add: new chatter events
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9f927f687e
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35def2ab05
8 changed files with 34 additions and 3 deletions
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@ -61,7 +61,10 @@ Event Chatter_HeardEnemy = i_hear_them, hang_on_i_heard_something, i_hear_someth
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Event Chatter_SniperWarning = sniper, sniper2, watch_it_theres_a_sniper
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Event Chatter_SniperWarning = sniper, sniper2, watch_it_theres_a_sniper
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Event Chatter_SniperKilled = got_the_sniper, got_the_sniper2, sniper_down, took_out_the_sniper, the_sniper_is_dead
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Event Chatter_SniperKilled = got_the_sniper, got_the_sniper2, sniper_down, took_out_the_sniper, the_sniper_is_dead
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Event Chatter_VIPSpotted = i_see_our_target, target_spotted, target_acquired
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Event Chatter_VIPSpotted = i_see_our_target, target_spotted, target_acquired
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Event Chatter_GuardingEscapeZone = watching_the_escape_zone, watching_the_escape_route, they_will_not_escape, im_at_the_escape_zone, guarding_the_escape_zone, guarding_the_escape_zone2
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Event Chatter_GuardingVipSafety = watching_the_escape_route, im_at_the_escape_zone, watching_the_escape_zone, guarding_the_escape_zone, guarding_the_escape_zone2
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Event Chatter_GuardingVipSafety = watching_the_escape_route, im_at_the_escape_zone, watching_the_escape_zone, guarding_the_escape_zone, guarding_the_escape_zone2
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Event Chatter_GoingToGuardEscapeZone = im_going_to_keep_an_eye_on_the_escape, im_going_to_watch_the_escape_zone, im_going_to_cover_the_escape_zone
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Event Chatter_GoingToGuardRescueZone = im_going_to_watch_the_rescue_zone, im_going_to_keep_an_eye_on_the_rescue
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Event Chatter_GoingToGuardVIPSafety = im_going_to_cover_the_escape_zone, im_going_to_watch_the_escape_zone, im_going_to_keep_an_eye_on_the_escape, heading_to_the_escape_zone
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Event Chatter_GoingToGuardVIPSafety = im_going_to_cover_the_escape_zone, im_going_to_watch_the_escape_zone, im_going_to_keep_an_eye_on_the_escape, heading_to_the_escape_zone
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Event Chatter_OneEnemyLeft = one_guy_left, theres_one_left
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Event Chatter_OneEnemyLeft = one_guy_left, theres_one_left
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Event Chatter_TwoEnemiesLeft = two_enemies_left, two_to_go
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Event Chatter_TwoEnemiesLeft = two_enemies_left, two_to_go
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@ -199,7 +199,10 @@ CR_DECLARE_SCOPED_ENUM (Chatter,
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SniperWarning,
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SniperWarning,
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SniperKilled,
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SniperKilled,
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VIPSpotted,
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VIPSpotted,
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GuardingEscapeZone,
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GuardingVIPSafety,
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GuardingVIPSafety,
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GoingToGuardEscapeZone,
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GoingToGuardRescueZone,
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GoingToGuardVIPSafety,
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GoingToGuardVIPSafety,
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QuickWonRound,
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QuickWonRound,
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OneEnemyLeft,
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OneEnemyLeft,
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@ -58,8 +58,10 @@ CR_DECLARE_SCOPED_ENUM (TextMsgCache,
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CR_DECLARE_SCOPED_ENUM (StatusIconCache,
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CR_DECLARE_SCOPED_ENUM (StatusIconCache,
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NeedHandle = cr::bit (0),
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NeedHandle = cr::bit (0),
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BuyZone = cr::bit (1),
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BuyZone = cr::bit (1),
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VipSafety = cr::bit (2),
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Escape = cr::bit (2),
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C4 = cr::bit (3)
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Rescue = cr::bit (3),
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VipSafety = cr::bit (4),
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C4 = cr::bit (5)
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)
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)
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class MessageDispatcher final : public Singleton <MessageDispatcher> {
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class MessageDispatcher final : public Singleton <MessageDispatcher> {
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@ -646,6 +646,8 @@ public:
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bool m_ignoreBuyDelay {}; // when reaching buyzone in the middle of the round don't do pauses
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bool m_ignoreBuyDelay {}; // when reaching buyzone in the middle of the round don't do pauses
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bool m_inBombZone {}; // bot in the bomb zone or not
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bool m_inBombZone {}; // bot in the bomb zone or not
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bool m_inBuyZone {}; // bot currently in buy zone
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bool m_inBuyZone {}; // bot currently in buy zone
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bool m_inEscapeZone {}; // bot currently in escape zone
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bool m_inRescueZone {}; // bot currently in rescue zone
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bool m_inVIPZone {}; // bot in the vip safety zone
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bool m_inVIPZone {}; // bot in the vip safety zone
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bool m_buyingFinished {}; // done with buying
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bool m_buyingFinished {}; // done with buying
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bool m_buyPending {}; // bot buy is pending
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bool m_buyPending {}; // bot buy is pending
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@ -2185,6 +2185,14 @@ void Bot::startTask (Task id, float desire, int data, float time, bool resume) {
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}
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}
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}
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}
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if (rg.chance (75) && tid == Task::Camp && m_team == Team::CT && m_inEscapeZone) {
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pushChatterMessage (Chatter::GoingToGuardEscapeZone);
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}
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if (rg.chance (75) && tid == Task::Camp && m_team == Team::Terrorist && m_inRescueZone) {
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pushChatterMessage (Chatter::GoingToGuardRescueZone);
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}
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if (rg.chance (75) && tid == Task::Camp && m_team == Team::Terrorist && m_inVIPZone) {
