re-added support for hl-1.1.0.4 & cs beta 6.6 minimum.

This commit is contained in:
jeefo 2016-09-14 15:40:42 +03:00
commit 37a352ac54
7 changed files with 55 additions and 28 deletions

View file

@ -66,6 +66,18 @@ static inline char *A_strdup (const char *str)
return strcpy (new char[strlen (str) + 1], str); return strcpy (new char[strlen (str) + 1], str);
} }
// From metamod-p
static inline bool A_IsValidCodePointer (const void *ptr)
{
#ifdef _WIN32
if (IsBadCodePtr (reinterpret_cast <FARPROC> (ptr)))
return false;
#endif
// do not check on linux
return true;
}
// //
// Title: Utility Classes Header // Title: Utility Classes Header
// //

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@ -68,8 +68,10 @@ struct VarPair
{ {
VarType type; VarType type;
cvar_t reg; cvar_t reg;
bool regMissing;
class ConVar *self; class ConVar *self;
bool regMissing;
const char *regVal;
}; };
// translation pair // translation pair
@ -167,7 +169,7 @@ public:
void IssueBotCommand (edict_t *ent, const char *fmt, ...); void IssueBotCommand (edict_t *ent, const char *fmt, ...);
// adds cvar to registration stack // adds cvar to registration stack
void PushVariableToStack (const char *variable, const char *value, VarType varType, bool regMissing, ConVar *self); void PushVariableToStack (const char *variable, const char *value, VarType varType, bool regMissing, const char *regVal, ConVar *self);
// sends local registration stack for engine registration // sends local registration stack for engine registration
void PushRegisteredConVarsToEngine (bool gameVars = false); void PushRegisteredConVarsToEngine (bool gameVars = false);
@ -312,7 +314,7 @@ public:
cvar_t *m_eptr; cvar_t *m_eptr;
public: public:
ConVar (const char *name, const char *initval, VarType type = VT_NOSERVER, bool regMissing = false); ConVar (const char *name, const char *initval, VarType type = VT_NOSERVER, bool regMissing = false, const char *regVal = nullptr);
FORCEINLINE bool GetBool (void) { return m_eptr->value > 0.0f; } FORCEINLINE bool GetBool (void) { return m_eptr->value > 0.0f; }
FORCEINLINE int GetInt (void) { return static_cast <int> (m_eptr->value); } FORCEINLINE int GetInt (void) { return static_cast <int> (m_eptr->value); }

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@ -31,7 +31,7 @@ ConVar yb_best_weapon_picker_type ("yb_best_weapon_picker_type", "2");
// game console variables // game console variables
ConVar mp_c4timer ("mp_c4timer", nullptr, VT_NOREGISTER); ConVar mp_c4timer ("mp_c4timer", nullptr, VT_NOREGISTER);
ConVar mp_buytime ("mp_buytime", nullptr, VT_NOREGISTER); ConVar mp_buytime ("mp_buytime", nullptr, VT_NOREGISTER, true, "1");
ConVar mp_footsteps ("mp_footsteps", nullptr, VT_NOREGISTER); ConVar mp_footsteps ("mp_footsteps", nullptr, VT_NOREGISTER);
ConVar sv_gravity ("sv_gravity", nullptr, VT_NOREGISTER); ConVar sv_gravity ("sv_gravity", nullptr, VT_NOREGISTER);
@ -5995,13 +5995,8 @@ void Bot::EquipInBuyzone (int buyState)
{ {
// this function is gets called when bot enters a buyzone, to allow bot to buy some stuff // this function is gets called when bot enters a buyzone, to allow bot to buy some stuff
bool checkBuyTime = false;
if (mp_buytime.m_eptr != nullptr)
checkBuyTime = (g_timeRoundStart + Random.Float (10.0f, 20.0f) + mp_buytime.GetFloat () < engine.Time ());
// if bot is in buy zone, try to buy ammo for this weapon... // if bot is in buy zone, try to buy ammo for this weapon...
if (m_seeEnemyTime + 5.0f < engine.Time () && m_lastEquipTime + 15.0f < engine.Time () && m_inBuyZone && checkBuyTime && !g_bombPlanted && m_moneyAmount > g_botBuyEconomyTable[0]) if (m_seeEnemyTime + 5.0f < engine.Time () && m_lastEquipTime + 15.0f < engine.Time () && m_inBuyZone && (g_timeRoundStart + Random.Float (10.0f, 20.0f) + mp_buytime.GetFloat () < engine.Time ()) && !g_bombPlanted && m_moneyAmount > g_botBuyEconomyTable[0])
{ {
m_buyingFinished = false; m_buyingFinished = false;
m_buyState = buyState; m_buyState = buyState;

View file

@ -321,6 +321,10 @@ void Engine::RegisterCmd (const char * command, void func (void))
// that for every "command_name" server command it receives, it should call the function // that for every "command_name" server command it receives, it should call the function
// pointed to by "function" in order to handle it. // pointed to by "function" in order to handle it.
// check for hl pre 1.1.0.4, as it's doesn't have pfnAddServerCommand
if (!A_IsValidCodePointer (g_engfuncs.pfnAddServerCommand))
AddLogEntry (true, LL_FATAL, "YaPB's minimum HL engine version is 1.1.0.4 and minimum Counter-Strike Beta 6.6. Please update your engine version.");
g_engfuncs.pfnAddServerCommand (const_cast <char *> (command), func); g_engfuncs.pfnAddServerCommand (const_cast <char *> (command), func);
} }
@ -479,7 +483,7 @@ void Engine::IssueCmd (const char *fmt, ...)
g_engfuncs.pfnServerCommand (string); g_engfuncs.pfnServerCommand (string);
} }
void Engine::PushVariableToStack (const char *variable, const char *value, VarType varType, bool regMissing, ConVar *self) void Engine::PushVariableToStack (const char *variable, const char *value, VarType varType, bool regMissing, const char *regVal, ConVar *self)
{ {
// this function adds globally defined variable to registration stack // this function adds globally defined variable to registration stack
@ -489,6 +493,7 @@ void Engine::PushVariableToStack (const char *variable, const char *value, VarTy
pair.reg.name = const_cast <char *> (variable); pair.reg.name = const_cast <char *> (variable);
pair.reg.string = const_cast <char *> (value); pair.reg.string = const_cast <char *> (value);
pair.regMissing = regMissing; pair.regMissing = regMissing;
pair.regVal = regVal;
int engineFlags = FCVAR_EXTDLL; int engineFlags = FCVAR_EXTDLL;
@ -530,10 +535,17 @@ void Engine::PushRegisteredConVarsToEngine (bool gameVars)
if (ptr->regMissing && ptr->self->m_eptr == nullptr) if (ptr->regMissing && ptr->self->m_eptr == nullptr)
{ {
if (ptr->reg.string == nullptr && ptr->regVal != nullptr)
{
ptr->reg.string = const_cast <char *> (ptr->regVal);
ptr->reg.flags |= FCVAR_SERVER;
}
g_engfuncs.pfnCVarRegister (&ptr->reg); g_engfuncs.pfnCVarRegister (&ptr->reg);
ptr->self->m_eptr = g_engfuncs.pfnCVarGetPointer (ptr->reg.name); ptr->self->m_eptr = g_engfuncs.pfnCVarGetPointer (ptr->reg.name);
} }
InternalAssert (ptr->self->m_eptr != nullptr); // ensure game var exists
if (!ptr->self->m_eptr)
engine.Printf ("Got nullptr on cvar %s!", ptr->reg.name);
} }
} }
} }
@ -1056,7 +1068,7 @@ void Engine::ProcessMessageCapture (void *ptr)
m_msgBlock.state++; // and finally update network message state m_msgBlock.state++; // and finally update network message state
} }
ConVar::ConVar (const char *name, const char *initval, VarType type, bool regMissing) : m_eptr (nullptr) ConVar::ConVar (const char *name, const char *initval, VarType type, bool regMissing, const char *regVal) : m_eptr (nullptr)
{ {
engine.PushVariableToStack (name, initval, type, regMissing, this); engine.PushVariableToStack (name, initval, type, regMissing, regVal, this);
} }

View file

@ -16,7 +16,7 @@ ConVar yb_password_key ("yb_password_key", "_ybpw");
ConVar yb_language ("yb_language", "en"); ConVar yb_language ("yb_language", "en");
ConVar yb_version ("yb_version", PRODUCT_VERSION, VT_READONLY); ConVar yb_version ("yb_version", PRODUCT_VERSION, VT_READONLY);
ConVar mp_startmoney ("mp_startmoney", nullptr, VT_NOREGISTER); ConVar mp_startmoney ("mp_startmoney", nullptr, VT_NOREGISTER, true, "800");
int BotCommandHandler (edict_t *ent, const char *arg0, const char *arg1, const char *arg2, const char *arg3, const char *arg4, const char *arg5, const char *self) int BotCommandHandler (edict_t *ent, const char *arg0, const char *arg1, const char *arg2, const char *arg3, const char *arg4, const char *arg5, const char *self)
{ {
@ -2370,8 +2370,10 @@ void pfnClientCommand (edict_t *ent, char const *format, ...)
va_end (ap); va_end (ap);
// is the target entity an official bot, or a third party bot ? // is the target entity an official bot, or a third party bot ?
if (ent->v.flags & FL_FAKECLIENT) if (IsValidBot (ent))
{ {
engine.IssueBotCommand (ent, buffer);
if (g_gameFlags & GAME_METAMOD) if (g_gameFlags & GAME_METAMOD)
RETURN_META (MRES_SUPERCEDE); // prevent bots to be forced to issue client commands RETURN_META (MRES_SUPERCEDE); // prevent bots to be forced to issue client commands
@ -2463,7 +2465,7 @@ void pfnMessageBegin (int msgDest, int msgType, const float *origin, edict_t *ed
if (g_gameFlags & GAME_METAMOD) if (g_gameFlags & GAME_METAMOD)
RETURN_META (MRES_IGNORED); RETURN_META (MRES_IGNORED);
MESSAGE_BEGIN (msgDest, msgType, origin, ed); g_engfuncs.pfnMessageBegin (msgDest, msgType, origin, ed);
} }
void pfnMessageEnd (void) void pfnMessageEnd (void)
@ -2473,7 +2475,7 @@ void pfnMessageEnd (void)
if (g_gameFlags & GAME_METAMOD) if (g_gameFlags & GAME_METAMOD)
RETURN_META (MRES_IGNORED); RETURN_META (MRES_IGNORED);
MESSAGE_END (); g_engfuncs.pfnMessageEnd ();
// send latency fix // send latency fix
bots.SendDeathMsgFix (); bots.SendDeathMsgFix ();
@ -2495,7 +2497,7 @@ void pfnWriteByte (int value)
if (g_gameFlags & GAME_METAMOD) if (g_gameFlags & GAME_METAMOD)
RETURN_META (MRES_IGNORED); RETURN_META (MRES_IGNORED);
WRITE_BYTE (value); g_engfuncs.pfnWriteByte (value);
} }
void pfnWriteChar (int value) void pfnWriteChar (int value)
@ -2506,7 +2508,7 @@ void pfnWriteChar (int value)
if (g_gameFlags & GAME_METAMOD) if (g_gameFlags & GAME_METAMOD)
RETURN_META (MRES_IGNORED); RETURN_META (MRES_IGNORED);
WRITE_CHAR (value); g_engfuncs.pfnWriteChar (value);
} }
void pfnWriteShort (int value) void pfnWriteShort (int value)
@ -2517,7 +2519,7 @@ void pfnWriteShort (int value)
if (g_gameFlags & GAME_METAMOD) if (g_gameFlags & GAME_METAMOD)
RETURN_META (MRES_IGNORED); RETURN_META (MRES_IGNORED);
WRITE_SHORT (value); g_engfuncs.pfnWriteShort (value);
} }
void pfnWriteLong (int value) void pfnWriteLong (int value)
@ -2528,7 +2530,7 @@ void pfnWriteLong (int value)
if (g_gameFlags & GAME_METAMOD) if (g_gameFlags & GAME_METAMOD)
RETURN_META (MRES_IGNORED); RETURN_META (MRES_IGNORED);
WRITE_LONG (value); g_engfuncs.pfnWriteLong (value);
} }
void pfnWriteAngle (float value) void pfnWriteAngle (float value)
@ -2539,7 +2541,7 @@ void pfnWriteAngle (float value)
if (g_gameFlags & GAME_METAMOD) if (g_gameFlags & GAME_METAMOD)
RETURN_META (MRES_IGNORED); RETURN_META (MRES_IGNORED);
WRITE_ANGLE (value); g_engfuncs.pfnWriteAngle (value);
} }
void pfnWriteCoord (float value) void pfnWriteCoord (float value)
@ -2550,7 +2552,7 @@ void pfnWriteCoord (float value)
if (g_gameFlags & GAME_METAMOD) if (g_gameFlags & GAME_METAMOD)
RETURN_META (MRES_IGNORED); RETURN_META (MRES_IGNORED);
WRITE_COORD (value); g_engfuncs.pfnWriteCoord (value);
} }
void pfnWriteString (const char *sz) void pfnWriteString (const char *sz)
@ -2561,7 +2563,7 @@ void pfnWriteString (const char *sz)
if (g_gameFlags & GAME_METAMOD) if (g_gameFlags & GAME_METAMOD)
RETURN_META (MRES_IGNORED); RETURN_META (MRES_IGNORED);
WRITE_STRING (sz); g_engfuncs.pfnWriteString (sz);
} }
void pfnWriteEntity (int value) void pfnWriteEntity (int value)
@ -2572,7 +2574,7 @@ void pfnWriteEntity (int value)
if (g_gameFlags & GAME_METAMOD) if (g_gameFlags & GAME_METAMOD)
RETURN_META (MRES_IGNORED); RETURN_META (MRES_IGNORED);
WRITE_ENTITY (value); g_engfuncs.pfnWriteEntity (value);
} }
int pfnCmd_Argc (void) int pfnCmd_Argc (void)

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@ -1283,6 +1283,10 @@ void Bot::StartGame (void)
return; return;
#endif #endif
// cs prior beta 7.0 uses hud-based motd, so press fire once
if (g_gameFlags & GAME_LEGACY)
pev->button |= IN_ATTACK;
// handle counter-strike stuff here... // handle counter-strike stuff here...
if (m_startAction == GSM_TEAM_SELECT) if (m_startAction == GSM_TEAM_SELECT)
{ {

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@ -12,7 +12,7 @@
ConVar yb_display_menu_text ("yb_display_menu_text", "1"); ConVar yb_display_menu_text ("yb_display_menu_text", "1");
ConVar mp_roundtime ("mp_roundtime", nullptr, VT_NOREGISTER); ConVar mp_roundtime ("mp_roundtime", nullptr, VT_NOREGISTER);
ConVar mp_freezetime ("mp_freezetime", nullptr, VT_NOREGISTER, true); ConVar mp_freezetime ("mp_freezetime", nullptr, VT_NOREGISTER, true, "0");
uint16 FixedUnsigned16 (float value, float scale) uint16 FixedUnsigned16 (float value, float scale)
{ {