fix: crash with hl25 structs on xash3d again

fix: %t placeholder should return damage inflictor when used in team attack section of chat
fix: all arguments in bot commands are lowercased (resolves #680)
bot: disable threads when engine's timescale is active
bot: a little refactor for the code all over the places
linkage: resolved crash due to sse alignment on ancient engines (resolves #614)
utils move wave parse into crlib
practice: move loading practice to thread pool
build: allow to build with static linkents instead of hooking dlsym

Co-Authored-By: Max <161382234+dyspose@users.noreply.github.com>
This commit is contained in:
jeefo 2025-03-16 18:25:15 +03:00
commit 38c45aff9a
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GPG key ID: D696786B81B667C8
37 changed files with 348 additions and 304 deletions

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@ -124,14 +124,19 @@ void GraphVistable::rebuild () {
else {
m_sliceIndex += rg (250, 400);
}
auto notifyProgress = [] (int value) {
game.print ("Rebuilding vistable... %d%% done.", value);
};
// notify host about rebuilding
if (m_notifyMsgTimestamp > 0.0f && m_notifyMsgTimestamp < game.time () && end == m_length) {
game.print ("Rebuilding vistable... %d%% done.", m_curIndex * 100 / m_length);
notifyProgress (m_curIndex * 100 / m_length);
m_notifyMsgTimestamp = game.time () + 1.0f;
}
if (m_curIndex == m_length && end == m_length) {
notifyProgress (100);
m_rebuild = false;
m_notifyMsgTimestamp = 0.0f;