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if (rg.chance (75) && tid == Task::Camp && m_team == Team::Terrorist && m_inVIPZone) {
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pushChatterMessage (Chatter::GoingToGuardVIPSafety);
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pushChatterMessage (Chatter::GoingToGuardVIPSafety);
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}
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}
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@ -2655,6 +2663,9 @@ void Bot::checkRadioQueue () {
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if (bots.isBombPlanted () && m_team == Team::Terrorist) {
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if (bots.isBombPlanted () && m_team == Team::Terrorist) {
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pushChatterMessage (Chatter::GuardingDroppedC4);
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pushChatterMessage (Chatter::GuardingDroppedC4);
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}
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}
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else if (m_inEscapeZone && m_team == Team::CT) {
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pushChatterMessage (Chatter::GuardingEscapeZone);
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}
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else if (m_inVIPZone && m_team == Team::Terrorist) {
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else if (m_inVIPZone && m_team == Team::Terrorist) {
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pushChatterMessage (Chatter::GuardingVIPSafety);
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pushChatterMessage (Chatter::GuardingVIPSafety);
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}
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}
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@ -266,9 +266,12 @@ void BotConfig::loadChatterConfig () {
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{ "Radio_EnemyDown", Radio::EnemyDown, 10.0f },
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{ "Radio_EnemyDown", Radio::EnemyDown, 10.0f },
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{ "Chatter_DiePain", Chatter::DiePain, kMaxChatterRepeatInterval },
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{ "Chatter_DiePain", Chatter::DiePain, kMaxChatterRepeatInterval },
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{ "Chatter_GoingToPlantBomb", Chatter::GoingToPlantBomb, 5.0f },
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{ "Chatter_GoingToPlantBomb", Chatter::GoingToPlantBomb, 5.0f },
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{ "Chatter_GoingToGuardEscapeZone", Chatter::GoingToGuardEscapeZone, kMaxChatterRepeatInterval },
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{ "Chatter_GoingToGuardRescueZone", Chatter::GoingToGuardRescueZone, kMaxChatterRepeatInterval },
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{ "Chatter_GoingToGuardVIPSafety", Chatter::GoingToGuardVIPSafety, kMaxChatterRepeatInterval },
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{ "Chatter_GoingToGuardVIPSafety", Chatter::GoingToGuardVIPSafety, kMaxChatterRepeatInterval },
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{ "Chatter_RescuingHostages", Chatter::RescuingHostages, kMaxChatterRepeatInterval },
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{ "Chatter_RescuingHostages", Chatter::RescuingHostages, kMaxChatterRepeatInterval },
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{ "Chatter_TeamKill", Chatter::TeamKill, kMaxChatterRepeatInterval },
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{ "Chatter_TeamKill", Chatter::TeamKill, kMaxChatterRepeatInterval },
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{ "Chatter_GuardingEscapeZone", Chatter::GuardingEscapeZone, kMaxChatterRepeatInterval },
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{ "Chatter_GuardingVipSafety", Chatter::GuardingVIPSafety, kMaxChatterRepeatInterval },
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{ "Chatter_GuardingVipSafety", Chatter::GuardingVIPSafety, kMaxChatterRepeatInterval },
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{ "Chatter_PlantingC4", Chatter::PlantingBomb, 10.0f },
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{ "Chatter_PlantingC4", Chatter::PlantingBomb, 10.0f },
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{ "Chatter_InCombat", Chatter::InCombat, kMaxChatterRepeatInterval },
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{ "Chatter_InCombat", Chatter::InCombat, kMaxChatterRepeatInterval },
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@ -255,6 +255,12 @@ void MessageDispatcher::netMsgStatusIcon () {
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// try to equip in buyzone
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// try to equip in buyzone
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m_bot->enteredBuyZone (BuyState::PrimaryWeapon);
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m_bot->enteredBuyZone (BuyState::PrimaryWeapon);
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}
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}
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else if (cached & StatusIconCache::Escape) {
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m_bot->m_inEscapeZone = (m_args[enabled].long_ != 0);
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}
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else if (cached & StatusIconCache::Rescue) {
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m_bot->m_inRescueZone = (m_args[enabled].long_ != 0);
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}
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else if (cached & StatusIconCache::VipSafety) {
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else if (cached & StatusIconCache::VipSafety) {
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m_bot->m_inVIPZone = (m_args[enabled].long_ != 0);
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m_bot->m_inVIPZone = (m_args[enabled].long_ != 0);
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}
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}
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@ -491,6 +497,8 @@ MessageDispatcher::MessageDispatcher () {
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// register status icon cache
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// register status icon cache
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m_statusIconCache["buyzone"] = StatusIconCache::NeedHandle | StatusIconCache::BuyZone;
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m_statusIconCache["buyzone"] = StatusIconCache::NeedHandle | StatusIconCache::BuyZone;
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m_statusIconCache["escape"] = StatusIconCache::NeedHandle | StatusIconCache::Escape;
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m_statusIconCache["rescue"] = StatusIconCache::NeedHandle | StatusIconCache::Rescue;
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m_statusIconCache["vipsafety"] = StatusIconCache::NeedHandle | StatusIconCache::VipSafety;
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m_statusIconCache["vipsafety"] = StatusIconCache::NeedHandle | StatusIconCache::VipSafety;
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m_statusIconCache["c4"] = StatusIconCache::NeedHandle | StatusIconCache::C4;
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m_statusIconCache["c4"] = StatusIconCache::NeedHandle | StatusIconCache::C4;
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@ -190,7 +190,6 @@ void Bot::normal_ () {
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// decide to duck or not to duck
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// decide to duck or not to duck
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selectCampButtons (index);
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selectCampButtons (index);
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pushChatterMessage (Chatter::GoingToGuardVIPSafety); // play info about that
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}
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}
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}
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}
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