aim: look at last enemy origin when just loosed focus
fix: saving bot practice took enormous amount of time when changing level on large practice database refactor: changed random number generator usage
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27 changed files with 588 additions and 581 deletions
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@ -152,7 +152,7 @@ void BotSounds::simulateNoise (int playerIndex) {
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}
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}
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else {
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if (mp_footsteps.bool_ ()) {
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if (mp_footsteps) {
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// moves fast enough?
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noise.dist = 1280.0f * (client.ent->v.velocity.length2d () / 260.0f);
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noise.last = game.time () + 0.3f;
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