nav: improve player avoidance once more
nav: try to repath our ways if stuck with other bot combat: a little improvement in knife usage control: enable/disable regame's round infinite when editing graph chatlib: replace say/say_team for older hlds to fix buffer overruns in gamelib Co-Authored-By: Max <161382234+dyspose@users.noreply.github.com>
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10 changed files with 181 additions and 23 deletions
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@ -465,6 +465,7 @@ MessageDispatcher::MessageDispatcher () {
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// we're need next messages IDs but we're won't handle them, so they will be removed from wanted list as soon as they get engine IDs
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addWanted ("BotVoice", NetMsg::BotVoice, nullptr);
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addWanted ("SendAudio", NetMsg::SendAudio, nullptr);
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addWanted ("SayText", NetMsg::SayText, nullptr);
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// register text msg cache
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m_textMsgCache["#CTs_Win"] = TextMsgCache::NeedHandle | TextMsgCache::CounterWin;
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