aim: verify camp angles from nav data before using them

aim: tweaked a bit grenade handling, so bots should use them more
aim: reduce time between selecting grenade and throwing it away
aim: removed hacks in look angles code, due to removing yb_whoose_your_daddy cvar
aim: use direct enemy origin from visibility check, and not re-calculate it
aim: update enemy prediction, so it now depends on frame interval for a bot
aim: additional height offset are tweaked, and now used only for difficulty 4
nav: tweaked a bit player avoidance code, and it's not preventing bot from checking terrain
nav: do not check banned nodes, when bucket sizes re too low
nav: cover nodes are now selected depending on total bots on server
nav: let bot enter pause task after long jump
nav: extend velocity by a little for a jump, like it was in first versions of bot
nav: stuck checking is now taken in account lower minimal speed if bot is ducking
fix: navigation reachability timers, so bots will have correct current node index while camping
fix: bots are unable to finish pickup or destroy breakable task, if target is not reachable
fix: cover nodes are now calculated as they should
fix: manual calling bots add_[t/ct] now ignores yb_join_team cvar
bot: tweaked a little difficulty levels, so level 4 is now nightmare level, and 3 is very heard
bot: minor refactoring and moving functions to correct source file
bot: add yb_economics_disrespect_percent, so bots can ignore economics and buy more different guns
bot: add yb_check_darkness that allows to disable darkness checks for bot, thus disallowing usage of flashlight
bot: camp buttons are now lightly depends on bot health
chat: welcome chat message from bots is now sent during first freeze time period
crlib: switch over to stdint.h and remove crlib-own types
crlib: fixed alignment in sse code
This commit is contained in:
jeefo 2023-04-07 14:46:49 +03:00
commit 29c00565dc
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31 changed files with 1395 additions and 1305 deletions

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@ -34,7 +34,7 @@ static inline int MAKE_STRING (const char *val) {
return static_cast <int> (ptrdiff);
}
#else
#define MAKE_STRING(str) ((uint64)(str) - (uint64)(STRING(0)))
#define MAKE_STRING(str) ((uint64_t)(str) - (uint64_t)(STRING(0)))
#endif
#define ENGINE_STR(str) (const_cast <char *> (STRING (engfuncs.pfnAllocString (str))))
@ -53,8 +53,8 @@ typedef struct hudtextparms_s {
float x;
float y;
int effect;
uint8 r1, g1, b1, a1;
uint8 r2, g2, b2, a2;
uint8_t r1, g1, b1, a1;
uint8_t r2, g2, b2, a2;
float fadeinTime;
float fadeoutTime;
float holdTime;