aim: verify camp angles from nav data before using them
aim: tweaked a bit grenade handling, so bots should use them more aim: reduce time between selecting grenade and throwing it away aim: removed hacks in look angles code, due to removing yb_whoose_your_daddy cvar aim: use direct enemy origin from visibility check, and not re-calculate it aim: update enemy prediction, so it now depends on frame interval for a bot aim: additional height offset are tweaked, and now used only for difficulty 4 nav: tweaked a bit player avoidance code, and it's not preventing bot from checking terrain nav: do not check banned nodes, when bucket sizes re too low nav: cover nodes are now selected depending on total bots on server nav: let bot enter pause task after long jump nav: extend velocity by a little for a jump, like it was in first versions of bot nav: stuck checking is now taken in account lower minimal speed if bot is ducking fix: navigation reachability timers, so bots will have correct current node index while camping fix: bots are unable to finish pickup or destroy breakable task, if target is not reachable fix: cover nodes are now calculated as they should fix: manual calling bots add_[t/ct] now ignores yb_join_team cvar bot: tweaked a little difficulty levels, so level 4 is now nightmare level, and 3 is very heard bot: minor refactoring and moving functions to correct source file bot: add yb_economics_disrespect_percent, so bots can ignore economics and buy more different guns bot: add yb_check_darkness that allows to disable darkness checks for bot, thus disallowing usage of flashlight bot: camp buttons are now lightly depends on bot health chat: welcome chat message from bots is now sent during first freeze time period crlib: switch over to stdint.h and remove crlib-own types crlib: fixed alignment in sse code
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parent
722e4eda93
commit
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31 changed files with 1395 additions and 1305 deletions
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@ -25,7 +25,7 @@ private:
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public:
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float MaxView = 4096.0f;
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float MinView = 5.0f;
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float MinView = 2.0f;
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public:
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float farHeight; // height of the far frustum
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@ -108,6 +108,7 @@ public:
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int getHumansCount (bool ignoreSpectators = false);
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int getAliveHumansCount ();
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int getPlayerPriority (edict_t *ent);
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float getConnectTime (StringRef name, float original);
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float getAverageTeamKPD (bool calcForBots);
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@ -174,12 +175,12 @@ public:
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return m_economicsGood[team];
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}
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int32 getLastWinner () const {
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int32_t getLastWinner () const {
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return m_lastWinner;
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}
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int32 getBotCount () {
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return m_bots.length <int32> ();
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int32_t getBotCount () {
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return m_bots.length <int32_t> ();
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}
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// get the list of filters
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