fix: crash with hl25 structs on xash3d again

fix: %t placeholder should return damage inflictor when used in team attack section of chat
fix: all arguments in bot commands are lowercased (resolves #680)
bot: disable threads when engine's timescale is active
bot: a little refactor for the code all over the places
linkage: resolved crash due to sse alignment on ancient engines (resolves #614)
utils move wave parse into crlib
practice: move loading practice to thread pool
build: allow to build with static linkents instead of hooking dlsym

Co-Authored-By: Max <161382234+dyspose@users.noreply.github.com>
This commit is contained in:
jeefo 2025-03-16 18:25:15 +03:00
commit 38c45aff9a
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37 changed files with 348 additions and 304 deletions

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@ -11,7 +11,7 @@
// nice interface to handle with linkents. if ever rehlds or hlds engine will ever run on ARM or
// other platforms, and you want to run bot on it without metamod, consider enabling LINKENT_STATIC_THUNKS
// when compiling the bot, to get it supported.
#if defined(LINKENT_STATIC_THUNKS)
#if defined(LINKENT_STATIC)
void forwardEntity_helper (EntityProto &addr, const char *name, entvars_t *pev) {
if (!addr) {
addr = game.lib ().resolve <EntityProto> (name);