fix: crash with hl25 structs on xash3d again
fix: %t placeholder should return damage inflictor when used in team attack section of chat fix: all arguments in bot commands are lowercased (resolves #680) bot: disable threads when engine's timescale is active bot: a little refactor for the code all over the places linkage: resolved crash due to sse alignment on ancient engines (resolves #614) utils move wave parse into crlib practice: move loading practice to thread pool build: allow to build with static linkents instead of hooking dlsym Co-Authored-By: Max <161382234+dyspose@users.noreply.github.com>
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37 changed files with 348 additions and 304 deletions
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@ -117,7 +117,7 @@ public:
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void notifyBombDefuse ();
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void execGameEntity (edict_t *ent);
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void forEach (ForEachBot handler);
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void erase (Bot *bot);
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void disconnectBot (Bot *bot);
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void handleDeath (edict_t *killer, edict_t *victim);
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void setLastWinner (int winner);
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void checkBotModel (edict_t *ent, char *infobuffer);
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