fix: crash with hl25 structs on xash3d again

fix: %t placeholder should return damage inflictor when used in team attack section of chat
fix: all arguments in bot commands are lowercased (resolves #680)
bot: disable threads when engine's timescale is active
bot: a little refactor for the code all over the places
linkage: resolved crash due to sse alignment on ancient engines (resolves #614)
utils move wave parse into crlib
practice: move loading practice to thread pool
build: allow to build with static linkents instead of hooking dlsym

Co-Authored-By: Max <161382234+dyspose@users.noreply.github.com>
This commit is contained in:
jeefo 2025-03-16 18:25:15 +03:00
commit 38c45aff9a
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GPG key ID: D696786B81B667C8
37 changed files with 348 additions and 304 deletions

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@ -331,7 +331,7 @@ void Bot::spraypaint_ () {
if (getTask ()->time - 0.5f < game.time ()) {
// emit spray can sound
engfuncs.pfnEmitSound (pev->pContainingEntity, CHAN_VOICE, "player/sprayer.wav", 1.0f, ATTN_NORM, 0, 100);
engfuncs.pfnEmitSound (ent (), CHAN_VOICE, "player/sprayer.wav", 1.0f, ATTN_NORM, 0, 100);
game.testLine (getEyesPos (), getEyesPos () + forward * 128.0f, TraceIgnore::Monsters, ent (), &tr);
@ -594,7 +594,7 @@ void Bot::blind_ () {
m_blindNodeIndex = kInvalidNodeIndex;
m_blindMoveSpeed = 0.0f;
m_blindSidemoveSpeed = 0.0f;
m_blindSideMoveSpeed = 0.0f;
m_blindButton = 0;
m_states |= Sense::SuspectEnemy;
@ -610,7 +610,7 @@ void Bot::blind_ () {
}
else {
m_moveSpeed = m_blindMoveSpeed;
m_strafeSpeed = m_blindSidemoveSpeed;
m_strafeSpeed = m_blindSideMoveSpeed;
pev->button |= m_blindButton;
m_states |= Sense::SuspectEnemy;