aim: look at last enemy origin when just loosed focus

fix: saving bot practice took enormous amount of time when changing level on large practice database
refactor: changed random number generator usage
This commit is contained in:
jeefo 2024-04-25 15:03:39 +03:00
commit 3358168fad
No known key found for this signature in database
GPG key ID: 927BCA0779BEA8ED
27 changed files with 588 additions and 581 deletions

View file

@ -152,7 +152,7 @@ void BotSounds::simulateNoise (int playerIndex) {
}
}
else {
if (mp_footsteps.bool_ ()) {
if (mp_footsteps) {
// moves fast enough?
noise.dist = 1280.0f * (client.ent->v.velocity.length2d () / 260.0f);
noise.last = game.time () + 0.3f;