aim: verify camp angles from nav data before using them
aim: tweaked a bit grenade handling, so bots should use them more aim: reduce time between selecting grenade and throwing it away aim: removed hacks in look angles code, due to removing yb_whoose_your_daddy cvar aim: use direct enemy origin from visibility check, and not re-calculate it aim: update enemy prediction, so it now depends on frame interval for a bot aim: additional height offset are tweaked, and now used only for difficulty 4 nav: tweaked a bit player avoidance code, and it's not preventing bot from checking terrain nav: do not check banned nodes, when bucket sizes re too low nav: cover nodes are now selected depending on total bots on server nav: let bot enter pause task after long jump nav: extend velocity by a little for a jump, like it was in first versions of bot nav: stuck checking is now taken in account lower minimal speed if bot is ducking fix: navigation reachability timers, so bots will have correct current node index while camping fix: bots are unable to finish pickup or destroy breakable task, if target is not reachable fix: cover nodes are now calculated as they should fix: manual calling bots add_[t/ct] now ignores yb_join_team cvar bot: tweaked a little difficulty levels, so level 4 is now nightmare level, and 3 is very heard bot: minor refactoring and moving functions to correct source file bot: add yb_economics_disrespect_percent, so bots can ignore economics and buy more different guns bot: add yb_check_darkness that allows to disable darkness checks for bot, thus disallowing usage of flashlight bot: camp buttons are now lightly depends on bot health chat: welcome chat message from bots is now sent during first freeze time period crlib: switch over to stdint.h and remove crlib-own types crlib: fixed alignment in sse code
This commit is contained in:
parent
722e4eda93
commit
29c00565dc
31 changed files with 1395 additions and 1305 deletions
195
src/support.cpp
195
src/support.cpp
|
|
@ -54,16 +54,6 @@ BotSupport::BotSupport () {
|
|||
m_tags.emplace ("(", ")");
|
||||
m_tags.emplace (")", "(");
|
||||
|
||||
// register noise cache
|
||||
m_noiseCache["player/bhit"] = Noise::NeedHandle | Noise::HitFall;
|
||||
m_noiseCache["player/head"] = Noise::NeedHandle | Noise::HitFall;
|
||||
m_noiseCache["items/gunpi"] = Noise::NeedHandle | Noise::Pickup;
|
||||
m_noiseCache["items/9mmcl"] = Noise::NeedHandle | Noise::Ammo;
|
||||
m_noiseCache["weapons/zoo"] = Noise::NeedHandle | Noise::Zoom;
|
||||
m_noiseCache["hostage/hos"] = Noise::NeedHandle | Noise::Hostage;
|
||||
m_noiseCache["debris/bust"] = Noise::NeedHandle | Noise::Broke;
|
||||
m_noiseCache["doors/doorm"] = Noise::NeedHandle | Noise::Door;
|
||||
|
||||
// register weapon aliases
|
||||
m_weaponAlias[Weapon::USP] = "usp"; // HK USP .45 Tactical
|
||||
m_weaponAlias[Weapon::Glock18] = "glock"; // Glock18 Select Fire
|
||||
|
|
@ -375,161 +365,6 @@ bool BotSupport::findNearestPlayer (void **pvHolder, edict_t *to, float searchDi
|
|||
return true;
|
||||
}
|
||||
|
||||
void BotSupport::listenNoise (edict_t *ent, StringRef sample, float volume) {
|
||||
// this function called by the sound hooking code (in emit_sound) enters the played sound into the array associated with the entity
|
||||
|
||||
if (game.isNullEntity (ent) || sample.empty ()) {
|
||||
return;
|
||||
}
|
||||
const auto &origin = game.getEntityOrigin (ent);
|
||||
|
||||
// something wrong with sound...
|
||||
if (origin.empty ()) {
|
||||
return;
|
||||
}
|
||||
auto noise = m_noiseCache[sample.substr (0, 11)];
|
||||
|
||||
// we're not handling theese
|
||||
if (!(noise & Noise::NeedHandle)) {
|
||||
return;
|
||||
}
|
||||
|
||||
// find nearest player to sound origin
|
||||
auto findNearbyClient = [&origin] () {
|
||||
float nearest = kInfiniteDistance;
|
||||
Client *result = nullptr;
|
||||
|
||||
// loop through all players
|
||||
for (auto &client : util.getClients ()) {
|
||||
if (!(client.flags & ClientFlags::Used) || !(client.flags & ClientFlags::Alive)) {
|
||||
continue;
|
||||
}
|
||||
auto distance = client.origin.distanceSq (origin);
|
||||
|
||||
// now find nearest player
|
||||
if (distance < nearest) {
|
||||
result = &client;
|
||||
nearest = distance;
|
||||
}
|
||||
}
|
||||
return result;
|
||||
};
|
||||
auto client = findNearbyClient ();
|
||||
|
||||
// update noise stats
|
||||
auto registerNoise = [&origin, &client, &volume] (float distance, float lasting) {
|
||||
client->noise.dist = distance * volume;
|
||||
client->noise.last = game.time () + lasting;
|
||||
client->noise.pos = origin;
|
||||
};
|
||||
|
||||
// client wasn't found
|
||||
if (!client) {
|
||||
return;
|
||||
}
|
||||
|
||||
// hit/fall sound?
