fix: crash with hl25 structs on xash3d again
fix: %t placeholder should return damage inflictor when used in team attack section of chat fix: all arguments in bot commands are lowercased (resolves #680) bot: disable threads when engine's timescale is active bot: a little refactor for the code all over the places linkage: resolved crash due to sse alignment on ancient engines (resolves #614) utils move wave parse into crlib practice: move loading practice to thread pool build: allow to build with static linkents instead of hooking dlsym Co-Authored-By: Max <161382234+dyspose@users.noreply.github.com>
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37 changed files with 348 additions and 304 deletions
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@ -11,7 +11,7 @@
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// nice interface to handle with linkents. if ever rehlds or hlds engine will ever run on ARM or
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// other platforms, and you want to run bot on it without metamod, consider enabling LINKENT_STATIC_THUNKS
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// when compiling the bot, to get it supported.
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#if defined(LINKENT_STATIC_THUNKS)
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#if defined(LINKENT_STATIC)
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void forwardEntity_helper (EntityProto &addr, const char *name, entvars_t *pev) {
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if (!addr) {
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addr = game.lib ().resolve <EntityProto> (name);
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