aim: verify camp angles from nav data before using them

aim: tweaked a bit grenade handling, so bots should use them more
aim: reduce time between selecting grenade and throwing it away
aim: removed hacks in look angles code, due to removing yb_whoose_your_daddy cvar
aim: use direct enemy origin from visibility check, and not re-calculate it
aim: update enemy prediction, so it now depends on frame interval for a bot
aim: additional height offset are tweaked, and now used only for difficulty 4
nav: tweaked a bit player avoidance code, and it's not preventing bot from checking terrain
nav: do not check banned nodes, when bucket sizes re too low
nav: cover nodes are now selected depending on total bots on server
nav: let bot enter pause task after long jump
nav: extend velocity by a little for a jump, like it was in first versions of bot
nav: stuck checking is now taken in account lower minimal speed if bot is ducking
fix: navigation reachability timers, so bots will have correct current node index while camping
fix: bots are unable to finish pickup or destroy breakable task, if target is not reachable
fix: cover nodes are now calculated as they should
fix: manual calling bots add_[t/ct] now ignores yb_join_team cvar
bot: tweaked a little difficulty levels, so level 4 is now nightmare level, and 3 is very heard
bot: minor refactoring and moving functions to correct source file
bot: add yb_economics_disrespect_percent, so bots can ignore economics and buy more different guns
bot: add yb_check_darkness that allows to disable darkness checks for bot, thus disallowing usage of flashlight
bot: camp buttons are now lightly depends on bot health
chat: welcome chat message from bots is now sent during first freeze time period
crlib: switch over to stdint.h and remove crlib-own types
crlib: fixed alignment in sse code
This commit is contained in:
jeefo 2023-04-07 14:46:49 +03:00
commit 29c00565dc
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GPG key ID: 927BCA0779BEA8ED
31 changed files with 1395 additions and 1305 deletions

View file

@ -25,7 +25,7 @@ private:
public:
float MaxView = 4096.0f;
float MinView = 5.0f;
float MinView = 2.0f;
public:
float farHeight; // height of the far frustum
@ -108,6 +108,7 @@ public:
int getHumansCount (bool ignoreSpectators = false);
int getAliveHumansCount ();
int getPlayerPriority (edict_t *ent);
float getConnectTime (StringRef name, float original);
float getAverageTeamKPD (bool calcForBots);
@ -174,12 +175,12 @@ public:
return m_economicsGood[team];
}
int32 getLastWinner () const {
int32_t getLastWinner () const {
return m_lastWinner;
}
int32 getBotCount () {
return m_bots.length <int32> ();
int32_t getBotCount () {
return m_bots.length <int32_t> ();
}
// get the list of filters