aim: verify camp angles from nav data before using them
aim: tweaked a bit grenade handling, so bots should use them more aim: reduce time between selecting grenade and throwing it away aim: removed hacks in look angles code, due to removing yb_whoose_your_daddy cvar aim: use direct enemy origin from visibility check, and not re-calculate it aim: update enemy prediction, so it now depends on frame interval for a bot aim: additional height offset are tweaked, and now used only for difficulty 4 nav: tweaked a bit player avoidance code, and it's not preventing bot from checking terrain nav: do not check banned nodes, when bucket sizes re too low nav: cover nodes are now selected depending on total bots on server nav: let bot enter pause task after long jump nav: extend velocity by a little for a jump, like it was in first versions of bot nav: stuck checking is now taken in account lower minimal speed if bot is ducking fix: navigation reachability timers, so bots will have correct current node index while camping fix: bots are unable to finish pickup or destroy breakable task, if target is not reachable fix: cover nodes are now calculated as they should fix: manual calling bots add_[t/ct] now ignores yb_join_team cvar bot: tweaked a little difficulty levels, so level 4 is now nightmare level, and 3 is very heard bot: minor refactoring and moving functions to correct source file bot: add yb_economics_disrespect_percent, so bots can ignore economics and buy more different guns bot: add yb_check_darkness that allows to disable darkness checks for bot, thus disallowing usage of flashlight bot: camp buttons are now lightly depends on bot health chat: welcome chat message from bots is now sent during first freeze time period crlib: switch over to stdint.h and remove crlib-own types crlib: fixed alignment in sse code
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31 changed files with 1395 additions and 1305 deletions
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@ -56,8 +56,6 @@ public:
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};
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typedef cr::Vector vec3_t;
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using namespace cr::types;
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typedef struct edict_s edict_t;
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#include "const.h"
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@ -105,7 +103,7 @@ static inline int MAKE_STRING (const char *val) {
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return static_cast <int> (ptrdiff);
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}
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#else
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#define MAKE_STRING(str) ((uint64)(str) - (uint64)(STRING(0)))
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#define MAKE_STRING(str) ((uint64_t)(str) - (uint64_t)(STRING(0)))
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#endif
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inline const char *string_t::chars (size_t shift) const {
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@ -114,7 +112,7 @@ inline const char *string_t::chars (size_t shift) const {
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return cr::strings.isEmpty (result) ? &cr::kNullChar : (result + shift);
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}
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enum HLBool : int32 {
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enum HLBool : int32_t {
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HLFalse, HLTrue
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};
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