode is enabled.\nIf '3' CSDM and FFA mode is disabled.", true, 0.0f, 3.0f);
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ConVar sv_skycolor_r ("sv_skycolor_r", nullptr, Var::NoRegister);
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ConVar sv_skycolor_g ("sv_skycolor_g", nullptr, Var::NoRegister);
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ConVar sv_skycolor_b ("sv_skycolor_b", nullptr, Var::NoRegister);
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@ -766,10 +768,34 @@ bool Game::postload () {
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return false;
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}
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void Game::detectDeathmatch () {
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void Game::applyGameModes () {
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if (!is (GameFlags::Metamod | GameFlags::ReGameDLL)) {
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return;
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}
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// handle cvar cases
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switch (yb_csdm_mode.int_ ()) {
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default:
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case 0:
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break;
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// force CSDM mode
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case 1:
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m_gameFlags |= GameFlags::CSDM;
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m_gameFlags &= ~GameFlags::FreeForAll;
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return;
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// force CSDM FFA mode
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case 2:
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m_gameFlags |= GameFlags::CSDM | GameFlags::FreeForAll;
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return;
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// force disable everything
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case 3:
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m_gameFlags &= ~(GameFlags::CSDM | GameFlags::FreeForAll);
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return;
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}
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static auto dmActive = engfuncs.pfnCVarGetPointer ("csdm_active");
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static auto freeForAll = engfuncs.pfnCVarGetPointer ("mp_freeforall");
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@ -810,7 +836,7 @@ void Game::slowFrame () {
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graph.initLightLevels ();
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// detect csdm
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detectDeathmatch ();
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applyGameModes ();
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// check the cvar bounds
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checkCvarsBounds ();
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