fix: bot is marked as stale when not needed
bot: port enemy noticeable function from regamedll
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6 changed files with 122 additions and 28 deletions
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@ -140,7 +140,7 @@ public:
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~Game () = default;
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public:
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// precaches internal stuff
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// preaches internal stuff
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void precache ();
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// initialize levels
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@ -893,6 +893,7 @@ private:
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bool updateLiftStates ();
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bool canRunHeavyWeight ();
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bool isEnemyInSight (Vector &endPos);
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bool isEnemyNoticeable (float range);
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void doPlayerAvoidance (const Vector &normal);
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void selectCampButtons (int index);
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