|
||||
if (noise & Noise::HitFall) {
|
||||
registerNoise (768.0f, 0.52f);
|
||||
}
|
||||
|
||||
// weapon pickup?
|
||||
else if (noise & Noise::Pickup) {
|
||||
registerNoise (768.0f, 0.45f);
|
||||
}
|
||||
|
||||
// sniper zooming?
|
||||
else if (noise & Noise::Zoom) {
|
||||
registerNoise (512.0f, 0.10f);
|
||||
}
|
||||
|
||||
// ammo pickup?
|
||||
else if (noise & Noise::Ammo) {
|
||||
registerNoise (512.0f, 0.25f);
|
||||
}
|
||||
|
||||
// ct used hostage?
|
||||
else if (noise & Noise::Hostage) {
|
||||
registerNoise (1024.0f, 5.00);
|
||||
}
|
||||
|
||||
// broke something?
|
||||
else if (noise & Noise::Broke) {
|
||||
registerNoise (1024.0f, 2.00f);
|
||||
}
|
||||
|
||||
// someone opened a door
|
||||
else if (noise & Noise::Door) {
|
||||
registerNoise (1024.0f, 3.00f);
|
||||
}
|
||||
}
|
||||
|
||||
void BotSupport::simulateNoise (int playerIndex) {
|
||||
// this function tries to simulate playing of sounds to let the bots hear sounds which aren't
|
||||
// captured through server sound hooking
|
||||
|
||||
if (playerIndex < 0 || playerIndex >= game.maxClients ()) {
|
||||
return; // reliability check
|
||||
}
|
||||
Client &client = m_clients[playerIndex];
|
||||
ClientNoise noise {};
|
||||
|
||||
auto buttons = client.ent->v.button | client.ent->v.oldbuttons;
|
||||
|
||||
// pressed attack button?
|
||||
if (buttons & IN_ATTACK) {
|
||||
noise.dist = 2048.0f;
|
||||
noise.last = game.time () + 0.3f;
|
||||
}
|
||||
|
||||
// pressed used button?
|
||||
else if (buttons & IN_USE) {
|
||||
noise.dist = 512.0f;
|
||||
noise.last = game.time () + 0.5f;
|
||||
}
|
||||
|
||||
// pressed reload button?
|
||||
else if (buttons & IN_RELOAD) {
|
||||
noise.dist = 512.0f;
|
||||
noise.last = game.time () + 0.5f;
|
||||
}
|
||||
|
||||
// uses ladder?
|
||||
else if (client.ent->v.movetype == MOVETYPE_FLY) {
|
||||
if (cr::abs (client.ent->v.velocity.z) > 50.0f) {
|
||||
noise.dist = 1024.0f;
|
||||
noise.last = game.time () + 0.3f;
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (mp_footsteps.bool_ ()) {
|
||||
// moves fast enough?
|
||||
noise.dist = 1280.0f * (client.ent->v.velocity.length2d () / 260.0f);
|
||||
noise.last = game.time () + 0.3f;
|
||||
}
|
||||
}
|
||||
|
||||
if (noise.dist <= 0.0f) {
|
||||
return; // didn't issue sound?
