vistable: fix long-standing bug with saving vis counts
vistable: bumped version to 4, so all vistables will be rebuilded bot: reworked bot think mechanism timers fix: gimbal lock within bot aiming code on ladders fix: some fixes to aiming code that prevent bots 360 degree rotations fix: some mistakes in next and next-next node aiming when in idle state fix: improved seek covering from attack task nav: improved bot's crouch on marred-crouch nodes nav: overall improvements to ladder handling code Co-Authored-By: Max <161382234+dyspose@users.noreply.github.com>
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11 changed files with 151 additions and 98 deletions
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@ -10,6 +10,7 @@
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ConVar cv_display_menu_text ("display_menu_text", "1", "Enables or disables display menu text, when players asks for menu. Useful only for Android.", true, 0.0f, 1.0f, Var::Xash3D);
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ConVar cv_password ("password", "", "The value (password) for the setinfo key, if user sets correct password, he's gains access to bot commands and menus.", false, 0.0f, 0.0f, Var::Password);
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ConVar cv_password_key ("password_key", "_ybpw", "The name of setinfo key used to store password to bot commands and menus.", false);
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ConVar cv_bots_kill_on_endround ("bots_kill_on_endround", "0", "Allows to use classic bot kill on issuing end-round command in menus, instead of gamedll endround.", false);
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int BotControl::cmdAddBot () {
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enum args { alias = 1, difficulty, personality, team, model, name, max };
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@ -1025,7 +1026,7 @@ int BotControl::menuMain (int item) {
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break;
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case 4:
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if (game.is (GameFlags::ReGameDLL)) {
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if (game.is (GameFlags::ReGameDLL) && !cv_bots_kill_on_endround.bool_ ()) {
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game.serverCommand ("endround");
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}
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else {
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