fix: crash with hl25 structs on xash3d again
fix: %t placeholder should return damage inflictor when used in team attack section of chat fix: all arguments in bot commands are lowercased (resolves #680) bot: disable threads when engine's timescale is active bot: a little refactor for the code all over the places linkage: resolved crash due to sse alignment on ancient engines (resolves #614) utils move wave parse into crlib practice: move loading practice to thread pool build: allow to build with static linkents instead of hooking dlsym Co-Authored-By: Max <161382234+dyspose@users.noreply.github.com>
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37 changed files with 348 additions and 304 deletions
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@ -124,14 +124,19 @@ void GraphVistable::rebuild () {
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else {
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m_sliceIndex += rg (250, 400);
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}
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auto notifyProgress = [] (int value) {
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game.print ("Rebuilding vistable... %d%% done.", value);
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};
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// notify host about rebuilding
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if (m_notifyMsgTimestamp > 0.0f && m_notifyMsgTimestamp < game.time () && end == m_length) {
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game.print ("Rebuilding vistable... %d%% done.", m_curIndex * 100 / m_length);
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notifyProgress (m_curIndex * 100 / m_length);
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m_notifyMsgTimestamp = game.time () + 1.0f;
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}
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if (m_curIndex == m_length && end == m_length) {
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notifyProgress (100);
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m_rebuild = false;
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m_notifyMsgTimestamp = 0.0f;
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