rewritten a little weapon selection code

fixed bots do not chat when dead
some code cleanup
This commit is contained in:
jeefo 2016-09-11 21:01:06 +03:00
commit 3c5d056fec
32 changed files with 794 additions and 1214 deletions

View file

@ -4,7 +4,7 @@
//
// This software is licensed under the BSD-style license.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// http://yapb.jeefo.net/license
// https://yapb.jeefo.net/license
//
#pragma once
@ -40,14 +40,14 @@
#include <direct.h>
#include <string.h>
#define DLL_ENTRYPOINT int STDCALL DllMain (HINSTANCE, DWORD dwReason, LPVOID)
#define DLL_ENTRYPOINT int __stdcall DllMain (HINSTANCE, DWORD dwReason, LPVOID)
#define DLL_DETACHING (dwReason == DLL_PROCESS_DETACH)
#define DLL_RETENTRY return TRUE
#if defined (COMPILER_VISUALC)
#define DLL_GIVEFNPTRSTODLL extern "C" void STDCALL
#define DLL_GIVEFNPTRSTODLL extern "C" void __stdcall
#elif defined (COMPILER_MINGW32)
#define DLL_GIVEFNPTRSTODLL SHARED_LIBRARAY_EXPORT void STDCALL
#define DLL_GIVEFNPTRSTODLL SHARED_LIBRARAY_EXPORT void __stdcall
#endif
// specify export parameter
@ -59,7 +59,7 @@
typedef int (FAR *EntityAPI_t) (gamefuncs_t *, int);
typedef int (FAR *NewEntityAPI_t) (newgamefuncs_t *, int *);
typedef int (FAR *BlendAPI_t) (int, void **, void *, float (*)[3][4], float (*)[128][3][4]);
typedef void (STDCALL *FuncPointers_t) (enginefuncs_t *, globalvars_t *);
typedef void (__stdcall *FuncPointers_t) (enginefuncs_t *, globalvars_t *);
typedef void (FAR *EntityPtr_t) (entvars_t *);
#elif defined (PLATFORM_LINUX) || defined (PLATFORM_OSX)
@ -105,9 +105,9 @@ public:
Library (const char *fileName)
{
m_ptr = NULL;
m_ptr = nullptr;
if (fileName == NULL)
if (fileName == nullptr)
return;
LoadLib (fileName);
@ -140,7 +140,7 @@ public:
template <typename R> R GetFuncAddr (const char *function)
{
if (!IsLoaded ())
return NULL;
return nullptr;
#ifdef PLATFORM_WIN32
return reinterpret_cast <R> (GetProcAddress (static_cast <HMODULE> (m_ptr), function));
@ -156,6 +156,6 @@ public:
inline bool IsLoaded (void) const
{
return m_ptr != NULL;
return m_ptr != nullptr;
}
};