do not compare traceresult fraction directly 1.0
some cosmetic changes bots will spray more logos reduced "cheating" in jumping a little bit optimized checking 3d vector for zero
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cdcf59c76b
commit
36b865abde
14 changed files with 958 additions and 1060 deletions
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@ -26,15 +26,15 @@ bool g_autoWaypoint = false;
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bool g_bLearnJumpWaypoint = false;
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bool g_leaderChoosen[2] = {false, false};
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float g_lastChatTime = 0.0;
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float g_timeRoundStart = 0.0;
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float g_timeRoundEnd = 0.0;
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float g_timeRoundMid = 0.0;
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float g_timeNextBombUpdate = 0.0;
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float g_timeBombPlanted = 0.0;
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float g_timePerSecondUpdate = 0.0;
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float g_lastRadioTime[2] = {0.0, 0.0};
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float g_autoPathDistance = 250.0;
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float g_lastChatTime = 0.0f;
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float g_timeRoundStart = 0.0f;
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float g_timeRoundEnd = 0.0f;
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float g_timeRoundMid = 0.0f;
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float g_timeNextBombUpdate = 0.0f;
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float g_timeBombPlanted = 0.0f;
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float g_timePerSecondUpdate = 0.0f;
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float g_lastRadioTime[2] = {0.0f, 0.0f};
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float g_autoPathDistance = 250.0f;
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int g_lastRadio[2];
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int g_storeAddbotVars[4];
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@ -131,27 +131,27 @@ plugin_info_t Plugin_info =
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// table with all available actions for the bots (filtered in & out in Bot::SetConditions) some of them have subactions included
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TaskItem g_taskFilters[] =
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{
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{TASK_NORMAL, 0, -1, 0.0, true},
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{TASK_PAUSE, 0, -1, 0.0, false},
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{TASK_MOVETOPOSITION, 0, -1, 0.0, true},
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{TASK_FOLLOWUSER, 0, -1,0.0, true},
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{TASK_WAITFORGO, 0, -1, 0.0, true},
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{TASK_PICKUPITEM, 0, -1, 0.0, true},
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{TASK_CAMP, 0, -1, 0.0, true},
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{TASK_PLANTBOMB, 0, -1, 0.0, false},
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{TASK_DEFUSEBOMB, 0, -1, 0.0, false},
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{TASK_ATTACK, 0, -1, 0.0, false},
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{TASK_HUNTENEMY, 0, -1, 0.0, false},
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{TASK_SEEKCOVER, 0, -1, 0.0, false},
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{TASK_THROWHEGRENADE, 0, -1, 0.0, false},
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{TASK_THROWFLASHBANG, 0, -1, 0.0, false},
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{TASK_THROWSMOKE, 0, -1, 0.0, false},
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{TASK_DOUBLEJUMP, 0, -1, 0.0, false},
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{TASK_ESCAPEFROMBOMB, 0, -1, 0.0, false},
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{TASK_SHOOTBREAKABLE, 0, -1, 0.0, false},
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{TASK_HIDE, 0, -1, 0.0, false},
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{TASK_BLINDED, 0, -1, 0.0, false},
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{TASK_SPRAY, 0, -1, 0.0, false}
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{TASK_NORMAL, 0, -1, 0.0f, true},
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{TASK_PAUSE, 0, -1, 0.0f, false},
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{TASK_MOVETOPOSITION, 0, -1, 0.0f, true},
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{TASK_FOLLOWUSER, 0, -1, 0.0f, true},
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{TASK_WAITFORGO, 0, -1, 0.0f, true},
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{TASK_PICKUPITEM, 0, -1, 0.0f, true},
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{TASK_CAMP, 0, -1, 0.0f, true},
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{TASK_PLANTBOMB, 0, -1, 0.0f, false},
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{TASK_DEFUSEBOMB, 0, -1, 0.0f, false},
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{TASK_ATTACK, 0, -1, 0.0f, false},
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{TASK_HUNTENEMY, 0, -1, 0.0f, false},
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{TASK_SEEKCOVER, 0, -1, 0.0f, false},
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{TASK_THROWHEGRENADE, 0, -1, 0.0f, false},
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{TASK_THROWFLASHBANG, 0, -1, 0.0f, false},
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{TASK_THROWSMOKE, 0, -1, 0.0f, false},
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{TASK_DOUBLEJUMP, 0, -1, 0.0f, false},
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{TASK_ESCAPEFROMBOMB, 0, -1, 0.0f, false},
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{TASK_SHOOTBREAKABLE, 0, -1, 0.0f, false},
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{TASK_HIDE, 0, -1, 0.0f, false},
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{TASK_BLINDED, 0, -1, 0.0f, false},
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{TASK_SPRAY, 0, -1, 0.0f, false}
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};
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// weapons and their specifications
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