fix: crash with hl25 structs on xash3d again

fix: %t placeholder should return damage inflictor when used in team attack section of chat
fix: all arguments in bot commands are lowercased (resolves #680)
bot: disable threads when engine's timescale is active
bot: a little refactor for the code all over the places
linkage: resolved crash due to sse alignment on ancient engines (resolves #614)
utils move wave parse into crlib
practice: move loading practice to thread pool
build: allow to build with static linkents instead of hooking dlsym

Co-Authored-By: Max <161382234+dyspose@users.noreply.github.com>
This commit is contained in:
jeefo 2025-03-16 18:25:15 +03:00
commit 38c45aff9a
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GPG key ID: D696786B81B667C8
37 changed files with 348 additions and 304 deletions

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@ -617,7 +617,7 @@ public:
float m_preventFlashing {}; // bot turned away from flashbang
float m_blindTime {}; // time when bot is blinded
float m_blindMoveSpeed {}; // mad speeds when bot is blind
float m_blindSidemoveSpeed {}; // mad side move speeds when bot is blind
float m_blindSideMoveSpeed {}; // mad side move speeds when bot is blind
float m_fallDownTime {}; // time bot started to fall
float m_duckForJump {}; // is bot needed to duck for double jump
float m_baseAgressionLevel {}; // base aggression level (on initializing)
@ -720,11 +720,7 @@ public:
public:
Bot (edict_t *bot, int difficulty, int personality, int team, int skin);
// need to wait until all threads will finish it's work before terminating bot object
~Bot () {
MutexScopedLock lock1 (m_pathFindLock);
}
~Bot () = default;
public:
void logic (); /// the things that can be executed while skipping frames