chatter: do not respect timers while discconnecting bot (ref #424 )
combat: tweaked combat behavior a little (do not use strafe in narrow places)
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4 changed files with 20 additions and 13 deletions
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@ -1061,7 +1061,7 @@ public:
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void pushMsgQueue (int message);
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void prepareChatMessage (StringRef message);
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void checkForChat ();
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void showChaterIcon (bool show);
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void showChaterIcon (bool show, bool disconnect = false);
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void clearSearchNodes ();
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void checkBreakable (edict_t *touch);
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void checkBreakablesAround ();
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