fix: bots not throwing grenades since last commit
combat: various fixes to combat movements combat: tweaked grenade throwing code refactor: convert some arrays initializations to initializer lists build: switch docker image to clang 18.1
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14 changed files with 253 additions and 221 deletions
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@ -431,6 +431,7 @@ constexpr auto kSprayDistance = 260.0f;
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constexpr auto kDoubleSprayDistance = kSprayDistance * 2;
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constexpr auto kMaxChatterRepeatInterval = 99.0f;
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constexpr auto kViewFrameUpdate = 1.0f / 30.0f;
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constexpr auto kGrenadeDamageRadius = 385.0f;
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constexpr auto kInfiniteDistanceLong = static_cast <int> (kInfiniteDistance);
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constexpr auto kMaxWeapons = 32;
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@ -443,8 +444,36 @@ constexpr auto kGrenadeInventoryEmpty = -1;
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constexpr auto kConfigExtension = "cfg";
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// weapon masks
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constexpr auto kPrimaryWeaponMask = (cr::bit (Weapon::XM1014) | cr::bit (Weapon::M3) | cr::bit (Weapon::MAC10) | cr::bit (Weapon::UMP45) | cr::bit (Weapon::MP5) | cr::bit (Weapon::TMP) | cr::bit (Weapon::P90) | cr::bit (Weapon::AUG) | cr::bit (Weapon::M4A1) | cr::bit (Weapon::SG552) | cr::bit (Weapon::AK47) | cr::bit (Weapon::Scout) | cr::bit (Weapon::SG550) | cr::bit (Weapon::AWP) | cr::bit (Weapon::G3SG1) | cr::bit (Weapon::M249) | cr::bit (Weapon::Famas) | cr::bit (Weapon::Galil));
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constexpr auto kSecondaryWeaponMask = (cr::bit (Weapon::P228) | cr::bit (Weapon::Elite) | cr::bit (Weapon::USP) | cr::bit (Weapon::Glock18) | cr::bit (Weapon::Deagle) | cr::bit (Weapon::FiveSeven));
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constexpr auto kPrimaryWeaponMask = (cr::bit (Weapon::XM1014) |
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cr::bit (Weapon::M3) |
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cr::bit (Weapon::MAC10) |
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cr::bit (Weapon::UMP45) |
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cr::bit (Weapon::MP5) |
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cr::bit (Weapon::TMP) |
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cr::bit (Weapon::P90) |
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cr::bit (Weapon::AUG) |
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cr::bit (Weapon::M4A1) |
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cr::bit (Weapon::SG552) |
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cr::bit (Weapon::AK47) |
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cr::bit (Weapon::Scout) |
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cr::bit (Weapon::SG550) |
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cr::bit (Weapon::AWP) |
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cr::bit (Weapon::G3SG1) |
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cr::bit (Weapon::M249) |
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cr::bit (Weapon::Famas) |
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cr::bit (Weapon::Galil));
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constexpr auto kSecondaryWeaponMask = (cr::bit (Weapon::P228)
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| cr::bit (Weapon::Elite)
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| cr::bit (Weapon::USP)
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| cr::bit (Weapon::Glock18)
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| cr::bit (Weapon::Deagle)
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| cr::bit (Weapon::FiveSeven));
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constexpr auto kSniperWeaponMask = (cr::bit (Weapon::Scout)
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| cr::bit (Weapon::SG550)
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| cr::bit (Weapon::AWP)
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| cr::bit (Weapon::G3SG1));
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// weapons < 7 are secondary
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constexpr auto kPrimaryWeaponMinIndex = 7;
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