fix: crash with hl25 structs on xash3d again
fix: %t placeholder should return damage inflictor when used in team attack section of chat fix: all arguments in bot commands are lowercased (resolves #680) bot: disable threads when engine's timescale is active bot: a little refactor for the code all over the places linkage: resolved crash due to sse alignment on ancient engines (resolves #614) utils move wave parse into crlib practice: move loading practice to thread pool build: allow to build with static linkents instead of hooking dlsym Co-Authored-By: Max <161382234+dyspose@users.noreply.github.com>
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37 changed files with 348 additions and 304 deletions
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@ -617,7 +617,7 @@ public:
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float m_preventFlashing {}; // bot turned away from flashbang
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float m_blindTime {}; // time when bot is blinded
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float m_blindMoveSpeed {}; // mad speeds when bot is blind
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float m_blindSidemoveSpeed {}; // mad side move speeds when bot is blind
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float m_blindSideMoveSpeed {}; // mad side move speeds when bot is blind
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float m_fallDownTime {}; // time bot started to fall
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float m_duckForJump {}; // is bot needed to duck for double jump
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float m_baseAgressionLevel {}; // base aggression level (on initializing)
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@ -720,11 +720,7 @@ public:
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public:
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Bot (edict_t *bot, int difficulty, int personality, int team, int skin);
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// need to wait until all threads will finish it's work before terminating bot object
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~Bot () {
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MutexScopedLock lock1 (m_pathFindLock);
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}
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~Bot () = default;
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public:
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void logic (); /// the things that can be executed while skipping frames
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