fixed another buffer overflow in config parser
fixed memory leak in translation fixed bots don't shoot through walls fixed bots don't buy anything, if server issues sv_restart 1 fixed inability to kick bot's, when playing on Xash3D engine
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d75d5bad44
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2b005a6a98
6 changed files with 29 additions and 16 deletions
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@ -2372,7 +2372,7 @@ bool Bot::IsLastEnemyViewable (void)
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bool Bot::LastEnemyShootable (void)
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{
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// don't allow shooting through walls
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if (!(m_aimFlags & AIM_LAST_ENEMY) || IsEntityNull (m_lastEnemy) || GetTaskId () == TASK_PAUSE || m_lastEnemyOrigin != nullvec)
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if (!(m_aimFlags & AIM_LAST_ENEMY) || m_lastEnemyOrigin == nullvec || IsEntityNull (m_lastEnemy))
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return false;
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return GetShootingConeDeviation (GetEntity (), &m_lastEnemyOrigin) >= 0.90 && IsShootableThruObstacle (m_lastEnemyOrigin);
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@ -2932,7 +2932,7 @@ void Bot::ChooseAimDirection (void)
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{
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TraceLine (EyePosition (), m_lastEnemyOrigin, false, true, GetEntity (), &tr);
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if (tr.flFraction <= 0.2 && tr.pHit == g_hostEntity)
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if (tr.flFraction <= 0.2 && tr.pHit == g_worldEdict)
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{
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if ((m_aimFlags & (AIM_LAST_ENEMY | AIM_PREDICT_PATH)) && m_wantsToFire)
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m_wantsToFire = false;
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