fix: crash with lift handling

fix: some random crashes with some maps
fix: do not look at breakable until totally sure we're can break it
fix: wrong distance calculation in last enemy position randomizer
fix: problems with cs 1.5 won when built with ``nosmid`` switch (still crashes from time to time)
ctrl: add  bots death count to``yb list`` command
graph: disable buckets for small number of nodes graphs
graph: verify graph consistency and select appropriate pathfinding algorithm
misc: added mor vox sentences to welcome a player
This commit is contained in:
jeefo 2024-12-20 01:04:59 +03:00
commit 3a014e471b
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13 changed files with 172 additions and 71 deletions

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@ -219,7 +219,7 @@ public:
bool isNodeReacheableEx (const Vector &src, const Vector &destination, const float maxHeight);
bool isNodeReacheable (const Vector &src, const Vector &destination);
bool isNodeReacheableWithJump (const Vector &src, const Vector &destination);
bool checkNodes (bool teleportPlayer);
bool checkNodes (bool teleportPlayer, bool onlyPaths = false);
bool isVisited (int index);
bool isAnalyzed () const;