|
||||
}
|
||||
|
||||
// some sound already associated
|
||||
if (client.noise.last > game.time ()) {
|
||||
if (client.noise.dist <= noise.dist) {
|
||||
// override it with new
|
||||
client.noise.dist = noise.dist;
|
||||
client.noise.last = noise.last;
|
||||
client.noise.pos = client.ent->v.origin;
|
||||
}
|
||||
}
|
||||
else if (!cr::fzero (noise.last)) {
|
||||
// just remember it
|
||||
client.noise.dist = noise.dist;
|
||||
client.noise.last = noise.last;
|
||||
client.noise.pos = client.ent->v.origin;
|
||||
}
|
||||
}
|
||||
|
||||
void BotSupport::updateClients () {
|
||||
|
||||
// record some stats of all players on the server
|
||||
|
|
@ -550,7 +385,7 @@ void BotSupport::updateClients () {
|
|||
|
||||
if (client.flags & ClientFlags::Alive) {
|
||||
client.origin = player->v.origin;
|
||||
simulateNoise (i);
|
||||
sounds.simulateNoise (i);
|
||||
}
|
||||
}
|
||||
else {
|
||||
|
|
@ -703,24 +538,24 @@ String BotSupport::getCurrentDateTime () {
|
|||
return String (timebuf);
|
||||
}
|
||||
|
||||
int32 BotSupport::sendTo (int socket, const void *message, size_t length, int flags, const sockaddr *dest, int destLength) {
|
||||
const auto send = [&] (const Twin <const uint8 *, size_t> &msg) -> int32 {
|
||||
int32_t BotSupport::sendTo (int socket, const void *message, size_t length, int flags, const sockaddr *dest, int destLength) {
|
||||
const auto send = [&] (const Twin <const uint8_t *, size_t> &msg) -> int32_t {
|
||||
return Socket::sendto (socket, msg.first, msg.second, flags, dest, destLength);
|
||||
};
|
||||
|
||||
auto packet = reinterpret_cast <const uint8 *> (message);
|
||||
auto packet = reinterpret_cast <const uint8_t *> (message);
|
||||
|
||||
// player replies response
|
||||
if (length > 5 && packet[0] == 0xff && packet[1] == 0xff && packet[2] == 0xff && packet[3] == 0xff) {
|
||||
|
||||
if (packet[4] == 'D') {
|
||||
QueryBuffer buffer (packet, length, 5);
|
||||
auto count = buffer.read <uint8> ();
|
||||
auto count = buffer.read <uint8_t> ();
|
||||
|
||||
for (uint8 i = 0; i < count; ++i) {
|
||||
buffer.skip <uint8> (); // number
|
||||
for (uint8_t i = 0; i < count; ++i) {
|
||||
buffer.skip <uint8_t> (); // number
|
||||
auto name = buffer.readString (); // name
|
||||
buffer.skip <int32> (); // score
|
||||
buffer.skip <int32_t> (); // score
|
||||
|
||||
auto ctime = buffer.read <float> (); // override connection time
|
||||
buffer.write <float> (bots.getConnectTime (name, ctime));
|
||||
|
|
@ -729,17 +564,17 @@ int32 BotSupport::sendTo (int socket, const void *message, size_t length, int fl
|
|||
}
|
||||
else if (packet[4] == 'I') {
|
||||
QueryBuffer buffer (packet, length, 5);
|
||||
buffer.skip <uint8> (); // protocol
|
||||
buffer.skip <uint8_t> (); // protocol
|
||||
|
||||
// skip server name, folder, map game
|
||||
for (size_t i = 0; i < 4; ++i) {
|
||||
buffer.skipString ();
|
||||
}
|
||||
buffer.skip <short> (); // steam app id
|
||||
buffer.skip <uint8> (); // players
|
||||
buffer.skip <uint8> (); // maxplayers
|
||||
buffer.skip <uint8> (); // bots
|
||||
buffer.write <uint8> (0); // zero out bot count
|
||||
buffer.skip <uint8_t> (); // players
|
||||
buffer.skip <uint8_t> (); // maxplayers
|
||||
buffer.skip <uint8_t> (); // bots
|
||||
buffer.write <uint8_t> (0); // zero out bot count
|
||||
|
||||
return send (buffer.data ());
|
||||
}
|
||||
|
|
@ -747,7 +582,7 @@ int32 BotSupport::sendTo (int socket, const void *message, size_t length, int fl
|
|||
QueryBuffer buffer (packet, length, 5);
|
||||
|
||||
buffer.shiftToEnd (); // shift to the end of buffer
|
||||
buffer.write <uint8> (0); // zero out bot count
|
||||
buffer.write <uint8_t> (0); // zero out bot count
|
||||
|
||||
return send (buffer.data ());
|
||||
}
|
||||
|
|
@ -755,7 +590,7 @@ int32 BotSupport::sendTo (int socket, const void *message, size_t length, int fl
|
|||
return send ({ packet, length });
|
||||
}
|
||||
|
||||
StringRef BotSupport::weaponIdToAlias (int32 id) {
|
||||
StringRef BotSupport::weaponIdToAlias (int32_t id) {
|
||||
StringRef none = "none";
|
||||
|
||||
if (m_weaponAlias.has (id)) {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue