cfg: chatter.cfg: fixes and additions to bot chatter
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1 changed files with 8 additions and 8 deletions
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@ -23,10 +23,10 @@ Event Radio_TakingFire = ("taking_fire_need_assistance2", "i_could_use_some_help
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// Event Radio_StormTheFront = ("");
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Event Radio_ReportTeam = ("report_in_team", "anyone_see_them", "anyone_see_anything", "where_are_they", "where_could_they_be");
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Event Radio_Affirmative = ("affirmative", "no2", "roger_that", "me_too", "ill_come_with_you", "ill_go_with_you", "ill_go_too", "i_got_your_back", "i_got_your_back2", "im_with_you", "im_with_you", "sounds_like_a_plan", "good_idea");
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Event Radio_EnemySpotted = ("one_guy", "two_of_them", "theyre_all_over_the_place2", "the_actions_hot_here", "its_a_party");
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Event Radio_Affirmative = ("affirmative", "roger_that", "me_too", "ill_come_with_you", "ill_go_with_you", "ill_go_too", "i_got_your_back", "i_got_your_back2", "im_with_you", "im_with_you", "sounds_like_a_plan", "good_idea");
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Event Radio_EnemySpotted = ("one_guy", "two_of_them", "three", "three_of_them", "a_bunch_of_them", "theyre_all_over_the_place2", "theyre_everywhere2", "theres_too_many_of_them", "theres_too_many", "too_many2", "the_actions_hot_here", "its_a_party");
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Event Radio_NeedBackup = ("taking_fire_need_assistance2", "i_could_use_some_help", "i_could_use_some_help_over_here", "help", "need_help", "need_help2", "im_in_trouble");
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Event Radio_SectorClear = ("clear", "clear2", "clear3", "clear4", "area_clear", "all_clear_here", "nothing_happening_over_here", "nothing_here", "theres_nobody_home");
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Event Radio_SectorClear = ("clear", "clear2", "clear3", "clear4", "area_clear", "all_clear_here", "nothing_moving_over_here", "all_quiet", "nothing_happening_over_here", "i_got_nothing", "nothing", "nothing_here", "theres_nobody_home");
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Event Radio_InPosition = ("lets_wait_here", "lets_hold_up_here_for_a_minute", "im_gonna_hang_back", "im_going_to_wait_here", "im_waiting_here");
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Event Radio_ReportingIn = ("reporting_in");
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// Event Radio_ShesGonnaBlow = ("");
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@ -41,13 +41,13 @@ Event Chatter_GotBlinded = ("ive_been_blinded", "my_eyes", "i_cant_see", "im_bli
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Event Chatter_GoingToPlantBomb = ("im_gonna_go_plant", "im_gonna_go_plant_the_bomb");
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Event Chatter_RescuingHostages = ("the_hostages_are_with_me", "taking_the_hostages_to_safety", "ive_got_the_hostages", "i_have_the_hostages");
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Event Chatter_GoingToCamp = ("im_going_to_camp");
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Event Chatter_HearSomething = ("hang_on_i_heard_something", "i_hear_something", "i_heard_them", "i_heard_something_over_there");
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Event Chatter_HearSomething = ("hang_on_i_heard_something", "i_hear_something", "i_hear_them", "i_heard_them", "i_heard_something_over_there");
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Event Chatter_TeamKill = ("what_happened", "noo", "oh_my_god", "oh_man", "oh_no_sad", "what_have_you_done");
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Event Chatter_ReportingIn = ("reporting_in");
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Event Chatter_GuardDroppedC4 = ("bombsite", "bombsite2", "i_got_a_covered", "im_camping_c");
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Event Chatter_GuardDroppedC4 = ("bombsite", "bombsite2");
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Event Chatter_Camp = ("im_waiting_here");
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Event Chatter_PlantingC4 = ("planting_the_bomb", "planting");
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Event Chatter_DefusingC4 = ("defusing", "defusing_bomb", "defusing_bomb");
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Event Chatter_DefusingC4 = ("defusing", "defusing_bomb", "defusing_bomb_now");
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Event Chatter_InCombat = ("attacking", "attacking_enemies", "engaging_enemies", "in_combat", "in_combat2", "returning_fire");
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Event Chatter_SeeksEnemy = ("lets_wait_here", "lets_hold_up_here_for_a_minute", "im_gonna_hang_back", "im_going_to_wait_here", "im_waiting_here");
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Event Chatter_Nothing = ("nothing_here", "nothing");
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@ -55,7 +55,7 @@ Event Chatter_EnemyDown = ("hes_dead", "hes_down", "got_him", "dropped_him", "ki
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Event Chatter_UseHostage = ("talking_to_hostages", "rescuing_hostages");
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Event Chatter_FoundC4 = ("bombs_on_the_ground", "bombs_on_the_ground_here", "the_bomb_is_down", "the_bomb_is_on_the_ground", "they_dropped_the_bomb");
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Event Chatter_WonTheRound = ("good_job_team", "nice_work_team", "way_to_be_team", "well_done");
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Event Chatter_QuicklyWonTheRound = ("i_am_dangerous", "do_not_mess_with_me", "we_owned_them", "they_never_knew_what_hit_them", "thats_the_way_this_is_done", "and_thats_how_its_done", "owned", "yesss", "yesss2", "yea_baby", "whoo", "whoo2", "oh_yea");
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Event Chatter_QuicklyWonTheRound = ("i_am_dangerous", "do_not_mess_with_me", "we_owned_them", "they_never_knew_what_hit_them", "thats_the_way_this_is_done", "and_thats_how_its_done", "owned", "yesss", "yesss2", "yea_baby", "whoo", "whoo2", "oh_yea", "oh_yea2");
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Event Chatter_ScaredEmotion = ("whoa", "uh_oh", "oh_no", "yikes", "oh", "oh_boy", "oh_boy2", "aah");
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Event Chatter_HeardEnemy = ("i_hear_them", "hang_on_i_heard_something", "i_hear_something", "i_heard_them", "i_heard_something_over_there");
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Event Chatter_SniperWarning = ("sniper", "sniper2", "watch_it_theres_a_sniper");
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@ -69,7 +69,7 @@ Event Chatter_ThreeEnemiesLeft = ("three_left", "three_to_go", "three_to_go2");
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Event Chatter_NoEnemiesLeft = ("that_was_the_last_one", "that_was_it", "that_was_the_last_guy");
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Event Chatter_FoundBombPlace = ("theres_the_bomb", "theres_the_bomb2");
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Event Chatter_WhereIsTheBomb = ("wheres_the_bomb", "wheres_the_bomb2", "wheres_the_bomb3", "where_is_it");
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Event Chatter_DefendingBombSite = ("bombsite", "bombsite2", "im_camping_b", "heading_to_c");
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Event Chatter_DefendingBombSite = ("bombsite", "bombsite2");
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Event Chatter_BarelyDefused = ("i_wasnt_worried_for_a_minute", "that_was_a_close_one", "well_done", "whew_that_was_close");
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Event Chatter_NiceshotCommander = ("good_one_sir", "good_one_sir2", "nice_shot_sir", "nice_one_sir");
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Event Chatter_NiceshotPall = ("good_one", "good_one2", "nice_shot", "nice_shot2", "good_shot", "good_shot2", "nice", "nice2", "very_nice");
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