bot: disrupt bot vision in dark areas
This commit is contained in:
parent
d05b6c8507
commit
3d0bb4d7da
5 changed files with 60 additions and 7 deletions
|
|
@ -435,6 +435,7 @@ private:
|
|||
bool isEnemyHidden (edict_t *enemy);
|
||||
bool isEnemyInvincible (edict_t *enemy);
|
||||
bool isEnemyNoTarget (edict_t *enemy);
|
||||
bool isEnemyInDarkArea (edict_t *enemy);
|
||||
bool isFriendInLineOfFire (float distance);
|
||||
bool isGroupOfEnemies (const Vector &location, int numEnemies = 1, float radius = 256.0f);
|
||||
bool isPenetrableObstacle (const Vector &dest);
|
||||
|
|
@ -925,6 +926,7 @@ extern ConVar cv_ignore_enemies_after_spawn_time;
|
|||
extern ConVar cv_camping_time_min;
|
||||
extern ConVar cv_camping_time_max;
|
||||
extern ConVar cv_smoke_grenade_checks;
|
||||
extern ConVar cv_check_darkness;
|
||||
|
||||
extern ConVar mp_freezetime;
|
||||
extern ConVar mp_roundtime;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue