graph: move light level calculation to thread worker

fix: nodes with light level 0.0 should trigger bots flashlight now
fix: gcc and msvc builds due to mistake in crlib
refactor: add more const-correctness (ongoing)
This commit is contained in:
jeefo 2023-06-24 03:23:22 +03:00
commit 3d2579c7ea
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11 changed files with 121 additions and 111 deletions

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@ -243,20 +243,21 @@ void Bot::checkDarkness () {
}
// do not check every frame
if (m_checkDarkTime > game.time () || cr::fzero (m_path->light)) {
if (m_checkDarkTime > game.time () || cr::fequal (m_path->light, kInvalidLightLevel)) {
return;
}
const auto lightLevel = m_path->light;
const auto skyColor = illum.getSkyColor ();
const auto flashOn = (pev->effects & EF_DIMLIGHT);
if (mp_flashlight.bool_ () && !m_hasNVG) {
const auto task = getCurrentTaskId ();
const auto tid = getCurrentTaskId ();
if (!flashOn && task != Task::Camp && task != Task::Attack && m_heardSoundTime + 3.0f < game.time () && m_flashLevel > 30 && ((skyColor > 50.0f && m_path->light < 10.0f) || (skyColor <= 50.0f && m_path->light < 40.0f))) {
if (!flashOn && tid != Task::Camp && tid != Task::Attack && m_heardSoundTime + 3.0f < game.time () && m_flashLevel > 30 && ((skyColor > 50.0f && lightLevel < 10.0f) || (skyColor <= 50.0f && lightLevel < 40.0f))) {
pev->impulse = 100;
}
else if (flashOn && (((m_path->light > 15.0f && skyColor > 50.0f) || (m_path->light > 45.0f && skyColor <= 50.0f)) || task == Task::Camp || task == Task::Attack || m_flashLevel <= 0 || m_heardSoundTime + 3.0f >= game.time ())) {
else if (flashOn && (((lightLevel > 15.0f && skyColor > 50.0f) || (lightLevel > 45.0f && skyColor <= 50.0f)) || tid == Task::Camp || tid == Task::Attack || m_flashLevel <= 0 || m_heardSoundTime + 3.0f >= game.time ())) {
pev->impulse = 100;
}
}
@ -264,10 +265,10 @@ void Bot::checkDarkness () {
if (flashOn) {
pev->impulse = 100;
}
else if (!m_usesNVG && ((skyColor > 50.0f && m_path->light < 15.0f) || (skyColor <= 50.0f && m_path->light < 40.0f))) {
else if (!m_usesNVG && ((skyColor > 50.0f && lightLevel < 15.0f) || (skyColor <= 50.0f && lightLevel < 40.0f))) {
issueCommand ("nightvision");
}
else if (m_usesNVG && ((m_path->light > 20.0f && skyColor > 50.0f) || (m_path->light > 45.0f && skyColor <= 50.0f))) {
else if (m_usesNVG && ((lightLevel > 20.0f && skyColor > 50.0f) || (lightLevel > 45.0f && skyColor <= 50.0f))) {
issueCommand ("nightvision");
}
}