fixed typo in checkreload

This commit is contained in:
jeefo 2015-08-03 21:08:38 +03:00
commit 29aa353d5e
2 changed files with 3 additions and 6 deletions

View file

@ -1673,10 +1673,11 @@ void Bot::CheckReload (void)
break;
}
if (m_ammoInClip[weaponIndex] < (maxClip * 0.8) && g_weaponDefs[m_currentWeapon].ammo1 != -1 && g_weaponDefs[m_currentWeapon].ammo1 < 32 && m_ammo[g_weaponDefs[weaponIndex].ammo1] > 0)
if (m_ammoInClip[weaponIndex] < maxClip * 0.8 && g_weaponDefs[weaponIndex].ammo1 != -1 && g_weaponDefs[weaponIndex].ammo1 < 32 && m_ammo[g_weaponDefs[weaponIndex].ammo1] > 0)
{
if (m_currentWeapon != weaponIndex)
SelectWeaponByName (g_weaponDefs[weaponIndex].className);
pev->button &= ~IN_ATTACK;
if ((pev->oldbuttons & IN_RELOAD) == RELOAD_NONE)
@ -1687,7 +1688,7 @@ void Bot::CheckReload (void)
else
{
// if we have enemy don't reload next weapon
if ((m_states & (STATE_SEEING_ENEMY | STATE_HEARING_ENEMY)) || m_seeEnemyTime + 5.0 > GetWorldTime ())
if ((m_states & (STATE_SEEING_ENEMY | STATE_HEARING_ENEMY)) || m_seeEnemyTime + 5.0f > GetWorldTime ())
{
m_reloadState = RELOAD_NONE;
return;