refactor: use xash3d physics interface to handle with linkents, so do not hook dlopen/dlsym while running under xash3d
add: force set sv_forcesimulating to 1 while running under xash3d
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10 changed files with 256 additions and 42 deletions
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@ -211,7 +211,7 @@ typedef struct enginefuncs_s {
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void (*pfnDeltaUnsetFieldByIndex) (struct delta_s *pFields, int fieldNumber);
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void (*pfnSetGroupMask) (int mask, int op);
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int (*pfnCreateInstancedBaseline) (int classname, struct entity_state_s *baseline);
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void (*pfnCvar_DirectSet) (struct cvar_t *var, char *value);
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void (*pfnCvar_DirectSet) (struct cvar_t *var, const char *value);
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void (*pfnForceUnmodified) (FORCE_TYPE type, float *mins, float *maxs, const char *szFilename);
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void (*pfnGetPlayerStats) (const edict_t *client, int *ping, int *packet_loss);
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void (*pfnAddServerCommand) (const char *cmd_name, void (*function) ());
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