fix: crash with hl25 structs on xash3d again
fix: %t placeholder should return damage inflictor when used in team attack section of chat fix: all arguments in bot commands are lowercased (resolves #680) bot: disable threads when engine's timescale is active bot: a little refactor for the code all over the places linkage: resolved crash due to sse alignment on ancient engines (resolves #614) utils move wave parse into crlib practice: move loading practice to thread pool build: allow to build with static linkents instead of hooking dlsym Co-Authored-By: Max <161382234+dyspose@users.noreply.github.com>
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37 changed files with 348 additions and 304 deletions
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@ -191,7 +191,7 @@ bool Bot::checkBodyPartsWithOffsets (edict_t *target) {
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const auto &eyes = getEyesPos ();
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auto spot = target->v.origin;
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auto self = pev->pContainingEntity;
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auto self = ent ();
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// creatures can't hurt behind anything
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const auto ignoreFlags = m_isCreature ? TraceIgnore::None : (cv_aim_trace_consider_glass ? TraceIgnore::Monsters : TraceIgnore::Everything);
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@ -266,7 +266,7 @@ bool Bot::checkBodyPartsWithOffsets (edict_t *target) {
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}
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bool Bot::checkBodyPartsWithHitboxes (edict_t *target) {
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const auto self = pev->pContainingEntity;
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const auto self = ent ();
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const auto refresh = m_frameInterval * 1.5f;
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TraceResult result {};
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