nav: improve player avoidance once more

nav: try to repath our ways if stuck with other bot
combat: a little improvement in knife usage
control: enable/disable regame's round infinite when editing graph
chatlib: replace say/say_team for older hlds to fix buffer overruns in gamelib
Co-Authored-By: Max <161382234+dyspose@users.noreply.github.com>
This commit is contained in:
jeefo 2025-02-22 15:46:56 +03:00
commit 30013702c7
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10 changed files with 181 additions and 23 deletions

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@ -465,6 +465,7 @@ MessageDispatcher::MessageDispatcher () {
// we're need next messages IDs but we're won't handle them, so they will be removed from wanted list as soon as they get engine IDs
addWanted ("BotVoice", NetMsg::BotVoice, nullptr);
addWanted ("SendAudio", NetMsg::SendAudio, nullptr);
addWanted ("SayText", NetMsg::SayText, nullptr);
// register text msg cache
m_textMsgCache["#CTs_Win"] = TextMsgCache::NeedHandle | TextMsgCache::CounterWin;